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Hamann, Jerry C.; Jacquot, Raymond G. – CoED, 1985
Discusses development of an analog simulation program for microcomputers similar to those available on mainframe computers. The program is interactive, more user-friendly than batch mode mainframe simulators in use, and has user help, error detection, and medium resolution graphics for presentation of system responses. (JN)
Descriptors: Computer Simulation, Computer Software, Engineering, Engineering Education
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Fields, Carl – CoED, 1984
A brief package of subroutines (which can be typed in 15 minutes) enables a standard Apple II Plus, IIc, or IIe microcomputer to simulate a pen-plotter. Techniques for using this package in introductory engineering graphics courses are described. A sample program (which draws an oblique line) containing the subroutines is included. (Author/JN)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering Education
Carnevale, Dan – Chronicle of Higher Education, 2003
Describes how a handful of institutions are experimenting with computer simulations to offer hard science labs through distance education. (EV)
Descriptors: Computer Simulation, Distance Education, Higher Education, Laboratory Experiments
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Huntley, Joan S.; Partridge, Michael – Visible Language, 1992
Describes a computer program that gives Fluxus exhibition attendees an opportunity to experience the Flux objects in the spirit in which they were originally created. Suggests that the computer program provides a virtual approximation to the original art works without damaging them. (RS)
Descriptors: Art Activities, Art Appreciation, Art History, Computer Simulation
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Foreman, Joel – EDUCAUSE Review, 2004
Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). There he edits the Journal of Game Development and conducts studies for the Institute for Creative Technologies, a $45…
Descriptors: Computer Simulation, Video Games, Conventional Instruction, Artificial Intelligence
Howard, Jennifer – Chronicle of Higher Education, 2006
The University of California at Los Angeles (UCLA) has unveiled plans for what appears to be the world's first online, peer-reviewed encyclopedia devoted to ancient Egypt. The "UCLA Encyclopedia of Egypt," which in April won a $325,000 grant from the National Endowment for the Humanities, will include material in Arabic as well as…
Descriptors: Semitic Languages, Computer Simulation, Encyclopedias, Foreign Countries
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Morey, Jim – International Journal of Computers for Mathematical Learning, 2006
This paper introduces the language associated with a polygon microworld called Polygon R&D, which has the mathematical crispness of Logo and has the discreteness and simplicity of a Turing machine. In this microworld, polygons serve two purposes: as agents (similar to the turtles in Logo), and as data (landmarks in the plane). Programming the…
Descriptors: Programming, Mathematics, Computer Uses in Education, Courseware
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Pennock, Robert T. – McGill Journal of Education, 2007
Because evolution in natural systems happens so slowly, it is difficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software…
Descriptors: Undergraduate Students, Scientific Principles, Computer Software, Evolution
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Pierce, Benjamin A.; Honeycutt, Brenda B. – American Biology Teacher, 2007
Probability is an essential tool for understanding heredity and modern genetics, yet many students have difficulty with this topic due to the abstract and quantitative nature of the subject. To facilitate student learning of probability in genetics, we have developed a set of hands-on, cooperative activities that allow students to determine…
Descriptors: Heredity, Learning Activities, Genetics, Statistical Analysis
Demski, Jennifer – Campus Technology, 2009
According to the 2008 Community College Survey of Student Engagement (CCSSE): 82 percent of community college students surveyed have part-time jobs (and over half of this group works more than 20 hours a week); almost all (93 percent) reported commuting to campus and 21 percent said they spend between six and 20 hours a week in the commute;…
Descriptors: College Students, Community Colleges, Learner Engagement, Student Characteristics
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Sattineni, Anoop; Williams, Steve – Journal of College Teaching & Learning, 2008
As a result of their own sometimes frustrating educational experiences, and a growing discontent with their current teaching methods, the authors, in conjunction with another instructor, decided to try an experiment. With the goal of enhancing visualization and understanding, the instructors created several multi-path educational paths for the…
Descriptors: Student Attitudes, Student Reaction, Educational Experience, Teaching Methods
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Gordon, Michael D. – Journal of Management Education, 2008
Doing business at the base of the pyramid is a topic of increasing interest to business practitioners and academics. Base of the pyramid business offers the promise of great economic gains for companies and the possibility of a powerful new approach to alleviate poverty. At the same time, it may threaten local culture and independence while…
Descriptors: Administrator Education, Field Experience Programs, Poverty, Poverty Programs
Gray, Judith A., Ed. – 1989
Original research is reported on image digitizing, robot choreography, movement analysis, databases for dance, computerized dance notation, and computerized lightboards for dance performance. Articles in this publication are as follows: (1) "The Evolution of Dance Technology" (Judith A. Gray); (2) "Toward a Language for Human Movement" (Thomas W.…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Simulation, Computers
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Cox, Gary B.; And Others – Computers in Human Services, 1985
Describes an ongoing research project designed to develop a computer model capable of simulating the service delivery activities of community mental health care centers and human service agencies. The goal and methodology of the project are described. (NB)
Descriptors: Computer Simulation, Delivery Systems, Human Services, Mental Health
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Petersen, James N.; Cavalieri, Ralph – CoED, 1984
Describes a relatively inexpensive system which allows students in a digital control course hands-on experience in the implementation of control algorithms on a variety of processes. The system uses two computers, one for real time simulation of the process and the other for implementation of the digital control algorithms. (JN)
Descriptors: Computer Oriented Programs, Computer Simulation, Engineering, Engineering Education
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