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Siegle, Robert F.; Schroeder, Noah L.; Lane, H. Chad; Craig, Scotty D. – TechTrends: Linking Research and Practice to Improve Learning, 2023
Pedagogical agents are on-screen characters that help facilitate learning in a virtual or mixed-reality setting. The research on pedagogical agents has shifted focus since their creation, from understanding their underlying principles, identifying their potential roles and usage, and recently finetuning their design for applied practice. This…
Descriptors: Teaching Methods, Artificial Intelligence, Technology Uses in Education, Barriers
Gulhan C. Sari; Daniel G. Krutka; Ryan M. Smits – TechTrends: Linking Research and Practice to Improve Learning, 2024
Social media platforms have transformed how students and educators "share" information about school experiences. In this paper, we translate Leah Plunkett's sharenting concept (a portmanteau of "share" and "parent") to address the phenomenon of "overposting" in education. Overposting (a portmanteau of…
Descriptors: Social Media, Personal Autonomy, Participation, Self Disclosure (Individuals)
Yadav, Aman; Heath, Marie K. – TechTrends: Linking Research and Practice to Improve Learning, 2022
The unexamined power and prejudice embedded within technologies and societies has led to direct harm to individuals of color, minoritized groups, and the US ideal of a multi-racial democracy. Rather than an accident of AI or a "glitch" of the system, these inequities highlight the invisible and oppressive architecture -- a "New Jim…
Descriptors: Racial Discrimination, Computer Science Education, Elementary Secondary Education, Social Justice
Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Hsu, Yu-Chang; Irie, Natalie Roote; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2019
Since 2006, there has been an ever-increasing momentum in computational thinking educational policy initiatives (CTEPI) across the globe. In this paper, the representative CT educational policy initiatives viewed through the lens of international perspectives and cultural contexts were examined, compared and discussed. Reports, white papers, and…
Descriptors: Computation, Thinking Skills, Educational Policy, Computer Science Education
Minkyoung Kim; Lauren Adlof – TechTrends: Linking Research and Practice to Improve Learning, 2024
ChatGPT, an artificial intelligence (AI) language model, holds significant promise for improving the quality and efficiency of teaching and learning. However, its potential challenges and disruptions in education systems require further investigation for a deeper understanding and mitigation. Given that ChatGPT is already being utilized and…
Descriptors: Computer Software, Computational Linguistics, Intelligent Tutoring Systems, Teaching Methods
Ceren Ocak; Katherine Walters; Theodore J. Kopcha – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we present a conceptual framework for teaching computer science (CS) to address the unique challenges faced by marginalized groups. The framework is grounded in feminist standpoint theory and describes three key practitioner-focused areas aimed at broadening participation and increasing participation in CS education (CSEd). These…
Descriptors: Computer Science Education, Power Structure, Disadvantaged, Barriers
Shah, Niral; Yadav, Aman – TechTrends: Linking Research and Practice to Improve Learning, 2023
The push for computing education in P-12 schools, which parallels the ongoing proliferation of computing in society, has accelerated in recent years. With respect to racially minoritized groups, this dynamic of computing creep has manifested in calls to "broaden participation," typically with the promise of access to economic…
Descriptors: Computer Science Education, Access to Education, Inclusion, Minority Group Students
Caeli, Elisa Nadire; Yadav, Aman – TechTrends: Linking Research and Practice to Improve Learning, 2020
In the recent years, there has been a push to engage primary and secondary students in computer science to prepare them to live and work in a world influenced by computation. One of the efforts involves getting primary and secondary students to think computationally by introducing computational ideas such as, algorithms and abstraction. Majority…
Descriptors: Thinking Skills, Elementary School Students, Secondary School Students, Problem Solving
Carpenter, Jeffrey P.; Staudt Willet, K. Bret; Koehler, Matthew J.; Greenhalgh, Spencer P. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Twitter and other social media have assumed important places in many educators' professional lives by hosting spaces where new kinds of collegial interactions can occur. However, such spaces can also attract unwelcome Twitter traffic that complicates researchers' attempts to explore and understand educators' professional social media experiences.…
Descriptors: Teachers, Technology Uses in Education, Social Media, Computer Mediated Communication
Ren, Xinyue – TechTrends: Linking Research and Practice to Improve Learning, 2022
The participation and engagement of traditionally underrepresented students remained low in computer science subjects and career paths, especially women and women of color. In terms of the urgent need to achieve intellectual diversity within the computer science field, many institutions strived to broaden the participation of women and women of…
Descriptors: Feminism, Teaching Methods, Computer Science Education, Student Empowerment
Adnan, Nor Hafizah; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2018
The failure of many instructional design initiatives is often attributed to poor instructional design. Current instructional design models do not provide much insight into design processes for creating e-learning instructional solutions. Given the similarities between the fields of instructional design and software engineering, instructional…
Descriptors: Instructional Design, Computer Software, Design, Electronic Learning
Gautam, Aakash; Williams, Daron; Terry, Krista; Robinson, Kelly; Newbill, Phyllis – TechTrends: Linking Research and Practice to Improve Learning, 2018
As technologies continue to develop and evolve, it is imperative that instructional technologists, learning scientists, and educators involved with examining learning affordances of emerging technologies investigate the potential of innovative environments to promote and facilitate learning. This paper, as such, will describe a newly developed…
Descriptors: Affordances, Educational Environment, Educational Technology, Blended Learning
Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software

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