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de Berg, Anna – Research-publishing.net, 2016
In today's digital age, Languages graduates need more specific skills than fluency in the foreign language and intercultural competence. Employers expect from all applicants a high level of computer literacy and a set of soft skills such as creativity or the ability to solve problems and work on team projects. Modern Foreign Language (MFL)…
Descriptors: Second Language Instruction, Second Language Learning, Student Role, Video Technology
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McAdams, Laurie – Texas Journal of Literacy Education, 2013
The digital age has impacted education and how teachers prepare students to master 21st century literacies. Numerous national, state, and local entities have made the integration of technology into the literacy curriculum a priority, and teachers are becoming more proficient with their use of digital tools. However, integrating technology to…
Descriptors: Literacy Education, Computer Literacy, Influence of Technology, Technology Integration
Kent, Allen – Journal of Education for Library and Information Science, 2015
The author was assigned the task to comment on the broad topic: "New sciences, technologies, and media--impact on education for librarianship (or libraries)." The author choose to emphasize "information science." Narrowing the subject down even further, in this article the author emphasizes some of the aspects of the…
Descriptors: Library Education, Information Science, Library Science, Educational Trends
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Flamm, Michael W. – College Teaching, 2014
This article advances the discussion about "Going paperless," how it will save ink and paper, perhaps even a tree over the course of a semester. The author mentions that the sustainability task force on campus may present an award, while eco-conscious students may applaud the willingness of faculty to "go green." Still other…
Descriptors: Higher Education, College Instruction, College Faculty, College Students
Miller, Beth – Knowledge Quest, 2016
This article addresses the question of what app or website is appropriate for teachers to use for classroom instruction. While most school districts have safety policies related to the Children's Internet Protection Act (CIPA) and the Children's Online Privacy Protection Act (COPPA) implemented by means of software and district firewalls, this…
Descriptors: Computer Oriented Programs, Web Sites, Computer Uses in Education, Computer Security
Learning and Work Institute, 2017
The European Agenda for Adult Learning defines the focus for European cooperation in adult education policies for 2012-2020. The Agenda highlights the need to increase participation in adult learning of all kinds (formal, non-formal and informal) either to acquire new work skills, or for active citizenship, or for personal development and…
Descriptors: Foreign Countries, Adult Learning, Adult Education, Lifelong Learning
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Beriswill, Joanne Elizabeth; Bracey, Pamela Scott; Sherman-Morris, Kathleen; Huang, Kun; Lee, Sang Joon – TechTrends: Linking Research and Practice to Improve Learning, 2016
To help satisfy the pressing need for technology-related professional development for in-service teachers, the Global Academic Essentials Teacher Institute (GAETI) was implemented to provide in-service foreign language and social studies teachers with content, pedagogy, and technology explorations centered on the teaching of the Common Core State…
Descriptors: Professional Development, Critical Thinking, Thinking Skills, Problem Solving
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Pierce, Margo – T.H.E. Journal, 2013
Since the 1970s, a small but committed group of educators and developers has been encouraging students to learn the language of technology: computer programming. This article describes how today those efforts are moving forward, as a number of kid-friendly languages are being developed with the goal of harnessing students' attention and…
Descriptors: Programming Languages, Programming, Computer Software Reviews, Elementary School Science
Moradi Sheykhjan, Tohid – Online Submission, 2017
Our goal for this paper discusses the main research ethical concerns that arise in internet research and reviews existing research ethical guidance in relation to its application for educating digital citizens. In recent years we have witnessed a revolution in Information and Communication Technologies (ICTs) that has transformed every field of…
Descriptors: Internet, Online Searching, Educational Research, Social Science Research
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Kirkham, Ross – e-Journal of Business Education and Scholarship of Teaching, 2013
The purpose of this paper is to present a theoretical model to address design and assessment of accounting practice sets that will enhance learning and provide clearer learning outcomes for first year accounting students. The paper explores extant literature in developing an action plan that can be followed to maximise learning outcomes for first…
Descriptors: Learning Experience, Accounting, College Freshmen, Educational Improvement
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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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Esterhuizen, Hennie – Turkish Online Journal of Educational Technology - TOJET, 2015
Frantic attempts of investing in technology to demonstrate willingness to educate for the knowledge society may result in failure to address the real requirements. This paper presents the main features of a framework for integrating Technology Enhanced Learning in Open Distance Learning at North-West University, South Africa. Support towards…
Descriptors: Open Universities, Distance Education, Feedback (Response), Foreign Countries
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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Richardson, Joan – Phi Delta Kappan, 2014
Reading scholar Maryanne Wolf believes that every child needs an array of digital skills in their learning repertoire. Her research focuses on how best to introduce technology in terms of reading acquisition so children can develop deep reading skills over time. Educators must focus on a carefully considered trajectory in order to develop a truly…
Descriptors: Educational Technology, Teaching Methods, Reading Instruction, Reading Skills
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Fulton, Eric; Lawrence, Cameron; Clouse, Shawn – Journal of Information Systems Education, 2013
The aim of this paper is to illuminate the exciting world in which "white hat crackers" operate and to suggest topics that can help prepare students to enter this high-demand field. While currently there is extraordinary demand for graduates to fill these positions that have relatively high starting salaries, employers find it difficult…
Descriptors: Information Security, Computer Security, Information Technology, Computer Literacy
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