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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
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Thwaites, Trevor – Educational Philosophy and Theory, 2021
In this paper I argue that the technologizing of most things in our daily lives, from work and education to finance and leisure, can be seen to promote a loss of the tangible and a rootlessness for human societies, causing a disorientation in the knowledge and beliefs acquired over millennia. Arendt's proposal that 'the earth is the very…
Descriptors: Information Technology, Environment, Computer Simulation, Knowledge Level
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Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
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Frazier, Erin; Lege, Ryan; Bonner, Euan – Teaching English with Technology, 2021
Virtual Reality (VR) is a valuable tool for learning, however, there is a lack of education-focused content for language learning needs. This article introduces the "VR Application Analysis Framework" (Lege, Bonner, Frazier, & Pascucci, 2020) to assist educators in scaffolding existing commercial off-the-shelf (COTS) applications for…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Learning
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Murty, Vishnu P.; LaBar, Kevin S.; Hamilton, Derek A.; Adcock, R. Alison – Learning & Memory, 2011
The present study investigated the effects of approach versus avoidance motivation on declarative learning. Human participants navigated a virtual reality version of the Morris water task, a classic spatial memory paradigm, adapted to permit the experimental manipulation of motivation during learning. During this task, participants were instructed…
Descriptors: Computer Simulation, Student Motivation, Memory, Memorization
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Kelly, Jonathan W.; Avraamides, Marios N.; Loomis, Jack M. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2007
Four experiments investigated the conditions contributing to sensorimotor alignment effects (i.e., the advantage for spatial judgments from imagined perspectives aligned with the body). Through virtual reality technology, participants learned object locations around a room (learning room) and made spatial judgments from imagined perspectives…
Descriptors: Computer Simulation, Memory, Imagery, Testing
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Sidiropoulos, Kyriakos; de Bleser, Ria; Ackermann, Hermann; Preilowski, Bruno – Neuropsychologia, 2008
At the level of clinical speech/language evaluation, the repetition type of conduction aphasia is characterized by repetition difficulties concomitant with reduced short-term memory capacities, in the presence of fluent spontaneous speech as well as unimpaired naming and reading abilities. It is still unsettled which dysfunctions of the…
Descriptors: Speech, Psycholinguistics, Phonemes, Aphasia
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Just, Marcel Adam; Carpenter, Patricia A. – Psychological Review, 1992
A theoretical integration of the storage and processing functions of working memory in language comprehension is presented. A computational theory is described in which storage and processing are fueled by activation. Capacity is expressed as the maximum amount of activation available in working memory for either storage or processing. (SLD)
Descriptors: Age Differences, Comprehension, Computer Simulation, Epistemology
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Limniou, Maria; Papadopoulos, Nikos; Whitehead, Christopher – Computers & Education, 2009
Pre-laboratory activities have been known to improve students' preparation before their practical work as they assist students to make available more working memory capacity for actual learning during the laboratory. The aim of this investigation was to compare two different teaching approaches which supported a pre-laboratory session by using the…
Descriptors: Science Laboratories, Short Term Memory, Foreign Countries, Science Instruction
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Smith, Eliot R.; Zarate, Michael A. – Psychological Review, 1992
An exemplar-based model of social judgment is presented in which specific past experiences and more abstract schematic knowledge influence judgments and perceptions of people and groups. Computer simulations illustrate the way the model accounts for social influences on exemplar access and use and on the content of social judgments. (SLD)
Descriptors: Classification, Computer Simulation, Decision Making, Familiarity
Dempsey, John V.; And Others – 1990
A computer-based attention reduction model of training is presented, and associated issues related to instructional systems design are outlined. Attention reduction training (ART) is based on the dual task assessment procedure developed by researchers in the area of memory. The technique involves having subjects respond to two tasks…
Descriptors: Attention Control, Computer Assisted Instruction, Computer Simulation, Instructional Development
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Mikami, Amori Yee; Huang-Pollock, Cynthia L.; Pfiffner, Linda J.; McBurnett, Keith; Hangai, Dana – Journal of Abnormal Child Psychology, 2007
This study assessed social skills in 116 children aged 7-12 with ADHD-Combined Type (ADHD-C; n=33), ADHD-Inattentive Type (ADHD-I; n=45), and comparison children (n=38), with consideration of the role sluggish cognitive tempo (SCT) symptoms play in distinguishing profiles. Social skills were assessed using a novel computerized chat room task, in…
Descriptors: Reading Achievement, Hyperactivity, Conceptual Tempo, Behavior Disorders