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Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
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Cavanagh, Thomas M.; Kiersch, Christa – Educational Technology Research and Development, 2023
Principles derived from the Cognitive Theory of Multimedia Learning (CTML; Mayer in: Multimedia learning, Cambridge University Press, Cambridge, 2021) provide valuable guidance for enlisting commonly-available technologies to create effective online multimedia lessons. Specifically, CTML can guide instructional designers on the use of…
Descriptors: Technology Uses in Education, Electronic Learning, Multimedia Instruction, Epistemology
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Jiang, Xina; Harteveld, Casper; Yang, Yuqin; Fung, Anthony; Huang, Xinyuan; Chen, Shihong – Educational Technology Research and Development, 2023
Computational thinking (CT) has become an important skill for the new generation, and CT teaching games have been introduced to lower the barriers that novices face in learning programming. However, despite the prevalence of and demand for these games, little is known about the effectiveness of their design or about the principles that are…
Descriptors: Literature Reviews, Design, Computation, Thinking Skills
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Swanson, Hillary; Trninic, Dragan – Educational Technology Research and Development, 2021
Making sense of data is fundamental to science. Yet, the form in which data are represented can make their interpretation challenging for students. We introduce an activity that transformed a data table into an embodied artifact. The activity helped 8th grade students interpret the data to find that cold water warmed "fast-then-slow," in…
Descriptors: Data Interpretation, Grade 8, Tables (Data), Change
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Hulse, Taylyn; Daigle, Maria; Manzo, Daniel; Braith, Lindsay; Harrison, Avery; Ottmar, Erin – Educational Technology Research and Development, 2019
This paper examines whether using "From Here to There!" (FH2T:E), a dynamic game-based mathematics learning technology relates to improved early algebraic understanding. We use student log files within FH2T to explore the possible benefits of student behaviors and gamification on learning gains. Using in app measures of student…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Algebra
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Novak, Elena – Educational Technology Research and Development, 2015
Storyline is one of the major motivators that lead people to play video games. However, little empirical evidence exists on the instructional effectiveness of integrating a storyline into digital learning materials. This systematic literature review presents current empirical findings on the effects of a storyline game design element for human…
Descriptors: Video Games, Instructional Effectiveness, Educational Technology, Technology Uses in Education
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Mulcahy, Robert Sean – Educational Technology Research and Development, 2012
When a course designed around cooperative, problem-centered instruction attracts learners with a wide range of experience in the topic, should learners be grouped heterogeneously or homogeneously in terms of their relative expertise? In this study, learners were randomly distributed between the two types of groups; learning gains, satisfaction,…
Descriptors: Expertise, Problem Solving, Adult Students, Professional Development
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Lee, Victor R.; Thomas, Jonathan M. – Educational Technology Research and Development, 2011
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two fifth grade classrooms. By working in partnership with two participating teachers and seeking out immediate resources…
Descriptors: Elementary School Students, Metabolism, Physical Activities, Educational Technology
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Leslie, Kimberley Crompton; Low, Renae; Jin, Putai; Sweller, John – Educational Technology Research and Development, 2012
Two experiments using the science topics of Magnetism and Light were conducted with younger learners (Year 5) who had no prior knowledge of the topics, and older learners (Year 6) who had studied the topics previously. Half of the learners were presented the information in auditory form only while the other half were presented the auditory…
Descriptors: Expertise, Prior Learning, Redundancy, Age Differences
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Hung, Woei – Educational Technology Research and Development, 2011
The success of an intervention depends not only upon its theoretical soundness, but also on proper implementation that reflects the guidelines derived from its theoretical conception. Debates surrounding the effectiveness of problem-based learning (PBL) have focused on its theoretical conception and students' learning outcomes, but implementation…
Descriptors: Evidence, Problem Based Learning, Learning Processes, Teaching Methods
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Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
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Aronson, Ian David; Plass, Jan L.; Bania, Theodore C. – Educational Technology Research and Development, 2012
Although video is increasingly used in public health education, studies generally do not implement randomized trials of multiple video segments in clinical environments. Therefore, the specific configurations of educational videos that will have the greatest impact on outcome measures ranging from increased knowledge of important public health…
Descriptors: Educational Technology, Video Technology, Handheld Devices, Computer Assisted Instruction
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Perlman, Cynthia; Weston, Cynthia; Gisel, Erika – Educational Technology Research and Development, 2010
This paper explores the design of a Web-based tutorial for Activity Analysis offered within an undergraduate course of occupational therapy and how its design features influenced meaningful learning from the students' perspective. This tutorial, using a case-based format, offers a learner-directed approach to students and the application of…
Descriptors: Feedback (Response), Learning Theories, Web Based Instruction, Educational Technology
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Pifarre, Manoli; Cobos, Ruth – Educational Technology Research and Development, 2009
The aim of this study was to examine the development of the metacognitive knowledge of a group of higher education students who participated actively in an experiment based on a Computer Supported Collaborative Learning environment called KnowCat. Eighteen university students participated in a 12-month learning project during which the KnowCat…
Descriptors: Metacognition, Educational Environment, College Students, Cooperative Learning
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Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)
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