Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Instructional Design | 4 |
| College Students | 3 |
| Computer Science Education | 3 |
| Foreign Countries | 3 |
| Programming | 3 |
| Computers | 2 |
| Information Technology | 2 |
| Robotics | 2 |
| Student Attitudes | 2 |
| Student Projects | 2 |
| Teaching Methods | 2 |
| More ▼ | |
Source
| Computer Science Education | 4 |
Author
| Bordeaux, Janice | 1 |
| Bower, Matt | 1 |
| Kavraki, Lydia E. | 1 |
| McCartney, Robert | 1 |
| Moll, Mark | 1 |
| Robins, Anthony | 1 |
| Russell, Ingrid | 1 |
| Wallace, Scott A. | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Evaluative | 4 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Bower, Matt – Computer Science Education, 2009
This paper analyses the teaching and learning of computing in a Web-conferencing environment. A discourse analysis of three introductory programming learning episodes is presented to demonstrate issues and effects that arise when teaching computing using such an approach. The subject of discussion, the interactive nature of discussion and any…
Descriptors: Student Participation, Discourse Analysis, Computers, Programming

Peer reviewed
Direct link
