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Yushan Kuerban; Solomon Sunday Oyelere; Ismaila Temitayo Sanusi – International Journal of Technology in Education and Science, 2025
Dyslexia is a learning disability that significantly hinders students' abilities to read and comprehend educational materials, posing a substantial challenge within educational environments. This paper introduces an innovative educational system, ReadSmart, that integrates both Augmented Reality (AR) and Generative Artificial Intelligence (GenAI)…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Simulation
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Szergej Capec; Gabriella Capec; Zuzana Mateasikova; Hana Rancova; Jana Petrkova; Jaromir Vachutka; Martin Petrek – Advances in Physiology Education, 2025
A good knowledge of the theoretical foundations of medicine helps students and physicians to better recognize and treat patients with complex medical conditions, including sepsis and septic shock. The article describes the authors' experience in implementing the analysis of sepsis and septic shock using a high-fidelity simulated clinical scenario…
Descriptors: Teaching Methods, Pathology, Physiology, Diseases
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Duane Graysay; Hillary Bermudez – Mathematics Teacher Educator, 2025
In this article, we describe the theoretical and pragmatic considerations behind our development of a set of nine protocols and training materials for engaging prospective secondary mathematics teachers in live, interactive clinical simulations. Our designs are grounded in theoretical principles from situated cognition and variation theory and…
Descriptors: Mathematics Education, Mathematics Instruction, Preservice Teachers, Preservice Teacher Education
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Urban, Alex – Technology, Knowledge and Learning, 2023
Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts…
Descriptors: History Instruction, Educational Games, Museums, Video Games
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Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
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Stacey Mitchell; Jinsil Seo; Laurie Charles; Elizabeth Wells-Beede – Journal of Interactive Learning Research, 2023
A global health issue, sexual assault affects individuals of all ages, genders, and socioeconomic status. Forensic nurses, particularly sexual assault nurse examiners (SANE), deliver trauma-informed, patient-centered health care. Providing care to persons who experience sexual violence requires mastery of numerous psychomotor skills, many of which…
Descriptors: Sexual Abuse, Computer Simulation, Nursing Education, Violence
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Asakura, Kenta; Sewell, Karen; Rawlings, Mary; Bay, Uschi; Kourgiantakis, Toula – Journal of Social Work Education, 2023
This tribute article highlights Professor Marion Bogo's groundbreaking work on simulation-based social work education. We highlight Professor Bogo's lifetime commitment to enhancing social work education through research, mentorship, and innovation. Professor Bogo advanced the use of simulation with trained actors by implementing a structured and…
Descriptors: Simulation, Social Work, Educational Research, Mentors
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Ahmad Ridho Rojabi; Slamet Setiawan; Ahmad Munir – MEXTESOL Journal, 2023
Online learning is rapidly expanding across the educational landscape, particularly at the tertiary level of education. When combined with appropriate pedagogy, the tremendous advancement of technology has transformed the face of education. This integration has created new possibilities for enhancing teaching quality. Augmented Reality (AR) is one…
Descriptors: Barriers, Handheld Devices, Simulated Environment, Computer Simulation
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Atkin, Keith – Physics Education, 2022
This paper describes two examples of teaching situations in which the idea of infinity arises, and supports the conclusion that infinity is not a physical reality but a very powerful and useful mathematical device which facilitates modelling and the solution of problems in physics.
Descriptors: Science Instruction, Physics, Scientific Concepts, Mathematical Models
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Gonczi, Amanda; Palosaari, Chuck; Mayer, Alex; Urban, Noel – Science Teacher, 2022
Computational modeling and thinking skill sets were previously relegated to computer scientists and programmers. As a result, computational tools are largely unfamiliar to K-12 science teachers and students. Using Mathematical and Computational Thinking and Developing and Using Models were included in the "Next Generation Science…
Descriptors: Learning Activities, High School Students, STEM Education, Computation
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Danese, Anthony – Physics Teacher, 2022
In this paper I describe an interactive Gauss's law computer simulation using the GlowScript programming environment. The simulation calculates a point charge's electric field at locations on the surface of a Gaussian cube and displays the electric field in GlowScript's 3D graphics window. The point charge can be moved, and the electric field…
Descriptors: Computer Simulation, Science Instruction, Energy, Educational Technology
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Kyle Cox; Ben Kelcey; Hannah Luce – Journal of Experimental Education, 2024
Comprehensive evaluation of treatment effects is aided by considerations for moderated effects. In educational research, the combination of natural hierarchical structures and prevalence of group-administered or shared facilitator treatments often produces three-level partially nested data structures. Literature details planning strategies for a…
Descriptors: Randomized Controlled Trials, Monte Carlo Methods, Hierarchical Linear Modeling, Educational Research
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Jessica Ellott; Amber E. McConnell – TEACHING Exceptional Children, 2024
"Work-based learning experiences" is a broad term applying to an array of in-school or after-school learning opportunities, from career awareness, exploration, development, and application. Through WBLEs, students will learn about work, gain employability skills, and connect their school experiences to real work settings. WBLEs can also…
Descriptors: Students with Disabilities, Job Skills, Work Experience, Career Development
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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
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Kenyan L. Martin – Perspectives of the ASHA Special Interest Groups, 2024
Purpose: The purpose of this article is to promote the viewpoint that simulation debriefing is a critical element of the simulation experience, which serves to facilitate students' ability to synthesize information and construct new mental models as they prepare for their future work as speech-language pathologists. The use of simulations in…
Descriptors: Simulation, Speech Language Pathology, Teaching Methods, Allied Health Occupations Education
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