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Khazaal, Hasan F.; Abbas, Riyadh A.; Abdulridha, Basim M.; Karam, Marc; Aglan, Heshmat – Journal of College Teaching & Learning, 2014
This article describes the educational efforts invested at Wasit University (WU), in Wasit, Iraq, in order to make WU the first university in that country to implement campus-wide e-learning, which is essential for any country aiming for progress through the essential goal of "Education For All"; e-learning being economic, far-reaching,…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Engineering
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Marchant, Robert L.; Bonneau, Thomas – Information Systems Education Journal, 2013
Transition from small, independent LANs into larger enterprise managed infrastructures is becoming more prominent in academia, business and government. Consolidation of IT resources into larger, more disciplined, and more professionally managed environments has significant advantages however they do bring their own unique issues to solve in order…
Descriptors: Computer Networks, Computer Security, Client Server Architecture, Computer Interfaces
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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
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Zabunov, Svetoslav S. – European Journal of Physics Education, 2013
The current paper aims at presenting a modern e-learning method and tool that is utilized in teaching physics in the universities. An online stereo 3D simulation is used for e-learning mechanics and specifically the teaching of spherical pendulum as part of the General Physics course for students in the universities. This approach was realized on…
Descriptors: Electronic Learning, Computer Simulation, College Science, Science Instruction
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Kulich, M.; Chudoba, J.; Kosnar, K.; Krajnik, T.; Faigl, J.; Preucil, L. – IEEE Transactions on Education, 2013
E-learning is a modern and effective approach for training in various areas and at different levels of education. This paper gives an overview of SyRoTek, an e-learning platform for mobile robotics, artificial intelligence, control engineering, and related domains. SyRoTek provides remote access to a set of fully autonomous mobile robots placed in…
Descriptors: Robotics, Artificial Intelligence, Electronic Learning, Distance Education
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Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
Ruth, Alison – Research in Learning Technology, 2012
This paper provides a nuanced metaphor for teaching and learning, taking into account newer mediated forms of learning that lie at the nexus of teaching and learning. Firstly, the paper navigates this metaphorical minefield by tracing the evolution of the terms for describing learning environments: specifically coalface, chalkface and interface.…
Descriptors: Curriculum Design, Figurative Language, Computer Mediated Communication, Computer Interfaces
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Wadhwa, Ajay – Physics Education, 2012
Some balls which are made of high-quality rubber (an elastomeric) material, such as tennis or squash balls, could be used for the determination of an important property of such materials called resilience. Since a bouncing ball involves a single impact we call this property "rebound resilience" and express it as the ratio of the rebound height to…
Descriptors: Racquet Sports, Intervals, Time, Science Education
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Carmona Morales, D.; Jimenez-Hornero, J. E.; Vazquez, F.; Morilla, F. – IEEE Transactions on Education, 2012
In this paper, an optimal tuning tool is presented for control structures based on multivariable proportional-integral-derivative (PID) control, using genetic algorithms as an alternative to traditional optimization algorithms. From an educational point of view, this tool provides students with the necessary means to consolidate their knowledge on…
Descriptors: Computer Interfaces, Interaction, Educational Strategies, Teaching Methods
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Mauser, Michael – Physics Teacher, 2011
Seeing the reflection, refraction, dispersion, absorption, polarization, and scattering or diffraction of light within your own eye makes these properties of light truly personal. There are practical aspects of these within the eye phenomena, such as eye tracking for computer interfaces. They also offer some intriguing diversions, for example,…
Descriptors: Computer Interfaces, Human Body, Optics, Light
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Sack, Jacqueline J. – Journal of Mathematical Behavior, 2013
This article explicates the development of top-view numeric coding of 3-D cube structures within a design research project focused on 3-D visualization skills for elementary grades children. It describes children's conceptual development of 3-D cube structures using concrete models, conventional 2-D pictures and abstract top-view numeric…
Descriptors: Educational Technology, Computer Uses in Education, Research Projects, Computer Interfaces
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Mendes Neto, Francisco Milton; de Carvalho Muniz, Raphael; Filgueira Burlamaqui, Aquiles Medeiros; Castro de Souza, Rafael – International Journal of Distance Education Technologies, 2015
The support of technological resources in teaching and learning has contributed to make them more efficient and enjoyable. Through this support has become quite common to use media resources before explored only for entertainment for educational purposes, among them the TV. The interactive Digital TV (iDTV) provides resources that make possible…
Descriptors: Educational Technology, Technology Uses in Education, Television, Distance Education
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Visich, John K.; Gu, Qiannong; Khumawala, Basheer M. – Decision Sciences Journal of Innovative Education, 2012
The purpose of this article is to describe an internet-based mass customization assignment in Operations Management/Supply Chain Management classes where students utilize the Web site of a company that offers a customized product. Students evaluate the user interface, judge the value proposition of the product they demonstrate, and discuss issues…
Descriptors: Internet, Web Sites, Marketing, Industry
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