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Showing 16 to 30 of 240 results Save | Export
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Leach, Rebecca B.; Kim, Heewon – Communication Teacher, 2022
Course: Organizational Communication, Business/Professional Communication. Objectives: This activity is designed to help students respond to their peers' challenges in a more compassionate and helpful way. At the end of the activity, students will be able to identify appropriate displays of compassion at work.
Descriptors: Game Based Learning, Educational Games, Altruism, Work Environment
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Mauro H. André – Strategies: A Journal for Physical and Sport Educators, 2024
Student-centered pedagogical models (e.g., games-based approaches) have been encouraging physical education teachers to teach team and individual sports with game forms (small-sided and modified games) that promote play time for all students. These teaching methodologies promote students' motivation and engagement and enable an easier transition…
Descriptors: Educational Games, Physical Education, Curriculum Development, Game Based Learning
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Sara Rye; Micael Sousa; Carla Sousa – Palgrave Macmillan, 2025
This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective…
Descriptors: Transformative Learning, Play, Educational Games, Game Based Learning
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Fencl, Matthew – Strategies: A Journal for Physical and Sport Educators, 2022
U.S. public schools are continually becoming more diverse, and the need for teachers to develop culturally sensitive learners who exhibit responsible personal and social behavior is now as important as ever. As children often enjoy socializing and learning through physical activity, the physical education classroom is an opportune location to…
Descriptors: Multicultural Education, Game Based Learning, Physical Education, Foreign Countries
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Hale, Jon; Nelson, Andy – School Science Review, 2022
Plant identification is a skill that takes years to hone and develop, yet it is important in understanding diversity in biology while in school. This is highlighted when studying ecological succession in A-level biology where students are often unable to notice the different species, which leads to the production of poor-quality data, potentially…
Descriptors: Game Based Learning, Ecology, Surveys, Biology
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Jarrett, Kendall – Strategies: A Journal for Physical and Sport Educators, 2022
This article presents information relating to the use of a specific family of pedagogical approaches, namely gamebased approaches (GBAs), as a means to design physical education curricula that develops and recognizes learners as MKOs. Also discussed is Wiggins and McTighe's (2005) Understanding by Design framework and its use in designing a PE…
Descriptors: Game Based Learning, Physical Education, Curriculum Development, Curriculum Implementation
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Zhanna V. Smirnova; Zhanna V. Chaykina; Lyubov I. Kutepova; Natalia S. Andryashina; Olga M. Smetanina – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
The article discusses the issue of integrating educational activities with the use of innovative teaching methods, gaming technologies. The formation of integration in educational activities is a problem that arose a long time ago and is one of the most urgent in education to this day. The main problems of modernization of education in Russia,…
Descriptors: Game Based Learning, Cognitive Processes, Learning Activities, Instructional Effectiveness
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Jane Ji – Childhood Education, 2024
This article discusses iBiome-Wetland, the first educational game from the author's company Springbay Studio. It invites children to build virtual wetland ecosystems, learn about 54 species living in wetlands, experience biodiversity, and conduct experiments to find out how food webs work. The game has received five awards from prestigious…
Descriptors: Ecology, Biodiversity, Educational Games, Climate
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Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
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Jacobson, Sarah – Journal of Economic Education, 2023
The economic theory of natural resource exploitation predicts that scarcity crises will not arise because forward-looking resource owners will smooth their extraction over time to maximize their profits. The model providing this result can seem opaque and technical to students, but its intuition can be learned from experience. The author shares a…
Descriptors: Natural Resources, Game Based Learning, Mining, Role Playing
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Banter, John N.; Egan, John D.; Burton, Susan – New Directions for Student Leadership, 2022
Why should leadership educators trouble themselves in creating or implementing games for leadership learning? This chapter justifies the use of games as a teaching strategy in leadership education by exploring three rationales. First, games can be meaningfully tied to specific learning theories. Second, games provide motivation for learning, and…
Descriptors: Leadership Training, Games, Game Based Learning, Teaching Methods
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McCarthy, Shannon – Journal of Instructional Pedagogies, 2022
Games in the classroom is not a new concept. Simulations, board games, and online games are popular methods of incorporating game-based learning or gamification into the classroom. However, newer and more humor-based games popular with student populations, such as Cards Against Humanity, a popular card-based party game, have produced some…
Descriptors: Game Based Learning, Marketing, Business Administration Education, Humor
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David Faitelson; Shai Gul; Michal Arieli – PRIMUS, 2024
Exercise is essential for mastering mathematics, but it faces two major hurdles. First, students are often not motivated to do their homework. Second, checking traditional homework is a manual and labor-intensive process that becomes harder to support as the number of students increases. We argue that computer games could alleviate both problems.…
Descriptors: Mathematics Instruction, College Mathematics, Homework, Computer Games
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Aguilera, Manuel M. – Online Submission, 2023
This document describes the game ThunderHawk, intended for use in the first and second cycles of basic education (1st to 6th grade). The game was developed as didactic material to reinforce the fundamental operations of addition and subtraction.
Descriptors: Game Based Learning, Educational Games, Logical Thinking, Thinking Skills
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