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Kathy Swan; Laura Darolia; Nick Stamoulacatos – Social Studies and the Young Learner, 2024
In this article, the authors unveil the Trade Book Inquiry Design Model (IDM) blueprint. Anchored in a compelling question inspired by a trade book, the new blueprint is broken into two instructional blocks: "Reading and Comprehension" and "Living Social Studies." The inquiry template is designed to be instructionally efficient…
Descriptors: Elementary Education, Books, Inquiry, Social Studies
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Andrew Rejan – English Journal, 2017
The author explores the tension between the social and cognitive definition of "argument" in the Common Core's theoretical rationale and the structural approach to argument reflected in the exemplars of student writing, evaluating the implications of these inconsistencies for the high school English classroom.
Descriptors: Common Core State Standards, High School Students, English Instruction, Writing (Composition)
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Anne Peel – English Journal, 2014
In this article, the author presents two snapshots that document how No Child Left Behind (NCLB) influenced her writing instruction. She uses Dewey's concept of inquiry to frame the disastrous effects that high-stakes testing can have on the students with the greatest needs. Finally, she looks ahead to consider how the Common Core text exemplars…
Descriptors: Common Core State Standards, Educational Legislation, Federal Legislation, Writing Instruction
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Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning