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Karavirta, Ville; Shaffer, Clifford A. – IEEE Transactions on Learning Technologies, 2016
Data Structures and Algorithms are a central part of Computer Science. Due to their abstract and dynamic nature, they are a difficult topic to learn for many students. To alleviate these learning difficulties, instructors have turned to algorithm visualizations (AV) and AV systems. Research has shown that especially engaging AVs can have an impact…
Descriptors: Electronic Learning, Computer Science, Animation, Mathematics
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Grinshkun, Vadim; Bidaibekov, Esen; Koneva, Svetlana; Baidrakhmanova, Gulnaz – European Journal of Contemporary Education, 2019
The higher education system of the Republic of Kazakhstan emphasizes the need for the development of institutional science, including the field of information technology, with a priority on fundamental research. Professional training of future computer science teachers requires them to know the range of tasks related to computer graphics, and the…
Descriptors: Computer Science Education, Educational Needs, Foreign Countries, Computer Graphics
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Dietrich, Suzanne W.; Goelman, Don; Borror, Connie M.; Crook, Sharon M. – IEEE Transactions on Education, 2015
Database technology affects many disciplines beyond computer science and business. This paper describes two animations developed with images and color that visually and dynamically introduce fundamental relational database concepts and querying to students of many majors. The goal is for educators in diverse academic disciplines to incorporate the…
Descriptors: Computer Science Education, Database Management Systems, Courseware, Majors (Students)
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Rinderknecht, Christian – Informatics in Education, 2014
We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…
Descriptors: Teaching Methods, Learning Processes, Visualization, Animation
Imai, Yoshiro; Imai, Masatoshi; Moritoh, Yoshio – International Association for Development of the Information Society, 2013
This paper presents trial evaluation of a visual computer simulator in 2009-2011, which has been developed to play some roles of both instruction facility and learning tool simultaneously. And it illustrates an example of Computer Architecture education for University students and usage of e-Learning tool for Assembly Programming in order to…
Descriptors: Computer Simulation, Teaching Methods, Cooperative Learning, Programming
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Ma, L.; Ferguson, J.; Roper, M.; Wood, M. – Computer Science Education, 2011
The teaching of introductory computer programming seems far from successful, with many first-year students performing more poorly than expected. One possible reason for this is that novices hold "non-viable" mental models (internal explanations of how something works) of key programming concepts which then cause misconceptions and difficulties. An…
Descriptors: Teaching Models, Programming, Misconceptions, Models
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Shaffer, Clifford A.; Cooper, Matthew L.; Alon, Alexander Joel D.; Akbar, Monika; Stewart, Michael; Ponce, Sean; Edwards, Stephen H. – ACM Transactions on Computing Education, 2010
We present findings regarding the state of the field of Algorithm Visualization (AV) based on our analysis of a collection of over 500 AVs. We examine how AVs are distributed among topics, who created them and when, their overall quality, and how they are disseminated. There does exist a cadre of good AVs and active developers. Unfortunately, we…
Descriptors: Undergraduate Study, Computer Science Education, Mathematics, Visualization
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Urquiza-Fuentes, Jaime; Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2009
This article reviews successful educational experiences in using program and algorithm visualizations (PAVs). First, we survey a total of 18 PAV systems that were subject to 33 evaluations. We found that half of the systems have only been tested for usability, and those were shallow inspections. The rest were evaluated with respect to their…
Descriptors: Mathematics, Evaluation Criteria, Use Studies, Computer Science Education
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Sajaniemi, Jorma; Kuittinen, Marja; Tikansalo, Taina – Journal on Educational Resources in Computing, 2008
Students' understanding of object-oriented (OO) program execution was studied by asking students to draw a picture of a program state at a specific moment. Students were given minimal instructions on what to include in their drawings in order to see what they considered to be central concepts and relationships in program execution. Three drawing…
Descriptors: Freehand Drawing, Programming, Student Development, Misconceptions
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Brown, Cynthia; And Others – Journal of Computing in Higher Education, 1992
A teaching method for introductory computer science based on visualization and using extensive amounts of software is explained. Visualization is used to integrate other student activities, including reading algorithm and data structure descriptions, studying code for model programs and toolkits, designing software components, and building or…
Descriptors: Classroom Techniques, Computer Science Education, Computer Software, Feedback