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Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2015
As mobile devices become prevalent, there is always a need for apps. How hard is it to develop an app, especially a cross-platform app? The paper shares an experience in a project that involved the development of a student services web app that can be run on cross-platform mobile devices. The paper first describes the background of the project,…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Open Source Technology
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Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon – International Journal of Game-Based Learning, 2017
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…
Descriptors: Instructional Design, Educational Games, Models, Active Learning
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Uysal, V. Safak; Topaloglu, Fulden – International Journal of Art & Design Education, 2017
Design education is in need of a wider restructuring to accommodate new developments and paradigmatic shifts brought forth by the information age, all of which capitalise a move towards complexity theory, systems science and digital technologies. The intention of this article is to approach one particular aspect of this need: that is, how basic…
Descriptors: Foreign Countries, Design, Industry, Computation
Carpenter, Bob; Gelman, Andrew; Hoffman, Matthew D.; Lee, Daniel; Goodrich, Ben; Betancourt, Michael; Brubaker, Marcus A.; Guo, Jiqiang; Li, Peter; Riddell, Allen – Grantee Submission, 2017
Stan is a probabilistic programming language for specifying statistical models. A Stan program imperatively defines a log probability function over parameters conditioned on specified data and constants. As of version 2.14.0, Stan provides full Bayesian inference for continuous-variable models through Markov chain Monte Carlo methods such as the…
Descriptors: Programming Languages, Probability, Bayesian Statistics, Monte Carlo Methods
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Sharma, Madhav; Biros, David; Ayyalasomayajula, Surya; Dalal, Nikunj – Journal of Information Systems Education, 2020
Teaching introductory programming to IS students is challenging. The educational, technological, demographic, and cultural landscape has changed dramatically in recent years. The post-millennial generation has different needs and expectations in an era of open resources. Learning to program is perceived as difficult, teaching approaches are…
Descriptors: Introductory Courses, Programming, Computer Science Education, Undergraduate Students
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Eriksen, Kristina; Nielsen, Bjarne E.; Pittelkow, Michael – Journal of Chemical Education, 2020
We present a simple procedure to make an augmented reality app to visualize any chemical 3D model. The molecular structure may be based on crystallographic data or from computational modeling. This guide is made in such a way that no programming skills are needed, and the procedure uses free software and provides a way to visualize 3D structures…
Descriptors: Chemistry, Molecular Structure, Science Instruction, Teaching Methods
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Silcock, Sandra; Mackenzie, Helen – set: Research Information for Teachers, 2018
We are co-teachers at Rototuna Junior High School with expertise in music and digital technologies respectively. We share our experiences of using digital-game development as the context for our integrated learning module called Sound Bytes. We hope to inspire other teachers to develop their own innovative and integrated curriculum design and…
Descriptors: Junior High School Teachers, Junior High School Students, Music Education, Educational Games
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Hansen, Alexandria Killian; Iveland, Ashley; Harlow, Danielle Boyd; Dwyer, Hilary; Franklin, Diana – Science and Children, 2015
As science teachers continue preparing for implementation of the "Next Generation Science Standards," one recommendation is to use computer programming as a promising context to efficiently integrate science and engineering. In this article, a interdisciplinary team of educational researchers and computer scientists describe how to use…
Descriptors: Animation, Programming, Integrated Curriculum, Science Education
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Devedzic, Vladan – International Journal of Artificial Intelligence in Education, 2016
If you ask me "Will Semantic Web 'ever' happen, in general, and specifically in education?", the best answer I can give you is "I don't know," but I know that today we are still far away from the hopes that I had when I wrote my paper "Education and The Semantic Web" (Devedzic 2004) more than 10 years ago. Much of the…
Descriptors: Web 2.0 Technologies, Semantics, Web Based Instruction, Visual Aids
Yamashita, Koichi; Nagao, Takamasa; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2016
In this paper, we describe a code-reading support environment and practical classroom applications using this environment to understand nested loops. Previously, we developed a code-reading support system based on visualization of the relationships among the program code, target domain world, and operations. We implemented the proposed system in…
Descriptors: Programming, Computer Science Education, Learning Activities, Computer Uses in Education
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Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
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Broatch, Jennifer E.; Dietrich, Suzanne; Goelman, Don – Journal of Statistics Education, 2019
Early exposure to data science skills, such as relational databases, is essential for students in statistics as well as many other disciplines in an increasingly data driven society. The goal of the presented pedagogy is to introduce undergraduate students to fundamental database concepts and to illuminate the connection between these database…
Descriptors: Statistics, Teaching Methods, Computer Software, Mathematics Instruction
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Ma, Qingxiong; Faja, Silvana – Journal of Instructional Pedagogies, 2021
The COVID-19 pandemic has affected every aspect of our lives, including instruction in the higher education system. In this sudden and stressful change, faculty had to explore different opportunities and technologies to continue to deliver quality instruction to their students. Instructional design has always been an important topic for education…
Descriptors: COVID-19, Pandemics, Higher Education, Instructional Design
Basu, Satabdi; Rutstein, Daisy W.; Tate, Carol – National Comprehensive Center, 2021
The rapid expansion of computer science (CS) instruction in primary and secondary education has highlighted the shortage of teachers qualified to teach the subject. A key strategy for building CS teaching capacity has been preparing teachers of other subjects (e.g., math, technology applications, business) to teach introductory CS through…
Descriptors: Capacity Building, Faculty Development, Computer Science Education, Teaching Methods
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Bers, Marina Umaschi – European Journal of STEM Education, 2018
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. With over 9.5 million iPhone Operating System (iOS) downloads, ScratchJr is the most popular freely…
Descriptors: Thinking Skills, Early Childhood Education, Programming, Telecommunications
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