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Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Association for Development of the Information Society, 2016
Within the C95-Challenge Erasmus+ project, mobile learning technologies are adopted and tested for bus and truck drivers training according to the EU 2003/59/EC Directive. Different kinds of training contents are developed in the form of interactive slides, hyper-videos, interactive quizzes and delivered on mobile devices. Existing apps and games…
Descriptors: Electronic Learning, Driver Education, Computer Oriented Programs, Multimedia Instruction
Peer reviewed Peer reviewed
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Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Wang, Cheng-Hung; Sie, Zong-Yuan; Chang, Shei-Hsi – Turkish Online Journal of Educational Technology - TOJET, 2011
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which allows children to learn about the importance of conservation of fish. A mechanism is designed to…
Descriptors: Animals, Conservation (Concept), Foreign Countries, Usability
Peer reviewed Peer reviewed
Rubeck, Robert F. – Academic Medicine, 1990
Since its introduction in the late 1970s, the videodisc was plagued with difficulties until attention shifted to its educational role and equipment for more reliable computer control and better authoring programs became available. The videodisc has since enjoyed rebirth as an educational tool, with noteworthy applications and development efforts…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Computers, Health Services
Peer reviewed Peer reviewed
Dockterman, Gabrielle Savage – Journal of Computing in Higher Education, 1991
Development of two interactive videodisks in space science for middle-school-age children is described, and suggestions for development of affordable and successful interactive products are offered. The first interactive program is a touchscreen exhibit designed for museum use, and the second is a classroom tool for teaching a planetary sciences…
Descriptors: Computer Oriented Programs, Cost Effectiveness, Educational Media, Interactive Video
Hinton, Daniel E., Sr. – 1992
This final report describes activities and products of an 18-month study on improving access of persons with sensory impairments to media, telecommunications, electronic correspondence, and other communications devices by means of technological advancements. Ten scenarios were developed which describe potential applications of: (1) Braille devices…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Blindness, Braille