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Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
Szállassy, Noémi; Gánóczy, Anita; Kriska, György – Acta Didactica Napocensia, 2009
The wide-spread digital photography and computer use gave the opportunity for everyone to make three-dimensional pictures and to make them public. The new opportunities with three-dimensional techniques give chance for the birth of new artistic photographs. We present in detail the biological roots of three-dimensional visualization, the phenomena…
Descriptors: Visualization, Visual Aids, Photography, Computer Simulation
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
Ming, Kavin – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2012
Content-area literacy involves the use of research-based learning strategies that help students effectively and efficiently gain content knowledge. Its use is fundamental to all content areas, not just to those that rely heavily on printed materials. One of the major goals of content-area instruction is to produce critical thinkers and problem…
Descriptors: Content Area Reading, Art Education, Mathematics Education, Music Education
Larsen, Lasse Juel – Journal of Interactive Learning Research, 2012
This paper puts forward a new design perspective for game-based learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn--without the interference of teachers--whatever subject they wanted while sitting in front of a computer. This…
Descriptors: Educational Environment, Portfolios (Background Materials), Teaching Methods, Reflection
Roh, Kyeong Hah – PRIMUS, 2010
This article suggests an activity, called the epsilon-strip activity, as an instructional method for conceptualization of the rigorous definition of the limit of a sequence via visualization. The article also describes the learning objectives of each instructional step of the activity, and then provides detailed instructional methods to guide…
Descriptors: Teaching Methods, Mathematics Instruction, Visualization, Learning Activities
Hess, Natalie – CATESOL Journal, 2011
Claiming that poetry is essentially an oral art and thus eminently suitable as discourse for language teaching and learning, the author guides readers through step-by-step strategies in how to make the pictures of poetry visible and the sounds of poetry audible for language-learning students. Using the poem "Ozymandias" by Percy Bysshe…
Descriptors: Poetry, Language Skills, Literacy Education, Language Usage
Measuring Creative Potential: Using Social Network Analysis to Monitor a Learners' Creative Capacity
Dawson, Shane; Tan, Jennifer Pei Ling; McWilliam, Erica – Australasian Journal of Educational Technology, 2011
Despite the burgeoning rhetoric from political, social and educational commentators regarding creativity and learning and teaching, there is a paucity of scalable and measurable examples of creativity-centric pedagogical practice. This paper makes an argument for the application of social network visualisations to inform and support…
Descriptors: Learning Processes, Creativity, Social Networks, Network Analysis
Lee, NaJuana – Art Education, 2012
In the art classroom--where art, identity, and culture are inextricably linked--racially and culturally responsive teaching play a critical role in how teachers interact with students and ultimately how students themselves come to understand cultural diversity, social inclusion, and antiracist behaviors. It is important that teachers understand…
Descriptors: Teacher Effectiveness, Race, Studio Art, Culturally Relevant Education
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Sa, Leonardo; Hsin, Wen-Jung – InSight: A Journal of Scholarly Teaching, 2010
Recursion is a concept that can be used to describe the phenomena and natural occurrences in many different fields. As many applications utilize computer software to model recursion, recursion is a particularly important concept in the computing discipline. However, it is a difficult concept for many undergraduate students to master. A Recursion…
Descriptors: Computer Science Education, Undergraduate Students, Programming, Mathematics
Frank, Andrew J.; Cathcart, Nicole; Maly, Kenneth E.; Kitaev, Vladimir – Journal of Chemical Education, 2010
A robust and reasonably simple experiment is described that introduces students to the visualization of nanoscale properties and is intended for a first-year laboratory. Silver nanoprisms (NPs) that display different colors due to variation of their plasmonic absorption with respect to size are prepared. Control over the size of the silver…
Descriptors: Chemistry, Introductory Courses, College Science, Science Instruction
Narasimhamurthy, Uma; Al Shawkani, Khuloud – Educational Technology, 2010
This article describes a model for teaching Java Programming Language through Dynamic Learning Objects. The design of the learning objects was based on effective learning design principles to help students learn the complex topic of Java Programming. Visualization was also used to facilitate the learning of the concepts. (Contains 1 figure and 2…
Descriptors: Programming Languages, Programming, Visualization, Schools
Choo, Suzanne – English Journal, 2010
In this article, the author begins with a proposition asking what if visual thinking were privileged in the English classroom and then proceeds to elaborate on a curriculum grounded on three principles: (1) sense and perception as starting points; (2) meta-conceptual links between visual and verbal texts; and (3) the art of visualization in…
Descriptors: Writing (Composition), Nonfiction, News Reporting, Visualization

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