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Howorth, Sarah K.; Rooks-Ellis, Deborah; Flanagan, Sara; Ok, Min Wook – Intervention in School and Clinic, 2019
Teachers' use of video modeling has been established as an evidence-based practice for teaching students with autism spectrum disorder (ASD). Augmented reality (AR) applications can be used as tools to provide trigger-based, video-modeled instructional supports to students with ASD. The use of AR in this way may help teachers implement…
Descriptors: Autism, Pervasive Developmental Disorders, Reading Skills, Computer Simulation
Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Smith, Montella – Journal of Instructional Pedagogies, 2017
Online course delivery does not provide the same opportunity for role playing or discussion of controversial topics as traditional courses. Using a virtual organization to facilitate applied learning engages the student in group activities that foster discussion, investigation of root causes and critical analysis resulting in development of short…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Teaching Methods
McKinney, Jason S. – Journal of Teaching in Social Work, 2019
The movement towards competency-based education in social work has required a shift in delivery to more experiential learning opportunities for students. Looking forward, the Council on Social Work Education [CSWE] has instituted a Futures Task Force, exploring roles social workers may play in the future, with particular attention to the evolution…
Descriptors: Teaching Methods, Social Work, Simulated Environment, Blended Learning
Barbosa, Jorge; Barbosa, Debora; Rabello, Solon – International Journal on E-Learning, 2016
Use of mobile devices and widespread adoption of wireless networks have enabled the emergence of Ubiquitous Computing. Application of this technology to improving education strategies gave rise to Ubiquitous e-Learning, also known as Ubiquitous Learning. There are several approaches to organizing ubiquitous learning environments, but most of them…
Descriptors: Foreign Countries, Electronic Learning, Models, Cooperative Learning
Fernandez, Manuel – Higher Learning Research Communications, 2017
This essay presents and discusses the developing role of virtual and augmented reality technologies in education. Addressing the challenges in adapting such technologies to focus on improving students' learning outcomes, the author discusses the inclusion of experiential modes as a vehicle for improving students' knowledge acquisition.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Barriers
Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…
Descriptors: Computer Simulation, Technology Uses in Education, Simulated Environment, Technological Advancement
Soto, Inia; Cambazoglu, Mustafa Kenal; Arnone, Robert; Kastler, Jessica; Parra, Sabrina – Science Teacher, 2018
Cruise planning may seem like an ordinary task for oceanographers, but it actually involves logical and strategic thinking, collaboration, and multidisciplinary work. The "Challenger" expedition, led by Charles Wyville Thomson from 1872 to 1876, was the first to be fully dedicated to understanding oceans (Rice et al. 1999) and was…
Descriptors: Oceanography, Science Instruction, Science Activities, Role Playing
Sobel, Kiley – Joan Ganz Cooney Center at Sesame Workshop, 2019
What do we know about immersive media--virtual, augmented, mixed, and cross realities (VR, AR, MR, and XR)--and young children? So far, designers, developers, and media producers have been focusing on creating hardware, software, and content for and conducting studies with adolescents and adults--but children find these technologies incredibly…
Descriptors: Computer Simulation, Simulated Environment, Young Children, Child Development
D'Antoni, Kathy – State Education Standard, 2019
In order to provide students with demand-driven skills that will set them up for career success, the West Virginia Department of Education (WVDE) and state businesses collaborated to create the Simulated Workplace--powerful learning environments that transform the traditional classroom into student led companies that replicate real-world work…
Descriptors: State Departments of Education, School Business Relationship, Educational Cooperation, Classroom Environment
Dickes, Amanda C.; Kamarainen, Amy; Metcalf, Shari J.; Gün-Yildiz, Semiha; Brennan, Karen; Grotzer, Tina; Dede, Chris – British Journal of Educational Technology, 2019
Research in the field of technology-enhanced learning has argued for a broader scope of technology-supported learning environments to include the design of activity systems which position students as active thinkers by reorganizing learning with technology around the practices of scholarly communities. In the context of elementary ecosystems…
Descriptors: Blended Learning, Technology Uses in Education, Computer Simulation, Simulated Environment
Strzys, M. P.; Kapp, S.; Thees, M.; Kuhn, J.; Lukowicz, P.; Knierim, P.; Schmidt, A. – Physics Teacher, 2017
In the field of Virtual Reality (VR) and Augmented Reality (AR), technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the real world on the other, has been successfully covered by the use of immersive technologies like head-mounted…
Descriptors: Science Instruction, Physics, Simulated Environment, Educational Technology
Lau, Kung Wong; Kan, Chi Wai; Lee, Pui Yuen – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to discuss the use of stereoscopic virtual technology in textile and fashion studies in particular to the area of chemical experiment. The development of a designed virtual platform, called Stereoscopic Chemical Laboratory (SCL), is introduced. Design/methodology/approach: To implement the suggested…
Descriptors: Educational Technology, Technology Uses in Education, Chemistry, Simulated Environment
Tan, Qing; Chang, William; Kinshuk – Electronic Journal of e-Learning, 2015
AR technology can be considered as mainly consisting of two aspects: identification of real-world object and display of computer-generated digital contents related the identified real-world object. The technical challenge of mobile AR is to identify the real-world object that mobile device's camera aim at. In this paper, we will present a…
Descriptors: Educational Technology, Telecommunications, Simulated Environment, Computer Simulation
Shahid, Hafiza Maimoona; Tariq, Sohaib; Saleem, Imran; Butt, Muhammad Adil; Tariq, Arslan; Tariq, Iqra – International Association for Development of the Information Society, 2015
Recently, considerable advancement has been seen for educating the people with autism. Research has shown that people with autism reveals positive behavior while interacting with innovative information technologies as compared to therapies. This review focuses on the possible use of ICT in the education and development of the people with autism…
Descriptors: Autism, Educational Technology, Technology Uses in Education, Robotics

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