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Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
Downes, Stephen; Shata, Osama; Lin, Fuhua (Oscar); Jamlan, Muain – International Review of Open and Distance Learning, 2001
Describes their essential components of learning objects (any element that might be contained inside a course) and gives a theoretical perspective. Discusses learning objects as they are developed and used in distance education. "A Middle Eastern Perspective" (Shata); " A Chinese Perspective" (Lin); and "A Perspective from…
Descriptors: Authoring Aids (Programming), Course Content, Distance Education, Foreign Countries
Clark, David – Australian Mathematics Teacher, 2006
This article describes the Australian Informatics Competition (AIC), a non-programming competition aimed at identifying students with potential in programming and algorithmic design. It is the first step in identifying students to represent Australia at the International Olympiad in Informatics. The main aim of the AIC is to increase awareness of…
Descriptors: Mathematics, Competition, Foreign Countries, Problem Solving
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Qu, Changtao; Nejdl, Wolfgang – Educational Technology & Society, 2004
Edutella is an RDF-based E-Learning P2P network that is aimed to accommodate heterogeneous learning resource metadata repositories in a P2P manner and further facilitate the exchange of metadata between these repositories based on RDF. Whereas Edutella provides RDF metadata repositories with a quite natural integration approach, XML metadata…
Descriptors: Metadata, Educational Resources, Models, Programming
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Denner, Jill; Bean, Steve; Martinez, Jacob – Afterschool Matters, 2009
This article describes the Girl Game Company's involvement in teaching Latina girls to design and program computer games while building a network of support to help them pursue IT courses and careers. Afterschool programs like the Girl Game Company can fill an important gap by providing opportunities for underserved youth to build IT fluency. A…
Descriptors: Females, Hispanic Americans, Computer Games, Design
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Lynch, Collin; Ashley, Kevin D.; Pinkwart, Niels; Aleven, Vincent – International Journal of Artificial Intelligence in Education, 2009
In this paper we consider prior definitions of the terms "ill-defined domain" and "ill-defined problem". We then present alternate definitions that better support research at the intersection of Artificial Intelligence and Education. In our view both problems and domains are ill-defined when essential concepts, relations, or criteria are un- or…
Descriptors: Definitions, Artificial Intelligence, Problem Solving, Educational Research
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Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents a conceptual analysis of the technological dimensions related to the operationalization of CSCL macro-scripts. CSCL scripts are activity models that aim at enhancing the probability that knowledge generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process. We…
Descriptors: Cooperation, Models, Educational Technology, Computer Uses in Education
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Fellers, Jack W. – Journal of Information Systems Education, 2008
The first meeting of any course and its many activities sets in motion the establishment of a course climate and addressing student expectations. How can students be actively and collaboratively engaged, in a non-threatening environment, having their curiosity aroused, and begin to learn about the course all during the first class meeting? This…
Descriptors: Interpersonal Communication, Systems Development, Interviews, Cooperative Learning
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Baghaei, Nilufar; Mitrovic, Antonija; Irwin, Warwick – International Journal of Computer-Supported Collaborative Learning, 2007
We present COLLECT-UML, a constraint-based intelligent tutoring system (ITS) that teaches object-oriented analysis and design using Unified Modelling Language (UML). UML is easily the most popular object-oriented modelling technology in current practice. While teaching how to design UML class diagrams, COLLECT-UML also provides feedback on…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Cooperation, Problem Solving
Sullivan, Brigid – New England Journal of Higher Education, 2007
A study published in the "Journal of Women and Minorities in Science and Engineering" found that girls are completing high school science and math courses at the same rate as boys: 94 percent of girls took biology (compared with 91 percent of boys), 64 percent took chemistry (57 percent for boys) and 26 percent studied physics (32 percent of…
Descriptors: High Schools, Females, Engineering, Males
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Paquette, Gilbert; Leonard, Michel; Lundgren-Cayrol, Karin; Mihaila, Stefan; Gareau, Denis – Educational Technology & Society, 2006
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphical language and a knowledge editor that has been adapted to support the construction of learning…
Descriptors: Learning Strategies, Computer Software, Programming, Instructional Design
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Warger, Thomas – Educause Quarterly, 2002
Discusses how, despite many obstacles, open-source software has the potential to strongly influence the future of software development and support in the academic world. (EV)
Descriptors: Computer Software Development, Higher Education, Programming
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Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
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Oliver, John – Action Learning: Research and Practice, 2008
This paper reflects on the failure of a recent action learning intervention with a UK television company. The aim of the project was to gain insight into the reasons why the viewing figures of their factual programming channels were in decline and to develop a new strategy enabled by the action learning methodology. Unfortunately, this…
Descriptors: Intervention, Experiential Learning, Methods, Problems
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Benson, Angela; Lawler, Cormac; Whitworth, Andrew – British Journal of Educational Technology, 2008
Activity theory (AT) is a powerful tool for investigating "artefacts in use", ie, the ways technologies interrelate with their local context. AT reveals the interfaces between e-learning at the macro- (strategy, policy, "campus-wide" solutions) and the micro-organisational levels (everyday working practice, iterative change, individual…
Descriptors: Learning Theories, Management Systems, Comparative Analysis, Educational Technology
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