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David Troy – Community College Enterprise, 2025
This paper argues that generative AI has become ubiquitous in academia, making irrelevant the debates about whether or not to allow it. Instead, the author advocates for transparency and accountability frameworks that acknowledge AI's presence while preserving academic integrity. The paper examines the challenges educators face: unreliable…
Descriptors: Artificial Intelligence, Integrity, Technology Uses in Education, Accountability
Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
Shari Cavicchi; Abdulaziz Abubshait; Giulia Siri; Magda Mustile; Francesca Ciardo – Cognitive Research: Principles and Implications, 2025
Cognitive load occurs when the demands of a task surpass the available processing capacity, straining mental resources and potentially impairing performance efficiency, such as increasing the number of errors in a task. Owing to its ubiquity in real-world scenarios, the existence of offloading strategies to reduce cognitive load is not new to…
Descriptors: Robotics, Psychological Patterns, Cognitive Processes, Computer Software
Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
Lingfei Luan; Xi Lin; Yan Dai; Shu Hu; Qianlu Sun – Asian Journal of Distance Education, 2024
The emergence of ChatGPT, an AI system designed for conversation by OpenAI, has prompted conversations about its transformative possibilities in multiple fields, primarily in education. This study conducts an in-depth investigation into the emotional and cognitive factors contributing to the popularity of ChatGPT and its influence on the shift…
Descriptors: COVID-19, Pandemics, Artificial Intelligence, Computer Software
Knox, Jeremy; Williamson, Ben; Bayne, Sian – Learning, Media and Technology, 2020
This paper examines visions of 'learning' across humans and machines in a near-future of intensive data analytics. Building upon the concept of 'learnification', practices of 'learning' in emerging big data-driven environments are discussed in two significant ways: the "training" of machines, and the "nudging" of human…
Descriptors: Data Collection, Data Analysis, Artificial Intelligence, Man Machine Systems
Omid Noroozi; Saba Soleimani; Mohammadreza Farrokhnia; Seyyed Kazem Banihashem – International Journal of Technology in Education, 2024
Recently, ChatGPT, a cutting-edge large language model, has emerged as a powerful Generative Artificial Intelligence (GenAI) tool with the capacity to influence education. ChatGPT provides ample opportunities for learners, researchers, educators, and practitioners to achieve the intended learning outcomes in various disciplines. This special issue…
Descriptors: Artificial Intelligence, Technology Uses in Education, Teaching Methods, Educational Theories
Kapros, Evangelos – International Online Journal of Primary Education, 2018
Fitts' Law is, more often than not, thought of as standard knowledge in the field of Human-Computer Interaction. However, in many occasions, interface components are being built by professionals with little or no knowledge of HCI principles (e.g., software menus are often being built by software developers with no designer input). How much…
Descriptors: Man Machine Systems, Computer Software, Design, Computer Science Education
Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries
da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar – International Association for Development of the Information Society, 2014
The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Interaction
Riojas, M.; Lysecky, S.; Rozenblit, J. – IEEE Transactions on Learning Technologies, 2012
Numerous efforts seek to increase awareness, interest, and participation in scientific and technological fields at the precollege level. Studies have shown these students are at a critical age where exposure to engineering and other related fields such as science, mathematics, and technology greatly impact their career goals. A variety of advanced…
Descriptors: Educational Technology, Engineering Education, Engineering, High Schools
Adams, Catherine A.; Pente, Patti – E-Learning and Digital Media, 2011
Schooled in an earlier time, educators are laboring to find meaningful purchase in new media environments, unable to match the fluency and sophistication of their "digital native" students. Yet is Marc Prensky's portrayal of teachers as "digital immigrants" really an accurate rendering of the today's situation? Drawing on phenomenological and…
Descriptors: Information Technology, Handheld Devices, Familiarity, Generational Differences
Urrows, Henry; Urrows, Elizabeth – Optical Information Systems, 1989
Review of encyclopedias and other databases available on CD-ROM focuses on the International Encyclopedia of Education (IEE). Problems with software and hardware are described, perspectives from the computer industry are presented, the commercial potential of CD-ROMs is discussed, and a list of sources is provided. (six references) (LRW)
Descriptors: Computer Software, Databases, Encyclopedias, Man Machine Systems
Draper, Stephen W.; Norman, Donald A. – 1984
The discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. The user should be treated as part of the system being designed and projects should be organized to take into account the current lack of a priori knowledge of user interface…
Descriptors: Computer Software, Computers, Design Requirements, Guidelines
Peer reviewedSalomon, Gavriel – Communication Research, 1990
Discusses the distinction between cognitive effects with computers, whereby an individual's performance is redefined and upgraded during intellectual partnership with the computer, and effects of computers, whereby such partnership leaves durable and generalizable cognitive residues. Suggests two mechanisms for affecting cognition: skill…
Descriptors: Children, Cognitive Development, Cognitive Processes, Communication Research
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