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Karen M. Sewell; Katherine Occhiuto; Sarah Tarshis; Alicia Kalmanovich; Sarah Todd – Journal of Social Work Education, 2024
This teaching note describes how a school of social work adapted Objective Structured Clinical Examinations (OSCE) during the COVID-19 pandemic to an online live-streamed format, providing students the opportunity to engage in this experiential learning activity despite pandemic-related limitations. A step-by-step process for developing online…
Descriptors: COVID-19, Pandemics, Electronic Learning, Video Technology
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Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Wang, Cheng-Hung; Sie, Zong-Yuan; Chang, Shei-Hsi – Turkish Online Journal of Educational Technology - TOJET, 2011
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which allows children to learn about the importance of conservation of fish. A mechanism is designed to…
Descriptors: Animals, Conservation (Concept), Foreign Countries, Usability
Yuzer, T. Volkan – Online Submission, 2007
The Internet usage has been increasing among persons in the worldwide. This situation highlights that the number of potential distance learners has been increasing in the Internet society. Besides, the terms and concepts of the Internet environments become to be spread out in this society like virtual reality. It is also possible to explain the…
Descriptors: Virtual Classrooms, Internet, Human Body, Computer Simulation
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Good, Judith; Howland, Katherine; Thackray, Liz – ALT-J: Research in Learning Technology, 2008
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a…
Descriptors: Problem Based Learning, Virtual Classrooms, Learning Experience, Internet
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Mechling, Linda C.; Ortega-Hurndon, Fanny – Education and Training in Developmental Disabilities, 2007
This study evaluated the effectiveness of computer-based video instruction (CBVI) to teach three young adults with moderate intellectual disabilities to perform complex, multiple step, job tasks in a generalized setting. A multiple probe design across three job tasks and replicated across three students was used to evaluate the effectiveness of…
Descriptors: Computer Assisted Instruction, Job Skills, Program Effectiveness, Young Adults
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Escalada, Lawrence T.; And Others – Journal of Educational Multimedia and Hypermedia, 1996
Interactive digital video enables computer visualization techniques that help students to collect, analyze, and model two-dimensional motion data. This article describes and evaluates five activities developed for the physics classroom with the use of this technology in mind. Activities explore concepts such as space, time, frames of reference,…
Descriptors: Class Activities, Computer Simulation, Data Analysis, Higher Education
Trotter, Andrew – Executive Educator, 1991
Describes various electronic technologies available for classroom use, including videocassette news reports, educational computer games based on knowledge of geographical and historical trivia, and other software programs developed expressly for schools. Nintendo Company is being watched for optical disk developments, and "virtual…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Technology
Char, Cynthia A.; Newman, Denis – 1986
This paper describes the highlights of a review of both commercially available videodiscs and research prototypes that was undertaken for the Interactive Videodisc Project, and sets out design principles suggested by the best examples, which take advantage of the unique characteristics of laser videodisc technology. Design options on three levels…
Descriptors: Computer Simulation, Databases, Design Requirements, Elementary Secondary Education
Romiszowski, Alexander J.; Grabowski, Barbara L. – 1989
In the late 1960s and early 1970s a considerable amount of research was conducted on methods for authoring and structuring instructional materials by researchers who did not, at that time, have access to the existing delivery systems necessary to fully implement their ideas. One of these methodologies is Structural Communications, developed by…
Descriptors: Business Administration Education, Cognitive Structures, Computer Assisted Instruction, Computer Simulation
Richards, William R. – 1993
Hypermedia applications have presented information through a variety of visual media, but the aural channel for information delivery has not been well developed. To reduce the likelihood of overloading the visual channel of communication in a program that presents a great deal of information through graphic illustration and animation, the…
Descriptors: Audio Equipment, Audiovisual Communications, College Students, Computer Assisted Instruction
Fletcher, J. D. – 1989
This study was performed in response to the 1989 Department of Defense Appropriations Bill, which directed the Department of Defense to conduct a study on the use of interactive videodisk technology in education and training as it pertains to effectiveness, cost effectiveness, time on task, retention, and overall applicability to current and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Feasibility Studies
Yildiz, Rauf; Atkins, Madeleine J. – 1992
Although multimedia technologies offer a great potential, educators and decision makers need to see evidence regarding the instructional effectiveness of multimedia in order to integrate it into the educational processes. The main purposes of this paper are: (1) to identify and discuss the main criticisms of media research, including the research…
Descriptors: Aptitude Treatment Interaction, Computer Simulation, Evaluation Criteria, Hypermedia
Bell, Benjamin; And Others – 1993
A hypermedia simulation, Sickle Cell Counselor, has been developed to anchor instruction for museum visitors using the task of advising couples about the decision to have children when there is a substantial genetic risk of sickle cell disease. A visitor can perform simulated laboratory tests and ask questions via interactive video. The anchored…
Descriptors: Adults, Computer Assisted Instruction, Computer Simulation, Computer Software
Krumboltz, John D.; Vidalakis, Nicole; Tyson, James – 2000
The Virtual Job Experience (VJE) is an interactive computer job simulation that allows learners to sample an occupation's actual tasks realistically. The effect of the VJE experience on students' career perceptions, explorations, and aspirations was examined in a study of 94 high school students enrolled in 3 summer school classes. Students were…
Descriptors: Advertising, Career Choice, Career Education, Career Exploration
Bank Street Coll. of Education, New York, NY. Center for Children and Technology. – 1990
The development of improved and alternative methods of educational assessment should take advantage of technologies that enable different aspects of learning, teaching, and student achievement to be part of an improved assessment system. The current understanding of knowledge assessment, new approaches to assessment, and technologies that may…
Descriptors: Academic Achievement, Computer Simulation, Computer Software, Computer Uses in Education