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Peer reviewedLee, Greg C.; Chang, Ling Chian – Asia-Pacific Journal of Teacher Education & Development, 2000
Describes a web-based teaching practicum guidance model designed to support Taiwanese computer science student teachers with teaching support and updated information on new technological advances. Online discussion forums were developed to facilitate students' collaborative learning and reflective thinking. Examination of 29 student teachers…
Descriptors: Computer Science Education, Computer Uses in Education, Cooperative Learning, Elementary Secondary Education
Peer reviewedButzin, Sarah M. – International Journal of Instructional Media, 1995
Project CHILD (Computers Helping Instruction and Learning Development) is an innovative computer-integrated instructional program for the elementary school that offers a restructured framework for technology integration in grades K-5 encompassing the subject areas of reading, language arts, and mathematics. The model and materials, teacher role,…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Educational Environment
Gouzouasis, Peter – Education Canada, 2001
Consistent with Einstein's notion that imagination is more powerful than knowledge, a University of British Columbia program prepares teachers to teach elementary students computer literacy through the arts. Arts computer fluency and literacy can be a fun, creative platform for acquiring general computer skills, arts-based skills, conceptual…
Descriptors: Active Learning, Art Education, Computer Literacy, Computer Uses in Education
NEA Today, 2002
This collection of innovations includes: suggestions for attracting more minority group teachers by getting more students of color into college; an e-mail mentoring program; a statewide student newspaper; an online nutrition education program; and a Vital Links communication training, which is a professional development program that builds more…
Descriptors: College Bound Students, Computer Uses in Education, Diversity (Faculty), Electronic Mail
Podoll, Sue; Randle, Darcy – T.H.E. Journal, 2005
The Rapid City Academy is the alternative high school program for South Dakota's Rapid City Area Schools, which has an enrollment of about 13,000 K-12 students, with five middle schools feeding two large traditional high schools and the alternative program. A high percentage of students at the academy are considered "at-risk" due to…
Descriptors: High School Students, Nontraditional Education, High Risk Students, Low Income Groups
Pearman, Cathy J.; Lefever-Davis, Shirley – Reading Horizons, 2006
CD-ROM storybooks can support the development of the five essential elements of reading instruction identified by The National Reading Panel: phonemic awareness, phonics, fluency, vocabulary, and comprehension. Specific features inherent in these texts, audio pronunciation of text, embedded vocabulary definitions and animated graphics can be used…
Descriptors: Reading Instruction, Educational Technology, Computer Peripherals, Phonemes
Kaczmarek, Jerzy; Landowska, Agnieszka – Interactive Learning Environments, 2006
In this article, an extension of the existing structure of learning objects is described. The solution addresses the problem of the access and discovery of educational resources in the distributed Internet environment. An overview of e-learning standards, reference models, and problems with educational resources delivery is presented. The paper…
Descriptors: Internet, Educational Resources, Distance Education, Educational Environment
Keller, John B.; Bichelmeyer, Barbara A. – TechTrends: Linking Research & Practice to Improve Learning, 2004
The "No Child Left Behind Act" continues to provide a centerpiece for educational discussions. This federal policy has been the object of praise and criticism and has brought standards-based reform into focus for the nation. In this paper the authors discuss the ways that standards-based reforms may be at odds with efforts to increase technology…
Descriptors: Technology Integration, Accountability, Federal Legislation, Educational Policy
Elstad, Eyvind – Journal of Curriculum Studies, 2006
This paper discusses how the curriculum is shaped by the situational logic of a technology-filled classroom, and how this logic is under the influence of ideas about student--teacher interactions and "do-it-yourself learning." It analyses case material from a school using game theory. Free access in the classroom to the Internet, games,…
Descriptors: Accountability, Independent Study, Computer Uses in Education, Teacher Student Relationship
Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
Sinclair, Margaret – International Journal for Technology in Mathematics Education, 2006
This paper discusses some of the results of a study carried out with two classes of grade 7 students (11-12 years old); the aim of the project was to design, develop, and test interactive geometry tasks for use in future research into how (or whether) interactive applets help students learn mathematics. The study tasks were developed around the…
Descriptors: Grade 7, Geometry, Computer Uses in Education, Mathematics Instruction
Fleming, Stephen; Hiple, David – CALICO Journal, 2004
Distance education has evolved through many delivery formats, conforming in varying degrees to an Information Age definition of "distance education" that emphasizes two-way electronic communication. The technological characteristics and limitations of each format have implications for pedagogical choices in designing distance education courses for…
Descriptors: Advanced Courses, Education Courses, Distance Education, Educational Change
Ito, Alexandra – T.H.E. Journal, 2003
As the fifth largest school district in California, Santa Ana Unified School District faces the challenge of providing technology access to its more than 63,000 students and over 6,000 certificated and classified staff members. This article describes how the district found the solution in wireless computing, which is now being used as a highly…
Descriptors: Technology Integration, Computers, School Districts, Educational Technology
Philip, Donald – Innovate: Journal of Online Education, 2005
In this article Donald Philip describes Knowledge Building, a pedagogy based on the way research organizations function. The global economy, Philip argues, is driving a shift from older, industrial models to the model of the business as a learning organization. The cognitive patterns of today's Net Generation students, formed by lifetime exposure…
Descriptors: Creativity, Instructional Design, Models, Online Courses
Radhakrishnan, Abirami; Crino, Michael D.; Davis, Steve; Camlibel, Levent – Educational Technology & Society, 2005
Academic institutions have come to recognize the value of involving business students in solving real business problems, but most lack a way to systematically and reliably bring the needs of the business community and the resources of the academic community together. Responding to this need, a Web site was developed to promote linking students…
Descriptors: Relevance (Education), School Business Relationship, Student Projects, Education Work Relationship

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