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Mustafa, Besim – European Journal of Science and Mathematics Education, 2013
A highly interactive, integrated and multi-level simulator has been developed specifically to support both the teachers and the learners of modern computer technologies at undergraduate level. The simulator provides a highly visual and user configurable environment with many pedagogical features aimed at facilitating deep understanding of concepts…
Descriptors: Concept Teaching, Educational Technology, Educational Practices, Relevance (Education)
Stanisavljevic, Z.; Pavlovic, V.; Nikolic, B.; Djordjevic, J. – IEEE Transactions on Education, 2013
This paper presents the basic features of a software system developed to support the teaching of digital logic, as well as the experience of using it in the Digital Logic course taught at the School of Electrical Engineering, University of Belgrade, Serbia. The system has been used for several years, both by students for self-learning and…
Descriptors: Computer Software, Engineering Education, Foreign Countries, Laboratories
Bigger, Stephen W.; Bigger, Andrew S. – Journal of Chemical Education, 2013
The FluAnisot educational software package is a fully contained tutorial on the technique of fluorescence anisotropy measurement as well as a simulator on
which two experiments can be performed. The procedure for each of the experiments is also contained within the package along with example analyses of results that were obtained using the…
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Science Instruction
Maurer, L. – Physics Education, 2013
Studies have shown that standard lectures and instructional laboratory
experiments are not effective at teaching interference and diffraction. In
response, the author created an interactive computer program that simulates
interference and diffraction effects using the finite difference time domain
method. The software allows students to easily…
Descriptors: Science Instruction, Physics, Science Laboratories, Scientific Concepts
Boswell, Paul G.; Stoll, Dwight R.; Carr, Peter W.; Nagel, Megan L.; Vitha, Mark F.; Mabbott, Gary A. – Journal of Chemical Education, 2013
High-performance liquid chromatography (HPLC) simulation software has long been recognized as an effective educational tool, yet many of the existing HPLC simulators are either too expensive, outdated, or lack many important features necessary to make them widely useful for educational purposes. Here, a free, open-source HPLC simulator is…
Descriptors: Science Instruction, College Science, Computer Assisted Instruction, Educational Technology
Thamarasseri, Ismail – Journal on School Educational Technology, 2014
Rapid technological advancement influences the communication and information management as well as knowledge construction. Within the context of new challenges, lifelong learning emerges a fundamental element for the constant development of professionals. So that it dynamically adapts to change and retain a state-of-the-art identity. At present,…
Descriptors: Active Learning, Student Projects, Computer Uses in Education, Technology Integration
Stokrocki, Mary – Art Education, 2014
Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…
Descriptors: Art Education, Communication Skills, Multiple Literacies, Computer Simulation
Bhaskar, Anand – Advances in Physiology Education, 2014
Theory lectures are boring and sleep inducing for students, and it is difficult to get their full attention during 1 h of lecture. The ability of students to concentrate diminishes 20-25 min after the start of the lecture. There is also a lack of active participation of students during theory lectures. In an effort to break the monotony of the…
Descriptors: Physiology, Teaching Methods, Educational Games, Lecture Method
Hoffer, Jeannette; Mayama, Shigeki; Lingle, Kristin; Conroy, Kathryn; Julius, Matthew – Science Scope, 2011
While students may acknowledge the impact that land use and development have on our environment, they do not necessarily understand the relationship between human activities and ecosystem responses. Therefore, the nature of the relationships leaves the science teacher to most often present information in a purely narrative form without any…
Descriptors: Computer Simulation, Land Use, Ecology, Science Teachers
Houser, Rick; Thoma, Steve; Coppock, Amanda; Mazer, Matthew; Midkiff, Lewis; Younanian, Marisa; Young, Sarah – International Journal of Teaching and Learning in Higher Education, 2011
Teaching ethical reasoning is considered an important component of the undergraduate learning experience. A recent approach to teaching using experiential learning is through virtual worlds such as Second Life. We discuss how ethics may be taught using experiential learning in the virtual world of Second Life. Participants in the class in this…
Descriptors: Ethical Instruction, Field Trips, Computer Simulation, Experiential Learning
Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F. – Physical Review Physics Education Research, 2016
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Quantum Mechanics
Stewart, Jefferson; Vincent, Daniel – Science and Children, 2013
The authors describes their experiences incorporating the virtual lab into a simple circuit lesson during an energy unit in a sixth-grade class. The lesson included a hands-on group experiment using wire, batteries, and light bulbs to make a circuit and an online simulation, using a virtual lab. Class discussions, student inquiries, and the study…
Descriptors: Science Laboratories, Computer Simulation, Hands on Science, Equipment
Pincelli, M. M.; Otranto, S. – Physics Education, 2013
In this paper, we propose a set of activities based on the use of a celestial simulator to gain insights into the retrograde motion of Mars as seen from the Earth. These activities provide a useful link between the heliocentric concepts taught in schools and those tackled in typical introductory physics courses based on classical mechanics for…
Descriptors: Hands on Science, Computer Simulation, Learning Activities, Motion
Stoilescu, Dorian – Journal of Interactive Learning Research, 2013
Instructional simulation had major difficulties in the past for offering limited possibilities in practice and learning. This article proposes a link between instructional simulation and Web 2.0 technologies. More exactly, I present the design of the Virtual Olympic Games Framework (VOGF), as a significant demonstration of how interactivity in…
Descriptors: Athletics, Computer Simulation, Educational Technology, Skill Development
Karaibryamov, Samet; Tsareva, Bistra; Zlatanov, Boyan – Acta Didactica Napocensia, 2012
This work acquaints with the program Sam for interactive computer training of students on the theme "Mutual intersecting of pyramids and prisms in axonometry". The program containing three modules--teacher, student and autopilot--allows for briefest time to teach and study the whole variety of the tasks on this theme. A classification of…
Descriptors: Educational Technology, Computer Software, Courseware, Geometry

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