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Price, Colin B.; Price-Mohr, Ruth – Physics Education, 2019
We introduce a virtual physics laboratory, 'PhysLab', created using 3D video game technology suitable for advanced level physics courses in secondary schools. This comprises 32 simulated experiments covering a range of physics topics, selected in collaboration with practicing school teachers. PhysLab is made available at no cost for the physics…
Descriptors: Physics, Science Laboratories, Computer Uses in Education, Secondary School Science
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Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
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Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
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Freericks, J. K.; Cutler, D.; Kruse, A.; Vieira, L. B. – Physics Teacher, 2019
We describe a new style of MOOC designed to engage students with an immersive multimedia environment including text, images, video lectures, computer-based simulations, animations, and tutorials. Quantum Mechanics for Everyone is currently running on edX and has been successful by a number of different measures. Building on the pioneering work of…
Descriptors: Quantum Mechanics, Physics, Science Instruction, Large Group Instruction
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Browning, Fred; Moore, Kaitlyn; Campos, Jennifer – Physics Teacher, 2019
The possibility of negative temperatures on the Kelvin scale is intriguing and confusing simultaneously. This is because students are used to thinking of temperature as a measure of the internal energy of a system. While this concept is good for many systems, it does not work for all systems. Nuclear and electron spin systems, along with lasers…
Descriptors: Science Instruction, Scientific Concepts, Concept Formation, Computer Simulation
Thomas, Rebecca; Linder, Kathryn E.; Harper, Nick; Blyth, Warren; Lee, Victor – IDEA Center, Inc., 2019
Augmented-reality (AR) technology, and its impacts on teaching and learning, have already made their way into elementary, secondary, and higher-education classrooms. The authors discuss why AR matters in the higher-education context, and they describe current examples of AR use that can enhance teaching and learning across multiple fields in…
Descriptors: Computer Simulation, Educational Benefits, Technology Integration, College Faculty
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Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
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Grebenev, Igor V.; Lebedeva, Olga V.; Polushkina, Svetlana V. – Physics Education, 2018
The article proposes a new research object for a general physics course--the vapour Cartesian diver, designed to study the properties of saturated water vapour. Physics education puts great importance on the study of the saturated vapour state, as it is related to many fundamental laws and theories. For example, the temperature dependence of the…
Descriptors: Physics, Heat, Thermodynamics, Science Experiments
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Ciasullo, Alessandro – Research on Education and Media, 2018
The universality of the educational activities must be in agreement with a series of systems that involve the universality of the subjects who learn and their physical, mental, belief, race and religion differences. The possibilities promoted by an immersive education --made of stimuli aimed at transformation through the use of virtual…
Descriptors: Inclusion, Computer Simulation, Teaching Methods, Computer Software
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Asakura, Kenta; Bogo, Marion; Good, Bethany; Power, Roxanne – Journal of Social Work Education, 2018
Simulation, the use of trained actors as simulated clients, has gained empirical support as an effective teaching and assessment method in social work education. The associated costs involving the use of live simulation, however, often pose a barrier and prevent less resourced schools from implementing this pedagogical approach in the classroom.…
Descriptors: Teaching Methods, Counselor Client Relationship, Social Work, Video Technology
Gee, James Paul – Phi Delta Kappan, 2018
In the digital age, young people's most powerful learning opportunities often occur online, in experiences and environments created by people working outside of the K-12 school system. In a sense, the internet has given new life to an older, less formal approach to education, in which individuals seek out and learn from others who share their…
Descriptors: Internet, Access to Information, Simulated Environment, Computer Simulation
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Al-Moameri, Harith H.; Jaf, Luay A.; Suppes, Galen J. – Journal of Chemical Education, 2018
Traditional engineering textbooks are substantially limited by approaches relying on analytical solutions where most of the applications are described by differential equations without simple analytical solutions. An alternative is to design a textbook around computer-program-based simulations, where the simulations progressively evolve through…
Descriptors: Plastics, Textbooks, Chemistry, Engineering
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Shaw, Carolyn M.; Switky, Bob – Journal of Political Science Education, 2018
The value of simulations in the classroom is well established, and there are numerous publications that feature specific role-play exercises that can readily be introduced into the classroom. Frequently, however, instructors would like to design their own simulations to fit their specific learning objectives for a class, but don't know where to…
Descriptors: International Relations, Role Playing, Teaching Methods, Simulation
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Blyth, Carl – Foreign Language Annals, 2018
This article briefly traces the historical conceptualization of linguistic and cultural immersion through technological applications, from the early days of locally networked computers to the cutting-edge technologies known as virtual reality and augmented reality. Next, the article explores the challenges of immersive technologies for the field…
Descriptors: Second Language Instruction, Second Language Learning, Technology Uses in Education, Computer Simulation
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Argu¨ello, Jose´ M.; Dempski, Robert E. – Journal of Chemical Education, 2020
Facile visualization of biomolecules is an essential component of the undergraduate biochemistry curriculum. In the past, a number of tools have been used to display biomolecules. More recently, the advent of greater accessibility to virtual reality (VR) and augmented reality (AR) programs has created a new mechanism to visualize biomolecules.…
Descriptors: Visualization, Undergraduate Students, Biochemistry, Science Instruction
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