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Luckin, Rosemary; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
In 1999 we reported a study that explored the way that Vygotsky's Zone of Proximal Development could be used to inform the design of an Interactive Learning Environment called the Ecolab. Two aspects of this work have subsequently been used for further research. Firstly, there is the interpretation of the ZPD and its associated theory that was…
Descriptors: Sociocultural Patterns, Metacognition, Goal Orientation, Student Motivation
Jansson, Anders B. – Mind, Culture, and Activity, 2011
This article focuses on the learning that is enabled while a primary school child makes a story using multimodal software. This child is diagnosed with autism. The aim is to use a cultural-historical framework to carry out an in-depth analysis of a process of learning with action as a unit of analysis. The article is based on a collaborative…
Descriptors: Research Methodology, Learning Processes, Case Studies, Narration
Cross, Judith – International Journal of ePortfolio, 2012
Literacy is changing significantly alongside the prolific emergence of new technologies. The emergence of these new technologies has been so rapid that teachers may often not be as competent as their students in the use of new media or in the specific linguistic features of the growing range of text types. In this project, overseas trained…
Descriptors: Reflective Teaching, Portfolios (Background Materials), Teaching Methods, Foreign Countries
Peer reviewedAgalionos, Angelos; Cope, Peter – Journal of Education Policy, 1994
A content analysis of 21 elementary and secondary software programs reveals the nonneutrality of educational software. The software is heavily biased and exposes pupils to dominant explanations, values, beliefs, assumptions, and ideologies that are projected as objective and legitimate. Content-specific software is deeply enmeshed in cultural…
Descriptors: Beliefs, Bias, Computer Software, Computer Uses in Education

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