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Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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Pence, Harry E. – Journal of Educational Technology Systems, 2011
The media environment is currently being dramatically changed by social networking, mobile computing, augmented reality, and transmedia. Of these four, transmedia is probably the least familiar to most educators. Transmedia enhances a central story idea with a variety of media components that provide additional information, give increased…
Descriptors: Foreign Countries, Internet, Web Sites, Instructional Innovation
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Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
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Lloyd, Margaret – Journal of Learning Design, 2010
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions made for computers in the mid-20th Century and enact scenarios from science fiction. We are left…
Descriptors: Science Fiction, Social Change, Social Environment, Electronic Learning
Bush, Robert C. – Facilities Manager, 2008
This article discusses the trend facing today's scientific laboratories: that the more specialized the lab, the more expensive it is, and the less accessible it becomes. Or conversely, the more accessible a lab needs to be, the fewer resources can be dedicated per capita, and the less specialized it becomes. From a numerical standpoint, "real"…
Descriptors: Science Laboratories, Educational Facilities, Costs, College Science
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Moller, Ralf; Schenck, Wolfram – Cognitive Science, 2008
We show that simple perceptual competences can emerge from an internal simulation of action effects and are thus grounded in behavior. A simulated agent learns to distinguish between dead ends and corridors without the necessity to represent these concepts in the sensory domain. Initially, the agent is only endowed with a simple value system and…
Descriptors: Prediction, Schemata (Cognition), Computer Simulation, Models
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Rosen, Edward M. – Chemical Engineering Education, 2008
Energy use in Iceland (population 283,000) is higher per capita than in any other country in the world. Some 53.2% of the energy is geothermal, which supplies electricity as well as heated water to swimming pools, fish farms, snow melting, greenhouses, and space heating. The Nesjavellir Power Plant is a major geothermal facility, supplying both…
Descriptors: Energy Management, Science Education, Foreign Countries, Energy
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Frank, Stefan L.; Koppen, Mathieu; Noordman, Leo G. M.; Vonk, Wietske – Discourse Processes: A Multidisciplinary Journal, 2008
Because higher level cognitive processes generally involve the use of world knowledge, computational models of these processes require the implementation of a knowledge base. This article identifies and discusses 4 strategies for dealing with world knowledge in computational models: disregarding world knowledge, "ad hoc" selection, extraction from…
Descriptors: Discourse Analysis, Cognitive Processes, Mathematical Models, Computational Linguistics
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Maiti, Alakes; Patra, Bibek; Samanta, G. P. – International Journal of Mathematical Education in Science and Technology, 2008
The present article deals with the problem of combined harvesting of a Michaelis-Menten-type ratio-dependent predator-prey system. The problem of determining the optimal harvest policy is solved by invoking Pontryagin's Maximum Principle. Dynamic optimization of the harvest policy is studied by taking the combined harvest effort as a dynamic…
Descriptors: Computer Simulation, Mathematical Models, Validity, Mathematical Logic
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Hanson, Kami; Shelton, Brett E. – Educational Technology & Society, 2008
There exists an increasingly attractive lure of using virtual reality applications for teaching in all areas of education, but perhaps the largest detriment to its use is the intimidating nature of VR technology for non-technical instructors. What are the challenges to using VR technology for the design and development of VR-based instructional…
Descriptors: Instructional Design, Computer Simulation, Virtual Classrooms, Dentistry
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Brown, Abbie; Green, Tim – Educational Media and Technology Yearbook, 2009
Comprised of four sections: Overall Developments; Corporate Training and Development; Higher Education; and K-12 Settings, this chapter synthesizes the findings of major annual reports including ASTD's, "State of the Industry Report"; the "EDUCAUSE Core Data Service Fiscal Year 2006 Summary Report"; "The ECAR study of…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, STEM Education
Gleed, Amy Keller – American School & University, 2009
Daylighting a space is both an art and a science. The impact of daylight can make a building's design come to life. Daylighting can be carried out skillfully, or it can be too casually considered or totally misunderstood. Bad daylighting is devastating to a space and costly to fix. Today, in this era of sustainable design, daylighting is given…
Descriptors: Educational Facilities Design, Energy Conservation, Lighting, Climate Control
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Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
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Nguyen, To N.; Woodward, Richard T. – Journal of Economic Education, 2009
NutrientNet is an Internet-based environment in which a class can simulate a market-based approach for improving water quality. In NutrientNet, each student receives a role as either a point source or a nonpoint source polluter, and then the participants are allowed to trade water quality credits to cost-effectively reduce pollution in a…
Descriptors: Water Quality, Internet, Computer Simulation, Economics Education
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de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
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