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Innovation in Vietnamese Higher Education for Society 5.0: Opportunities, Challenges, and Strategies
Anh Quang Nguyen – International Journal of Research in Education and Science, 2024
The inception of Super Smart Society 5.0 marks a pivotal epoch in which technological advancements such as Artificial Intelligence (AI), the Internet of Things (IoT), and blockchain technology stand at the forefront of redefining the educational landscape. This article delves into the implications of this paradigm shift for higher education,…
Descriptors: Educational Innovation, Higher Education, Sustainable Development, Foreign Countries
Lundtofte, Thomas Enemark – American Journal of Play, 2020
The author reviews the research and scholarly literature about young children's play with tablet computers and identifies four major topics relevant to the subject--digital literacy, learning, transgressive and creative play, and parental involvement. He finds that young children's tablet computer play relies not only on technology, but also on…
Descriptors: Young Children, Play, Handheld Devices, Technological Literacy
Dommett, Eleanor J. – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to examine the different ways in which learners may have ownership over technology-enhanced learning by reflecting on technical, legal and psychological ownership. Design/methodology/approach: The paper uses a variety of examples of technology-enhanced learning ranging from open-source software to cloud storage to discuss…
Descriptors: Technology Uses in Education, Ownership, Open Source Technology, Psychological Patterns
Uyanga, Sambuu – Informatics in Education, 2014
These days ICT has penetrated into almost all sectors of the economy and society of Mongolia. More and more effort and attention is being paid to integrating ICT into the education sector. The current education reforms have a big component related to ICT, which includes the development of a Master plan for ICT in the Education sector, addressing…
Descriptors: Information Technology, General Education, Foreign Countries, Educational Change
Fichten, Catherine S.; Asuncion, Jennison; Scapin, Rafael – Journal of Postsecondary Education and Disability, 2014
This article briefly reviews the history of assistive technologies in American and Canadian postsecondary education starting in the 1990s, discusses the accessibility of e-learning and information and communication technologies (ICTs) currently popular in postsecondary education, and highlights emerging trends. Increasing use of universal design…
Descriptors: Educational Technology, Postsecondary Education, College Students, Disabilities
Davies, T. Claire; Mudge, Suzie; Ameratunga, Shanthi; Stott, N. Susan – Developmental Medicine & Child Neurology, 2010
Aim: The purpose of this study was to systematically review published evidence on the development, use, and effectiveness of devices and technologies that enable or enhance self-directed computer access by individuals with cerebral palsy (CP). Methods: Nine electronic databases were searched using keywords "computer", "software", "spastic",…
Descriptors: Feedback (Response), Cerebral Palsy, Access to Computers, Program Effectiveness
Warschauer, Mark; Arada, Kathleen; Zheng, Binbin – Journal of Adolescent & Adult Literacy, 2010
Can daily access to laptop computers help students become better writers? Are such programs affordable? Evidence from the Inspired Writing program in Littleton Public Schools, Colorado, USA, provides a resounding yes to both questions. The program employs student netbooks, open-source software, cloud computing, and social media to help students in…
Descriptors: Computer Software, Computers, Writing Instruction, Laptop Computers
Wright, David – Technology, Pedagogy and Education, 2010
This article reports on a study into the integration of ICT for students' personal use in the secondary mathematics classroom through using small software applications on handheld computing devices (graphical calculators). The handhelds were networked through wireless hubs so that data, software and output can be shared and an interactive space…
Descriptors: Computer Uses in Education, Computer Software, Foreign Countries, Educational Technology
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
Gray, Lucinda; Thomas, Nina; Lewis, Laurie – National Center for Education Statistics, 2010
This report provides national data on the availability and use of educational technology among teachers in public elementary and secondary schools during the winter and spring of 2009. The data are the results of a national teacher-level survey that is one of a set that includes district, school, and teacher surveys on educational technology.…
Descriptors: Educational Technology, Technology Uses in Education, Public Schools, Elementary Schools
Kirmani, Mubina Hassanali; Davis, Marcia H.; Kalyanpur, Maya – Dimensions of Early Childhood, 2009
Computers have become an important part of young children's lives, both as a source of entertainment and education. The National Association for the Education of Young Children's (NAEYC) position statement on Technology and Young Children (2006) supports the need for equal access to technology for all children with attention to eliminating gender…
Descriptors: Sex Stereotypes, Computer Uses in Education, Young Children, Instructional Materials
Enochsson, Ann-Britt; Rizza, Caroline – OECD Publishing (NJ1), 2009
This research review reports on articles presenting empirical research in the area of how teacher-training institutions work on preparing future teachers for the integration of information and communication technologies (ICT) in their future classrooms. It was conducted mainly in English and French and covers research in 11 OECD-countries during…
Descriptors: Computer Uses in Education, Computer Software, Foreign Countries, Educational Technology
Tabb, Linda Smith – E-Learning, 2008
The object of this article is to analyse the possible viability of the global education project One Laptop per Child (OLPC), and to trace some of the recent events impacting the project. The XO laptop, a unique machine, has itself become an iconic symbol. Its impact as a cultural product in a global market that targets the transformation of…
Descriptors: Global Education, Elementary Education, Copyrights, Governance
Winston, Cynthia E.; Philip, Cheri L.; Lloyd, Derek L. – Journal of Negro Education, 2007
The impact of integrating Design Based Research and Identity and Success Life Story Research Method (ISLSRM) project on creating a new paradigm for research and education projects is examined. This project has helped in creating an educationally and culturally relevant online learning environment for Black students.
Descriptors: Models, Online Courses, Access to Computers, Educational Technology
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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