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Scott, Rebecca A.; Rutner, Stephen M. – Information Systems Education Journal, 2020
This article illustrates the benefits of off the shelf simulation software to increase learning for students in the classroom. Furthermore, the use of a computer game presents a unique opportunity for increased understanding of transportation fundamentals in a fun environment. Another benefit is that the use of the simulation helps Millennial…
Descriptors: Educational Games, Transportation, Teaching Methods, Supply and Demand
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Roberson, C. Jean – Journal of Social Work Education, 2020
With the adoption of the 2015 Educational Policy and Accreditation Standards, the Council on Social Work Education accepted simulation as a means for students to accumulate field practice hours. However, little research exists addressing the use of simulation for social work student development. To effectively utilize simulation to develop social…
Descriptors: Simulation, Social Work, Professional Education, Experiential Learning
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Ding, Jian-Hua; Jin, Xian-Wen; Shuai, Ling-Ying – Teaching Statistics: An International Journal for Teachers, 2017
In this article, the degrees of freedom of the sample variance are simulated by using the Visual Basic for Applications of Microsoft Excel 2010. The simulation file dynamically displays why the sample variance should be calculated by dividing the sum of squared deviations by n-1 rather than n, which is helpful for students to grasp the meaning of…
Descriptors: Spreadsheets, Worksheets, Statistical Analysis, Simulation
Odin L. Jurkowski – Rowman & Littlefield Publishers, 2024
For school librarians, technology is an essential component of their work. To meet the growing need in this area, Odin Jurkowski first wrote Technology and the School Library in 2006. To address the technological advancements, Jurkowski provides an overview of the types of technologies used in school libraries, from traditional low-tech options to…
Descriptors: School Libraries, Library Automation, Library Development, Library Networks
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Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
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Chia, Ivy; Tay, June – International Journal of Multidisciplinary Perspectives in Higher Education, 2022
The COVID-19 pandemic has led to a new era where applied learning has to go virtual. This hastened the need for students to be equipped with virtual skillsets, including the ability to manage 3-D augmented reality tools for future work. This paper introduces the virtual art platform as a means to prepare students for the new world, which requires…
Descriptors: Arts Centers, Online Systems, Electronic Learning, COVID-19
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Çingil Baris, Çigdem – Biochemistry and Molecular Biology Education, 2022
Along with the COVID-19 pandemic, universities in Turkey as well as all over the world have started to carry out their education activities with the distance education method. In this case, many difficulties were encountered in the application of the Biology course, which is one of the applied courses carried out in the laboratory. Virtual…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Stolzenberger, Christoph; Frank, Florian; Trefzger, Thomas – Physics Education, 2022
With the help of augmented reality apps objects and text can be added virtually to the physical world (e.g. physical experiments) in real time. The augmented reality (AR) app 'PUMA: "Spannungslabor"' enhances simple electric circuits experiments for students with virtual representations based on the electron gas analogy including…
Descriptors: Physics, Science Instruction, Energy, Artificial Intelligence
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MacCallum, Kathryn; Parsons, David – International Journal of Mobile and Blended Learning, 2022
Physical field trips have long been used in education, but virtual field trips are increasingly being used to enhance them. This article focuses on the use of mixed reality to enhance a physical field trip before, during, and after the field experience as part of a project in teacher professional development. The context is a field trip to a…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Colleen A. Wilkinson; Sarah Bubash; Renee Speight; Jennifer Sears; Suzanne Kucharczyk – Journal of Special Education Preparation, 2025
Traditional collaborations between schools and teacher preparation programs provide real-world experiences for teacher candidates and contribute to their professional learning. However, when preparing candidates to work with the whole child, one must also consider things outside the typical classroom. Preparing candidates to work with families,…
Descriptors: Teacher Education Programs, Teacher Competencies, Preservice Teachers, College Faculty
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Cross, Rod; Lindsey, Crawford – Physics Teacher, 2018
An ice hockey player can strike a puck at speeds up to about 45 m/s (100 mph) using a technique known as the slap shot. There is nothing unusual about the speed, since golf balls, tennis balls, and baseballs can also be projected at that speed or even higher. The unusual part is that the player strikes the ice before striking the puck, causing the…
Descriptors: Athletics, Athletes, Physics, Science Experiments
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Martins, Rui Manuel da Costa – Teaching Statistics: An International Journal for Teachers, 2018
Using the famous Birthday problem, we present here a practical activity that allows students to perceive the basic reasoning behind simulation and explore its potential. Through a playful approach with probabilities, students are led along a path that illustrates difficulties with intuition and introduces them to theoretical results for sample…
Descriptors: Learning Activities, Probability, Intuition, Statistics
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Taylor, T. L. – American Journal of Play, 2018
In this excerpt from the author's new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming," (Princeton University Press, 2018), she discusses some of the work game live streamers undertake to convert their private play into public entertainment. She details the layers involved in a typical broadcast and argues that this…
Descriptors: Play, Video Games, Internet, Video Technology
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Lee, Sunbok; Choi, Youn-Jeng; Cohen, Allan S. – International Journal of Assessment Tools in Education, 2018
A simulation study is a useful tool in examining how validly item response theory (IRT) models can be applied in various settings. Typically, a large number of replications are required to obtain the desired precision. However, many standard software packages in IRT, such as MULTILOG and BILOG, are not well suited for a simulation study requiring…
Descriptors: Item Response Theory, Simulation, Replication (Evaluation), Automation
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