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Morris, Ed – Australasian Journal of Educational Technology, 2005
We apply the object oriented software engineering (OOSE) design methodology for software objects (SOs) to learning objects (LOs). OOSE extends and refines design principles for authoring dynamic reusable LOs. Our learning object class (LOC) is a template from which individualised LOs can be dynamically created for, or by, students. The properties…
Descriptors: Standards, Design Requirements, Instructional Design, Computer Software
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Taverner, William J. – American Journal of Sexuality Education, 2006
The term "sexual health" is often used in sexuality education without any concrete, operational definition, and students are left to ascertain the meaning for themselves. In the absence of a clear definition, students may adopt diverse or narrow understandings of this vague term, without learning the full scope of everything that sexual health…
Descriptors: Sex Education, Sexuality, Elementary Secondary Education, Health Education
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Klima, Richard E.; Sigmon, Neil P. – Mathematics and Computer Education, 2005
The use of the computer, and specifically the mathematics software package Maple, has played a central role in the authors' abstract algebra course because it provides their students with a way to see realistic examples of the topics they discuss without having to struggle with extensive computations. However, Maple does not provide the computer…
Descriptors: Programming Languages, Computer Science, Algebra, Computer Assisted Design
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Armoni, Michal; Gal-Ezer, Judith – Mathematics and Computer Education, 2005
When dealing with a complex problem, solving it by reduction to simpler problems, or problems for which the solution is already known, is a common method in mathematics and other scientific disciplines, as in computer science and, specifically, in the field of computability. However, when teaching computational models (as part of computability)…
Descriptors: Teaching Methods, Memory, Computer Science, Computer Simulation
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Deek, Fadi P.; McHugh, James A. – Journal of Interactive Learning Research, 2003
This article describes an integrated problem solving and program development environment, illustrating the application of the system with a detailed case study of a small-scale programming problem. The system, which is based on an explicit cognitive model, is intended to guide the novice programmer through the stages of problem solving and program…
Descriptors: Problem Solving, Computer Software, Engineering, Programming
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Tseng, Shian-Shyong; Su, Jun-Ming; Hwang, Gwo-Jen; Hwang, Gwo-Haur; Tsai, Chin-Chung; Tsai, Chang-Jiun – Educational Technology & Society, 2008
The popularity of web-based learning systems has encouraged researchers to pay attention to several new issues. One of the most important issues is the development of new techniques to provide personalized teaching materials. Although several frameworks or methods have been proposed, it remains a challenging issue to design an easy-to-realize…
Descriptors: Computer Assisted Instruction, Educational Technology, Individualized Instruction, Intelligent Tutoring Systems
Bullard, Susan; Tanner, Robin; Reedy, Brian; Grabavoi, Daphne; Ertman, James; Olson, Mark; Vaughan, Karen; Espinola, Ron – Nevada Department of Education, 2007
The standards in this document are for digital video and broadcast production programs and are designed to clearly state what the student should know and be able to do upon completion of an advanced high-school program. Digital Video and Broadcast Production is a program that consists of the initial fundamentals and sequential courses that prepare…
Descriptors: Video Technology, Programming (Broadcast), Information Technology, High School Students
Alberta Education, 2007
This document is intended for classroom teachers, resource personnel, administrators and parents. It is one of a series of documents developed to facilitate programming for students in grades 1 to 12 who have special education needs. The six essential components listed in this document are contained in "Standards for Special Education,…
Descriptors: Special Programs, Partial Hearing, Deafness, Programming
Guhlin, Miguel – Technology & Learning, 2007
Open source has continued to evolve and in the past three years the development of a graphical user interface has made it increasingly accessible and viable for end users without special training. Open source relies to a great extent on the free software movement. In this context, the term free refers not to cost, but to the freedom users have to…
Descriptors: Computer Software, School Community Relationship, Educational Change, Educational Technology
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Abel, Marie-Helene; Benayache, Ahcene; Lenne, Dominique; Moulin, Claude; Barry, Catherine; Chaput, Brigitte – Educational Technology & Society, 2004
E-learning leads to evolutions in the way of designing a course. Diffused through the web, the course content cannot be the direct transcription of a face to face course content. A course can be seen as an organization in which different actors are involved. These actors produce documents, information and knowledge that they often share. We…
Descriptors: Course Content, Internet, College Instruction, Models
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
Lakkala, Minna; Paavola, Sami; Toikka, Seppo; Bauters, Merja; Markannen, Hannu; de Groot, Reuma; Ben Ami, Zvi; Baurens, Benoit; Jadin, Tanja; Richter, Christoph; Zoserl, Eva; Batatia, Hadj; Paralic, Jan; Babic, Frantisek; Damsa, Crina; Sins, Patrick; Moen, Anne; Norenes, Svein Olav; Bugnon, Alexandra; Karlgren, Klas; Kotzinons, Dimitris – Online Submission, 2008
One of the central goals of the KP-Lab project is to co-design pedagogical methods and technologies for knowledge creation and practice transformation in an integrative and reciprocal manner. In order to facilitate this process user tasks, driving objectives and high-level requirements have been introduced as conceptual tools to mediate between…
Descriptors: Foreign Countries, Programming, Computer System Design, Educational Technology
McCalla, Gordon I. – 1994
Educational technology and artificial intelligence (AI) are natural partners in the development of environments to support human learning. Designing systems with the characteristics of a rich learning environment is the long term goal of research in intelligent tutoring systems (ITS). Building these characteristics into a system is extremely…
Descriptors: Artificial Intelligence, Authoring Aids (Programming), Educational Environment, Educational Technology
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Roussev, Boris; Rousseva, Yvonna – Decision Sciences Journal of Innovative Education, 2004
Modern software practices call for the active involvement of business people in the software process. Therefore, programming has become an indispensable part of the information systems component of the core curriculum at business schools. In this paper, we present a model-based approach to teaching introduction to programming to general business…
Descriptors: Computer Software, Programming, Business Administration Education, Computation
Snyder, Robin – Association of Small Computer Users in Education (ASCUE), 2004
XML, Extensible Markup Language, is important as a way to represent and encapsulate the structure of underlying data in a portable way that supports data exchange regardless of the physical storage of the data. This paper (and session) introduces some useful and practical aspects of XML technology for sharing information in a educational setting…
Descriptors: Information Technology, Computer Uses in Education, Information Systems, Computer System Design
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