NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)2
Since 2007 (last 20 years)40
Laws, Policies, & Programs
Assessments and Surveys
Attitude Scale1
What Works Clearinghouse Rating
Showing 1 to 15 of 75 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Holtz, Peter; Kimmerle, Joachim; Cress, Ulrike – International Journal of Computer-Supported Collaborative Learning, 2018
The advent of the social web brought with it challenges and opportunities for research on learning and knowledge construction. Using the online-encyclopedia Wikipedia as an example, we discuss several methods that can be applied to analyze the dynamic nature of knowledge-related processes in mass collaboration environments. These methods can help…
Descriptors: Educational Technology, Computer Assisted Instruction, Cooperative Learning, Constructivism (Learning)
Read, Timothy; Barcena, Elena – Journal of Educational Psychology - Propositos y Representaciones, 2020
In this article a proposal is presented for a theoretical framework that could provide the structure and coherence needed for the development of effective LMOOCs (Language MOOCs) and MALL (Mobile Assisted Language Learning) apps in a systematic way that would facilitate online second language learning. The framework is argued to be appropriate for…
Descriptors: Computer Assisted Instruction, Computer Software, Handheld Devices, Telecommunications
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kara, Nuri; Sevim, Nese – Contemporary Educational Technology, 2013
Since 1950s, teaching machines have changed a lot. Today, we have different ideas about how people learn, what instructor should do to help students during their learning process. We have adaptive learning technologies that can create much more student oriented learning environments. The purpose of this article is to present these changes and its…
Descriptors: Educational Technology, Teaching Machines, Computer Assisted Instruction, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hunter, William J. – College Quarterly, 2015
In the first piece in this series ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning"), William Hunter sought to make the case that a wide range of teaching methods (e.g., case-based teaching, problem-based learning, anchored instruction) that share an intellectual grounding in…
Descriptors: Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique)
Alzahrani, Ibraheem; Woollard, John – Online Submission, 2013
This paper seeks to discover the relationship between both the social constructivist learning theory and the collaborative learning environment. This relationship can be identified by giving an example of the learning environment. Due to wiki characteristics, Wiki technology is one of the most famous learning environments that can show the…
Descriptors: Asynchronous Communication, Synchronous Communication, Educational Environment, Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Farhangi, Sanaz – Cultural Studies of Science Education, 2012
This paper presents a review of Jane McGonigal's book, "Reality is broken" (Reality is broken: why games make us better and how they can change the world. Penguin Press, New York, 2011). As the book subtitle suggests it is a book about "why games make us better and how they can change the world", written by a specialist in computer game design. I…
Descriptors: Science Education, Computer Games, Science Teachers, Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Petko, Dominik – Computers & Education, 2012
The "will, skill, tool" model is a well-established theoretical framework that elucidates the conditions under which teachers are most likely to employ information and communication technologies (ICT) in the classroom. Past studies have shown that these three factors explain a very high degree of variance in the frequency of classroom…
Descriptors: Foreign Countries, Constructivism (Learning), Multiple Regression Analysis, Secondary School Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Laakkonen, Ilona – Research-publishing.net, 2011
The chapter discusses the potential of personal learning environments (PLE) based on Web 2.0 applications for language courses in higher education (HE). This novel approach to the use of information and communication technologies (ICT) in education involves learners in the design of learning environments, tools and processes. The chapter begins…
Descriptors: Higher Education, Student Centered Learning, Constructivism (Learning), Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Warin, Bruno; Kolski, Christophe; Sagar, Mouldi – Computers & Education, 2011
The changing profile of students, the expectations of business and the capabilities offered by Information and Communication Technologies (ICT) makes it necessary to change teaching practices, particularly in higher education. This paper proposes a methodological framework destined to force disciplinary course modules to evolve in order to…
Descriptors: Constructivism (Learning), Educational Psychology, Case Studies, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Porcaro, David – Multicultural Education & Technology Journal, 2011
Purpose: Many educators have advocated constructivist-based pedagogies as a way to develop the skills needed in knowledge societies. However, many countries have a tradition of instructivist-based practices, which rely on didactic lectures, rote memorization and high-stakes exams. The purpose of this paper is to conceptualize the reactions to…
Descriptors: Foreign Countries, Constructivism (Learning), Comparative Analysis, Conventional Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, Alan – Interactive Learning Environments, 2012
It is argued that against the background of a neo-managerial and market-driven global education system, the production and use of technology to support teaching and learning perpetuates hegemonic behaviorist values. Activity theory, as a lens, is used to explore the power relations that are integral to the development and use of Reusable Learning…
Descriptors: Blended Learning, Video Games, Educational Technology, Ideology
Shen, Lin; Suwanthep, Jitpanat – Online Submission, 2011
Recently, speaking has played an increasingly important role in second/foreign language settings. However, in many Chinese universities, EFL students rarely communicate in English with other people effectively. The existing behavioristic role plays on New Horizon College English (NHCE) e-learning do not function successfully in supplementing EFL…
Descriptors: Electronic Learning, English (Second Language), Second Language Learning, Speech Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Ludvigsen, Sten R. – Learning, Media and Technology, 2012
In this article, I develop a perspective on learning as multilayered phenomena. I take a socio-genetic approach in order to understand human activity and to show how categories are a fundamental part of learning in a specific type of institutional practice. In the empirical section, student dialogue is analysed in relation to a set of categories…
Descriptors: Foreign Countries, Secondary School Students, Science Education, Inquiry
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5