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Innocent, Troy; Leorke, Dale – American Journal of Play, 2020
The authors use the location-based, augmented-reality game "Wayfinder Live," which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty of defining urban play, they expand existing approaches to the topic by drawing on current theories about interfaces, assemblages, and coding in such fields as media…
Descriptors: Play, Urban Areas, Geographic Location, Computer Simulation
Pedersen, Louisa Haugaard – Global Studies of Childhood, 2020
This article is based on a school experiment of three local makerspaces that connected and turned into a global makerspace online. The three municipal schools were from Australia, United Kingdom and Denmark and participated in "the Global Makerspace project," which was a part of the European Union project "Makerspaces in the early…
Descriptors: Foreign Countries, Play, Shared Resources and Services, Communities of Practice

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