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Showing 31 to 45 of 628 results Save | Export
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Hui, Kaleonui J.; Coney, John P.; Binder, P.-M. – Physics Teacher, 2016
In PASCO's Technical Article #763, it is stated that "PASCO [also] makes sensors with an 8-pin DIN connector. These sensors cannot be used with the Vernier interfaces, as they have different power requirements." Recently we had the need to make such connections in a 10-station freshman lab. Since the Vernier input is a 6-way BT 631A plug…
Descriptors: Science Laboratories, Science Experiments, Laboratory Equipment, Computer Interfaces
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Pardo, Abelardo; Bartimote-Aufflick, Kathryn; Shum, Simon Buckingham; Dawson, Shane; Gao, Jing; Gaševic, Dragan; Leichtweis, Steve; Liu, Danny; Martínez-Maldonado, Roberto; Mirriahi, Negin; Moskal, Adon Christian Michael; Schulte, Jurgen; Siemens, George; Vigentini, Lorenzo – Journal of Learning Analytics, 2018
The learning analytics community has matured significantly over the past few years as a middle space where technology and pedagogy combine to support learning experiences. To continue to grow and connect these perspectives, research needs to move beyond the level of basic support actions. This means exploring the use of data to prove richer forms…
Descriptors: Individualized Instruction, Data Analysis, Learning, Feedback (Response)
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Janetzko, Hans-Dieter – Teaching Mathematics and Its Applications, 2017
CATO is a new user interface, written in Java and developed by the author as a response to the significant difficulties faced by students who only sporadically use computer algebra systems (CAS). The usage of CAS in mathematical lectures should be an integral part of mathematical instruction. However, difficulties arise for those students who have…
Descriptors: Computer Interfaces, Programming Languages, Computer Assisted Instruction, Algebra
Graf von Malotky, Nikolaj Troels; Martens, Alke – International Association for Development of the Information Society, 2016
Intelligent Tutoring System are state of the art in eLearning since the late 1980s. The earliest system have been developed in teams of psychologists and computer scientists, with the goal to investigate learning processes and, later on with the goal to intelligently support teaching and training with computers. Over the years, the eLearning hype…
Descriptors: Intelligent Tutoring Systems, Electronic Learning, Client Server Architecture, Computer Software
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VanLehn, Kurt – International Journal of Artificial Intelligence in Education, 2016
Although the Andes project produced many results over its 18 years of activity, this commentary focuses on its contributions to understanding how a goal-free user interface impacts the overall design and performance of a step-based tutoring system. Whereas a goal-aligned user interface displays relevant goals as blank boxes or empty locations that…
Descriptors: Computer Interfaces, Intelligent Tutoring Systems, Technology Uses in Education, Performance
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Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
Nakamura, Yasuyuki; Nakahara, Takahiro – International Association for Development of the Information Society, 2016
Developing online test environments for e-learning for mobile devices will be useful to increase drill practice opportunities. In order to provide a drill practice environment for calculus using an online math test system, such as STACK, we develop a flickable math input interface that can be easily used on mobile devices. The number of taps…
Descriptors: Electronic Learning, Handheld Devices, Computer Assisted Testing, Drills (Practice)
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Goldin, Ilya; Narciss, Susanne; Foltz, Peter; Bauer, Malcolm – International Journal of Artificial Intelligence in Education, 2017
Formative feedback is well known as a key factor in influencing learning. Modern interactive learning environments provide a broad range of ways to provide feedback to students as well as new tools to understand feedback and its relation to various learning outcomes. This issue focuses on the role of formative feedback through a lens of how…
Descriptors: Formative Evaluation, Feedback (Response), Interaction, Technology Uses in Education
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Wetzel, Jon; VanLehn, Kurt; Butler, Dillan; Chaudhari, Pradeep; Desai, Avaneesh; Feng, Jingxian; Grover, Sachin; Joiner, Reid; Kong-Sivert, Mackenzie; Patade, Vallabh; Samala, Ritesh; Tiwari, Megha; van de Sande, Brett – Interactive Learning Environments, 2017
This paper describes Dragoon, a simple intelligent tutoring system which teaches the construction of models of dynamic systems. Modelling is one of seven practices dictated in two new sets of educational standards in the U.S.A., and Dragoon is one of the first systems for teaching model construction for dynamic systems. Dragoon can be classified…
Descriptors: Intelligent Tutoring Systems, Models, Computer Interfaces, Comparative Analysis
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Arrabal-Campos, Francisco M.; Cortés-Villena, Alejandro; Fernández, Ignacio – Journal of Chemical Education, 2017
This paper presents a programming project named NMRviewer that allows students to visualize transformed and processed 1 H NMR data in an accessible, interactive format while allowing instructors to incorporate programming content into the chemistry curricula. Using the MATLAB graphical user interface development environment (GUIDE), students can…
Descriptors: Coding, Programming, Undergraduate Study, Undergraduate Students
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Kolekar, Sucheta V.; Pai, Radhika M.; M. M., Manohara Pai – Education and Information Technologies, 2019
The term Adaptive E-learning System (AES) refers to the set of techniques and approaches that are combined together to offer online courses to the learners with the aim of providing customized resources and interfaces. Most of these systems focus on adaptive contents which are generated to the learners without considering the learning styles of…
Descriptors: Computer Interfaces, Computer Assisted Instruction, Electronic Learning, Online Courses
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
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Rebekah Radtke; Eduardo Santillan-Jimenez; Margaret Mohr-Schroeder – International Journal of Designs for Learning, 2020
University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability, science, technology, engineering, and mathematics ((S)STEM) to underserved students. This was accomplished by transforming a board…
Descriptors: Video Games, Energy Education, STEM Education, Outreach Programs
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Scarlatos, Lori; Engoron, Eric; Block, Pamela; Evans, Cassandra – International Journal of Mobile and Blended Learning, 2019
A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed…
Descriptors: Students with Disabilities, Game Based Learning, Advocacy, Handheld Devices
Nagorsnick, Marian; Martens, Alke – International Association for Development of the Information Society, 2015
In modern video games, music can come in different shapes: it can be developed on a very high compositional level, with sophisticated sound elements like in professional film music; it can be developed on a very coarse level, underlying special situations (like danger or attack); it can also be automatically generated by sound engines. However, in…
Descriptors: Video Games, Music, Information Sources, Man Machine Systems
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