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What Works Clearinghouse Rating
Peer reviewedHoare, Graham T. Q. – Mathematics in School, 1982
Work with recurring decimals provides pupils with an opportunity for exploration and examination of a wide variety of mathematical ideas and strategies. Examples of work done by one group of pupils who were presented with an opportunity to explore such decimals is featured. (MP)
Descriptors: Algorithms, Decimal Fractions, Elementary Secondary Education, Fractions
Peer reviewedMoldavan, Carla C. – Teaching Children Mathematics, 2001
Describes a multicultural enrichment project for 4th graders that highlights number systems and computation algorithms of various cultures. Discusses student responses and reactions. (KHR)
Descriptors: Algorithms, Arithmetic, Computation, Curriculum Design
Kahin, Brian – EDUCOM Review, 1989
Discusses issues involved in obtaining patents for computer software. Topics discussed include copyright protection; algorithms and other software processes within programs; the software industry and the effects of patenting; perspectives on software patents within higher education; cost factors; and the use of patents to control information…
Descriptors: Algorithms, Computer Software, Copyrights, Costs
Peer reviewedElsom-Cook, Mark T.; O'Malley, Claire E. – Computers and Education, 1990
Describes ECAL (extended computer-assisted learning) which was designed to incorporate artificial intelligence ideas to extend traditional CAL tools. Intelligent tutoring systems are discussed; authoring tasks in CAL and intelligent computer-assisted instruction (ICAI) are described; and the general architecture of the system is explained. (8…
Descriptors: Algorithms, Artificial Intelligence, Authoring Aids (Programing), Computer Assisted Instruction
Peer reviewedSong, Xueshu – International Journal of Instructional Media, 1992
Describes the development of a computer-aided decision-making system to assist educational practitioners in curriculum decision making about innovative program features and implementation requirements. Topics discussed include the identification of variables; database generation; mathematical modeling; compromising between effectiveness and…
Descriptors: Algorithms, Computer Software Development, Curriculum Development, Databases
Peer reviewedMergen, A. Erhan; Pray, Thomas F. – Simulation & Gaming, 1992
Reviews the development and the principal elements of total quality management (TQM) and demonstrates methods for introducing some of the key elements into a strategy-oriented business simulation game that can be used to teach future managers. Topics discussed include increased focus on the customer; continuous improvement; and competitive…
Descriptors: Administrator Education, Algorithms, Computer Games, Computer Simulation
Galeev, Ildar – Educational Technology, 1999
Discusses the development and introduction of expert tutoring systems (ETS), or intelligent tutoring systems. Explains MONAP-PLUS, an example of an authoring tool for the design of an ETS that includes models of the subject domain, the learner, and the learning process; a user-friendly interface; and techniques for developing algorithmic…
Descriptors: Algorithms, Authoring Aids (Programming), Computer Interfaces, Computer Software Development
Peer reviewedDupee, B.; Martinez, Raquel; Tapia, Santiago – International Journal of Computer Algebra in Mathematics Education, 1999
Describes a prototype package that uses algorithms created within the symbolic algebra system Axiom, numerical routines from the NAG Libraries together with the easy-to-use facilities of modern graphical interfaces. Considers the implementation of different techniques, both symbolic and numeric, for the analysis and calculation of interpolating…
Descriptors: Algebra, Algorithms, Computer Uses in Education, Educational Technology
Jones, Mark K.; And Others – 1994
The design of a re-usable instructional algorithm for computer based instruction (CBI) is described. The prototype is implemented on IBM PC compatibles running the Windows(TM) graphical environment, using the prototyping tool ToolBook(TM). The algorithm is designed to reduce development and life cycle costs for CBI by providing an authoring…
Descriptors: Algorithms, Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development
Dugdale, Sharon – 1981
This paper outlines the development of an activity that uses the computer's unique capabilities to provide students with a meaningful and highly motivating experience with the graphing of equations. The basic design of the game calls for the computer to display a coordinate grid on which it graphs any equations that are typed in by the student.…
Descriptors: Algebra, Algorithms, Computer Assisted Instruction, Computer Graphics
Hayworth, Don – 1978
The total system capability, including all the special purpose and general purpose hardware comprising the Airborne Electro-Optical Sensor Simulation (AEOSS) System, is described. The functional relationship between hardware portions is described together with interface to the software portion of the computer image generation. Supporting rationale…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Programs, Databases
Suydam, Marilyn N., Ed.; Reys, Robert E., Ed. – 1978
The National Council of Teachers of Mathematics (NCTM) 1978 Yearbook contains fourteen articles covering a broad spectrum of computational topics. The first article considers the role of computational skills in the world of today and tomorrow. Several articles focus attention on how to help children master the basic facts. Algorithms for…
Descriptors: Algorithms, Basic Skills, Calculators, Diagnostic Teaching
Peer reviewedBaker, Claire A.; Frank, David V. – Hoosier Science Teacher, 1988
Defines one approach to problem solving in terms of student use of algorithms to find their solutions and gives examples. Discusses how problems and algorithms relate to each other. Describes strategies for teaching problem solving using algorithms. (CW)
Descriptors: Algorithms, Chemistry, Cognitive Development, Computation
Peer reviewedSelf, John – Instructional Science, 1986
Considers possibility of developing a computer tutor around an explicit concept-learning theory derived from machine learning techniques. Some problems with using the focusing (and similar) algorithms in this role are discussed and possible solutions are developed. Design for a guided discovery learning system for tutoring concepts is proposed.…
Descriptors: Algorithms, Computer Software, Concept Teaching, Databases
Peer reviewedThiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation


