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Cortes, Anibal – International Group for the Psychology of Mathematics Education, 2003
We studied experts' solving methods and analyzed the nature of mathematical knowledge as well as their efficiency in algebraic calculations. We constructed a model of the experts cognitive functioning (notably teachers) in which the observed automatisms were modeled in terms of schemes and instruments. Mathematical justification of transformation…
Descriptors: Mathematics Education, Mathematics Instruction, Algebra, Problem Solving
Venn, Elizabeth Claire; Jahn, Monica Dacy – International Reading Association (NJ3), 2004
Students will benefit from this unique preschool framework that integrates individually appropriate practices, literacy activities, play, and explicit instruction into content area lessons. Included are chapters on Oral language development; Phonological awareness; Early reading and writing; Print concepts; Instruction in content areas; and…
Descriptors: Early Reading, Phonological Awareness, Problem Solving, Reading Skills
Ramirez-Smith, Christina – 1997
This paper discusses the characteristics of children who are gifted and have attention deficit hyperactivity disorder (ADHD). Seven principles to reach and teach gifted learners with ADHD are recommended: (1) remembering that these learners have needs just like other children in their age groups; (2) having realistic expectations in helping these…
Descriptors: Attention Deficit Disorders, Clinical Diagnosis, Cooperative Learning, Disability Identification
Lisman, C. David – 1996
This book offers philosophical and pedagogical background to help faculty and academic administrators integrate ethics into curricula. The volume suggests the most appropriate way is through instructor-guided discussion of ethical issues relevant to course objectives. The book demonstrates how providing ethical discussions of relevant ethical…
Descriptors: Citizenship Education, Codes of Ethics, Decision Making, Discussion (Teaching Technique)
Koschmann, Timothy – 1995
Southern Illinois University developed an instructional approach for supporting collaborative, problem-based learning (PBL) in medical education. A succession of software tools were developed and refined to implement this approach, and a technology-enriched facility, the "Collaborative Learning Lab" (CLL) was designed. The paper…
Descriptors: Computer Assisted Instruction, Computer Software Development, Cooperation, Courseware
Friedman, Robert S.; Drakes, Jerri; Deek, Fadi P. – 2002
A collaborative software development project designed to maximize the skill sets and interests of school children and teachers, educational software technologist and researchers, and college undergraduates is presented. The work brings together elementary school children with college seniors and technology consultants to implement a…
Descriptors: Community Involvement, Computer Software Development, Computer System Design, Cooperative Learning
Novitzki, James E. – 1998
This paper discusses the development of a MIS (Management Information Systems) capstone course in an adult graduate information technology program at Johns Hopkins University (Maryland). Rather than focusing on a technology topic, the course provides an environment that allows students to apply the information and skills that they have obtained in…
Descriptors: Business Administration Education, Capstone Experiences, Cooperative Learning, Curriculum Development
Peat, Mary; Taylor, Charlotte; Fernandez, Anne – 2001
Today university students are demanding a greater say in their tertiary education. In particular they are demanding a greater flexibility in the way they receive their instruction, and it is imperative that course delivery strategies that fulfil these expectations are investigated. On-line delivery of learning materials offers teacher and students…
Descriptors: Biology, Cognitive Style, Computer Uses in Education, Educational Environment
Peters, William H. – 2000
To gain insights into preservice teachers' growing capacity to be exploring, reflective practitioners, portfolio assessment is being adopted in some teacher education programs. The teacher as reflective practitioner and portfolio assessment became the foundations of one Carnegie-I research university's four-phase secondary education program.…
Descriptors: Decision Making, Evaluation Methods, Higher Education, Inquiry
Peer reviewed Peer reviewed
Waetjen, Walter B.; Muffo, John A. – Review of Higher Education, 1983
The urban university must provide limited public service related to teaching and research with a special emphasis on the urban environment of which it is a part. It need not become a social service agency but must prove its seriousness to itself and the larger community in which it resides. (MLW)
Descriptors: College Administration, College Instruction, Comparative Analysis, Educational Objectives
Peer reviewed Peer reviewed
Osborne, Alan – Journal of Research and Development in Education, 1982
New goals for mathematics education, including the need to teach mathematical processes, applications, and literacy to a broader array of students, are explored. Implications for teachers and curriculum developers are discussed, and the need for applying mathematical problem solving to social needs is pointed out. (PP)
Descriptors: Educational Needs, Educational Trends, Elementary Secondary Education, Futures (of Society)
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Peer reviewed Peer reviewed
Alexander, Richard; Robertson, Bill – Science Teacher, 1997
Describes the Critical Issues Forum, a multidisciplinary program designed to encompass computer technology, current global issues, and effective teaching and learning practices. Features open-ended, collaborative activities that deal with current, real-world issues. Discusses analysis of the issues and integrating technology. (JRH)
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Strategies, Educational Technology
Peer reviewed Peer reviewed
Mioduser, David; Margalit, Malka – Journal of Special Education Technology, 1997
Describes an interactive technology-based system designed to support special education teachers' problem-solving training for promoting interventional planning. Utilizing the advantages of the expert-system technology in teacher training, the five training stages from case description to intervention planning and evaluation are presented. A sample…
Descriptors: Case Studies, Disabilities, Educational Planning, Educational Technology
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