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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Raver, Sharon A.; Maydosz, Ann S. – Active Learning in Higher Education, 2010
Since the advent of PowerPoint and course delivery programs like Blackboard, more instructors in higher education are providing students with outlines of their lectures and expecting students to supplement these with their own notes. Although some have found that instructor-provided notes appear to enhance student learning, others suggest that…
Descriptors: Graduate Students, Education Courses, Scores, Lecture Method
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Vlachopoulos, Panos; Cowan, John – Active Learning in Higher Education, 2010
Much has been published in recent years about the desirable nature of facilitated interactions in online discussions for educational purposes. However, little has been reported about the roles that tutors actually adopt in real-life learning contexts, how these range between "tutoring", "managing" and "facilitating",…
Descriptors: Grounded Theory, Online Courses, Higher Education, Outcomes of Education
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Hammond, John A.; Bithell, Christine P.; Jones, Lester; Bidgood, Penelope – Active Learning in Higher Education, 2010
This study aimed to evaluate the implementation of a same-year peer-assisted learning (PAL) scheme, introduced in the first year of an undergraduate degree. The students participated in voluntary timetabled PAL sessions which encouraged a cooperative approach through student-directed activities. An action research design was used, and evaluation…
Descriptors: Research Design, Action Research, Student Motivation, Study Skills
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Moizer, Jonathan; Lean, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education, 2009
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were…
Descriptors: Higher Education, Informal Education, Information Sources, Teaching Methods