Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Dyslexia | 1 |
| Elementary School Students | 1 |
| English Language Learners | 1 |
| Game Based Learning | 1 |
| Instructional Design | 1 |
| Learner Engagement | 1 |
| Literacy Education | 1 |
| Novices | 1 |
| Students with Disabilities | 1 |
Source
| British Journal of… | 1 |
Author
| Benton, Laura | 1 |
| Herbert, Elisabeth | 1 |
| Joye, Nelly | 1 |
| Mavrikis, Manolis | 1 |
| Raftopoulou, Chrysanthi | 1 |
| Revesz, Andrea | 1 |
| Sumner, Emma | 1 |
| Symvonis, Antonios | 1 |
| Vasalou, Asimina | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Benton, Laura; Mavrikis, Manolis; Vasalou, Asimina; Joye, Nelly; Sumner, Emma; Herbert, Elisabeth; Revesz, Andrea; Symvonis, Antonios; Raftopoulou, Chrysanthi – British Journal of Educational Technology, 2021
The use of learning games within the classroom is becoming increasingly common because of their potential to positively impact learning. Recent developments in adaptivity offer further possibilities to personalise learning by tailoring the game to an individual child's level or particular learning needs. However, designing an adaptive learning…
Descriptors: Literacy Education, Game Based Learning, Elementary School Students, Learner Engagement

Peer reviewed
Direct link
