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Romero, Liz; Glass, Maria – Educational Technology, 2015
The purpose of this article is to describe the implementation of a Learning-by-Doing Instructional model to create an innovative language course. The authors describe the structure of the course, the instructional strategies implemented, and the Learning Management System tools used to create an engaging learning experience.
Descriptors: Online Courses, Electronic Learning, Program Descriptions, Program Implementation
Rodrigues, Ricardo P.; Andrade, Saulo F.; Mantoani, Susimaire P.; Eifler-Lima, Vera L.; Silva, Vinicius B.; Kawano, Daniel F. – Journal of Chemical Education, 2015
Advances in, and dissemination of, computer technologies in the field of drug research now enable the use of molecular modeling tools to teach important concepts of drug design to chemistry and pharmacy students. A series of computer laboratories is described to introduce undergraduate students to commonly adopted "in silico" drug design…
Descriptors: Undergraduate Study, Chemistry, College Science, Pharmacology
Hewitt, Bill; Kidd, Moray; Smith, Robin; Wearne, Stephen – European Journal of Engineering Education, 2016
The paper reviews the lessons of planning and running an "Engineering Management" practitioner development programme in a partnership between BP and the University of Manchester. This distance-learning programme is for professional engineers in mid-career experienced in the engineering and support activities for delivering safe,…
Descriptors: Engineering Education, Management Development, Program Development, Engineering
Yang, Shizhou – International Journal of Virtual and Personal Learning Environments, 2018
Recently, Cosmopolitan English and Transliteracy won the 2018 Research Impact Award from the Conference on College Composition and Communication (CCCC), the largest international organization that specializes in the teaching and studies of composition. This recognition seems to signal a turn to transliteracy education, i.e., English writing…
Descriptors: Writing Instruction, Literacy, English (Second Language), Second Language Learning
Schofield, Damian – Journal of Information Technology Education: Innovations in Practice, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…
Descriptors: Computer Games, Technology Uses in Education, Educational Games, Simulated Environment
Mulch, Beth Ebenstein – Knowledge Quest, 2014
In this article, high school librarian Beth Ebenstein Mulch describes how she used iPads to introduce students at T. C. Williams High School (Alexandria, Virginia) to the school library. Her goal was for the library to come to life in front of new students and for them to learn from peers about all the great resources and services their library…
Descriptors: High Schools, School Libraries, Library Instruction, Handheld Devices
Akl, Adib – European Journal of Educational Sciences, 2014
As a result of the remarkable speed of the recent technology advancement, major innovations should be proposed for the engineering laboratory contents and delivery methods. Since telecommunications are science centered, it is essential that the telecom engineering laboratory takes as its main goal the development of skills requisite to the…
Descriptors: Theory Practice Relationship, Engineering Education, Telecommunications, Laboratory Experiments
Dali, Ning – English Language Teaching, 2017
The increase of international exchange in education triggers strong demand for learning English language skills in various academic disciplines among Chinese students, which brings up a wide implementation of EAP (English for academic purposes) learning in universities in China. However, the teaching and learning result do not seem to be as…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Language Proficiency
Baker, Jamie Feild; Hunter, John – Independent School, 2013
In an era of unprecedented volatility, ambiguity, impassioned conflict, and intractable problems that affect the basic living conditions and prosperity of many, education has never been more important or more in need of purpose, meaning, and applicability. The solutions to the dilemmas that define our world will be created and implemented in the…
Descriptors: Educational Games, Global Education, Peace, Computer Simulation
Marty, Jean-Charles; Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane; Houzet, Gregory – International Journal of Game-Based Learning, 2015
The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect…
Descriptors: Educational Games, Video Games, Teaching Methods, Educational Technology
David Gammack – Journal of Teaching and Learning with Technology, 2015
In this article we discuss the possible uses of NetLogo as an educational tool for High School and early-years undergraduate students. The paper is geared towards teachers from all disciplines who require students to problem solve, be quantitative and logical but want a project orientated platform to build or reinforce knowledge. The tools and…
Descriptors: Computer Uses in Education, Computer Simulation, Thinking Skills, Science Process Skills
Sabatino, Anthony – Journal of Catholic Education, 2016
Catholic Extension and Loyola Marymount University (LMU) have engaged in a partnership to offer a graduate level, virtual classroom-based Certificate in Catholic School Administration (CCSA) program for novice and prospective leaders in Catholic schools in mission dioceses throughout the United States. This synchronous online Catholic School…
Descriptors: Computer Simulation, Catholic Schools, Faculty Development, Barriers
Ruggiero, Dana; Boehm, Jeff – International Review of Research in Open and Distributed Learning, 2016
Incorporation of practical experience in learning design and technology education has long been accepted as an important step in the developmental process of future learning designers. The proliferation of adult online education has increased the number of graduate students who are in need of a practical internship placement but have limited…
Descriptors: Design, Internship Programs, Computer Simulation, Technology Education
Waguespack, Leslie J. – Information Systems Education Journal, 2014
With the increasing proliferation of multitasking and Internet-connected devices, security has reemerged as a fundamental design concern in information systems. The shift of IS curricula toward a largely organizational perspective of security leaves little room for focus on its foundation in systems architecture, the computational underpinnings of…
Descriptors: Computer Security, Internet, Information Systems, Computer Software
Bigger, Stephen W.; Bigger, Andrew S.; Ghiggino, Kenneth P. – Journal of Chemical Education, 2014
The "FluSpec" educational software package is a fully contained tutorial on the technique of fluorescence spectroscopy as well as a simulator on which experiments can be performed. The procedure for each of the experiments is also contained within the package along with example analyses of results that are obtained using the software.
Descriptors: Science Instruction, Computer Software, Teaching Methods, Educational Technology

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