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Jeswiet, J.; Mulvenna, C. A. – CoED, 1985
To evaluate the use of computer graphics for illustrating kinematics in an undergraduate course, a student project of mechanism simulation and analysis was carried out using a recently acquired workstation. This project is described. (JN)
Descriptors: Computer Graphics, Computer Simulation, Engineering, Engineering Education
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Baker, Ann C.; And Others – Simulation & Gaming, 1997
Simulations and games are designed to provide participants with an experiential context for reflection and learning in classrooms, corporate training centers, and community-based organizations. A conversational approach to debriefing sessions is one way to more deeply involve participants in exploring the meaning of their experience from multiple…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Experiential Learning
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Bergeron, Bryan P.; And Others – Journal of Educational Multimedia and Hypermedia, 1995
Presents a connectionist approach to modeling that relies on neural networks to control conventional simulations of multimedia clinical patient simulations. These neural networks simplify the medical expert's task of validating and maintaining patient simulations with diagnostic capabilities and serves as the basis of clinical decision support…
Descriptors: Clinical Diagnosis, Computer Simulation, Computer Software Development, Medical Services
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Ndekugri, Issaka; Lansley, Peter – Computers and Education, 1992
Reviews the literature concerning practical computer-based simulation systems for the management of construction projects and/or firms and describes a conceptual model of a prototype system that simulates the decision making of construction site management. Research and development required to produce the system for use in industry is discussed.…
Descriptors: Computer Simulation, Construction Management, Decision Making, Literature Reviews
Miller, Carmen – Online, 1992
The first of two articles discusses virtual reality (VR) and online databases; the second one reports on an interview with Thomas A. Furness III, who defines VR and explains work at the Human Interface Technology Laboratory (HIT). Sidebars contain a glossary of VR terms and a conversation with Toni Emerson, the HIT lab's librarian. (LRW)
Descriptors: Computer Simulation, Consortia, Databases, Glossaries
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Goosen, Kenneth R.; Jensen, Ron; Wells, Robert – Simulation & Gaming, 2001
Considers the role of the simulation designer in the development of business enterprise simulations used in collegiate business education. Topics include the designer's knowledge domain; conflicting business administration theories in accounting, finance, economics, marketing, production, and income tax; and other designer issues. (LRW)
Descriptors: Accounting, Business Administration Education, Computer Simulation, Designers
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Shapiro, David W.; Seidman, Steven – International Journal of Instructional Media, 1996
Discusses incorporating interactive multimedia into the Baseball Hall of Fame in Cooperstown, New York. Presents examples of interactive exhibits from other museums and suggests ideas for the Hall of Fame to pursue: simulations of batting, signal use, and umpiring; a quiz show; a visitor poll; CD-ROM software; and an interactive database.…
Descriptors: Baseball, Computer Simulation, Databases, Exhibits
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Dickey, Michele D. – British Journal of Educational Technology, 2005
Online three-dimensional (3D) virtual worlds are emerging technologies that offer unique learning opportunities for traditional and distributed education. One of the more popular 3D virtual worlds, Active Worlds, is currently being used as a medium for synchronous and asynchronous distance learning. This investigation presents two exploratory case…
Descriptors: Investigations, Experiential Learning, Case Studies, Distance Education
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Garcia-Luque, E.; Ortega, T.; Forja, J. M.; Gomez-Parra, A. – Computers and Education, 2004
The teaching of Chemical Oceanography in the Faculty of Marine and Environmental Sciences of the University of Cadiz (Spain) has been improved since 1994 by the employment of a device for the laboratory simulation of estuarine mixing processes and the characterisation of the chemical behaviour of many substances that pass through an estuary. The…
Descriptors: Chemistry, Ecology, Foreign Countries, Oceanography
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Fisher, Diane – Technology Teacher, 2005
In the case of cars and other engineered objects, humans go about the design process in a very intentional way. They pretty much know what they are aiming for. The activity described in this article demonstrates how a computer can simulate biological evolution and the laws of natural selection. The article is divided into the following sections:…
Descriptors: Computer Simulation, Information Technology, Computer System Design, Design Requirements
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Johnston, Michael R.; Hayes, Linda J. – Journal of Organizational Behavior Management, 2005
A need exists for a controlled examination of the variables that may affect the results of a behavior-based safety program. These include the rate of risky behaviors and how they relate to a contingent bonus payout (Experiment 1), and the relative amounts of honesty in injury reporting and rule following (Experiment 2). A simple task consisting of…
Descriptors: Computer Simulation, Injuries, Safety Education, Behavior Patterns
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Mihas, Pavlos – Physics Education, 2003
The motion of a magnet through a coil is analysed through a model of magnetic monopoles. The magnetic flux of a monopole passing through a loop is explained and also its rate of change. By a superposition of voltages produced by the monopoles on the coils the shape of the voltage versus time graph is explained. Also examined is the interaction of…
Descriptors: Computer Simulation, Energy, Magnets, Computer Software
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Priore, Charles F., Jr.; Giannini, John L. – Journal of College Science Teaching, 2007
Librarians instruct students where to find information, but rarely demonstrate its management, while faculty have difficulty incorporating real-time laboratory experience with library research. This paper focuses on the development of a hands-on biology laboratory experiment in an introductory course that integrates bibliographic software into the…
Descriptors: Library Research, Laboratory Experiments, Introductory Courses, Computer Software
Boss, Suzie; Krauss, Jane – Principal Leadership, 2007
Project-based learning is not a new idea. It has a solid track record of increasing student motivation and improving students' problem-solving and higher-order thinking skills (Stites, 1998; Thomas, 2000). In the traditional model, students work in teams to investigate open-ended questions and apply their knowledge through culminating products or…
Descriptors: Active Learning, Thinking Skills, Teaching Methods, Student Projects
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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
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