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Ruble, James – Tech Directions, 2008
It would be extremely satisfying for career and technical educators to have plenty of students sign up for their programs. In addition, it would be a more satisfying for them if they can make money out of their programs. In this article, the author provides ideas on how teachers can get the industry involved in their programs.
Descriptors: Technical Education, Computer Assisted Design, Financial Support, School Business Relationship
Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert – Advances in Engineering Education, 2007
Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…
Descriptors: Engineering Education, Chemical Engineering, Computer Interfaces, Computer Software
Martinez, Michael E. – 1998
The taxonomy presented in this paper lends structure to the range of tasks or problems possible within an interactive graphical medium. Some 70 items from a testing project were the basis for forming the categories described in the taxonomy. Items were drawn from science and technology domains. The categorical scheme was refined iteratively by two…
Descriptors: Achievement, Classification, Computer Assisted Design, Computer Graphics
Peer reviewedHowell, Steven K. – Engineering Design Graphics Journal, 1995
Describes the use of a parametric-feature-based computer-aided design (CAD) System, AutoCAD Designer, in teaching concepts of three dimensional geometrical modeling and design. Allows engineering graphics to go beyond the role of documentation and communication and allows an engineer to actually build a virtual prototype of a design idea and…
Descriptors: Computer Assisted Design, Computer Uses in Education, Engineering Graphics, Higher Education
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
Ercan, Tuncay; Sahin, Yasar Guneri – Online Submission, 2007
Course descriptions prepared by the lecturers in the beginning of the academic year do not get any feed back from the students enrolled it. These syllabuses are not only used for the future semesters, but also used by the other lecturers without even making any changes. This causes a negative effect on the student education since many of the…
Descriptors: Knowledge Level, Measures (Individuals), Course Descriptions, Computer Networks
Peer reviewedMcWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
Pantelidis, Veronica S. – Educational Technology, 1993
Considers the concept of virtual reality; reviews its history; describes general uses of virtual reality, including entertainment, medicine, and design applications; discusses classroom uses of virtual reality, including a software program called Virtus WalkThrough for use with a computer monitor; and suggests future possibilities. (34 references)…
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Courseware, Futures (of Society)
Peer reviewedMillson, David – Tech Directions, 2000
The Aerodynamics Wing Curriculum is a high school program that combines basic physics, aerodynamics, pre-engineering, 3D visualization, computer-assisted drafting, computer-assisted manufacturing, production, reengineering, and success in a 15-hour, 3-week classroom module. (JOW)
Descriptors: Computer Assisted Design, Drafting, Educational Change, High Schools
Peer reviewedSmith, Shana Shiang-Fong – Engineering Design Graphics Journal, 2003
Describes the first-year Introduction to Design course at Iowa State University which incorporates design for manufacturing and concurrent engineering principles into the curriculum. Autodesk Inventor was used as the primary CAD tool for parametric solid modeling. Test results show that student spatial visualization skills were dramatically…
Descriptors: Computer Assisted Design, Course Descriptions, Curriculum, Engineering Education
Hartman, Nathan W. – Engineering Design Graphics Journal, 2006
It has been suggested there is a knowledge base that surrounds the use of 3D modeling within the engineering design process and correspondingly within engineering design graphics education. While solid modeling receives a great deal of attention and discussion relative to curriculum efforts, and rightly so, surface modeling is an equally viable 3D…
Descriptors: Engineering Education, Design, Drafting, College Curriculum
Seth, Abhishek; Smith, Shana S.-F. – Journal of Technology Studies, 2004
Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…
Descriptors: Computer Simulation, Computer Assisted Design, Computers, Cooperation
Reese, Susan – Techniques: Connecting Education and Careers, 2006
Career and technical education is already ahead of the curve, since automotive technology, electrical technology and electronics students across the nation have been actively engaged in learning about hybrid, electric and even solar-powered cars. Students in the Environmental Technologies Club at Central High School in Phoenix, Arizona, have built…
Descriptors: Computer Assisted Design, Electronics, Motor Vehicles, Technical Education
Coffey, Dave – American School & University, 2006
The scale of the mechanical and plumbing systems required to support a large, multi-building academic health sciences/research center entails a lot of ductwork. Getting mechanical systems installed and running while carrying out activities from other building disciplines requires a great deal of coordinated effort. A university and its…
Descriptors: Sciences, Plumbing, Drafting, Computer Assisted Design
DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games

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