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Zendler, Andreas – Education and Information Technologies, 2019
"cpm.4.CSE/IRT" ("c"ompact "p"rocess "m"odel for "C"ompetence "S"cience "E"ducation based on "IRT" models) is a process model for competence measurement based on IRT models. It allows the efficient development of measuring instruments for computer science education.…
Descriptors: Computer Science Education, Computer Literacy, Competence, Evaluation Methods
Commonwealth of Learning, 2022
New Zealand's Ministry of Foreign Affairs and Trade has funded the Commonwealth of Learning (COL) to implement a project to contribute to enhanced capacity and efficiency of Pacific education sectors through greater use of innovative delivery mechanisms and technology. This report provides an improved mentorship model for the capacity development…
Descriptors: Foreign Countries, Open Education, Mentors, MOOCs
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Fielding, Sarah – Research-publishing.net, 2019
If a picture says a thousand words, how much can a 360° image say? How can experiencing (or understanding) other languages and cultures be conveyed in immersive experiences? The Digital Learning Team at the University of Southampton has been developing innovative resources whilst piloting the use of Thinglink, a subscription- and browser-based…
Descriptors: Foreign Countries, Virtual Classrooms, Field Trips, Computer Literacy
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Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
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Talib, Saman – E-Learning and Digital Media, 2018
Social media permeates the daily lives of millennials, as they use it constantly for a variety of reasons. A significant contributing factor is the availability of social media through smartphones and mobile apps. This kind of immersive and complex media environment calls for a literacy pedagogy that prepares students to understand, engage with,…
Descriptors: Social Media, Critical Literacy, Computer Literacy, Interdisciplinary Approach
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Njenga, James K. – Reading & Writing: Journal of the Reading Association of South Africa, 2018
Forces of globalisation and economic competition enhanced by, among others, the digital technologies, are radically transforming the social context. Digital technologies are characterised by a powerful and pervasive Internet as well as the related information and communication technologies. Globalisation is facilitated by the universally…
Descriptors: Computer Literacy, Definitions, Critical Literacy, Socioeconomic Status
Hedger, Joseph – National Association of State Boards of Education, 2022
By accelerating schools' adoption of technology for virtual learning, the pandemic spotlighted longstanding inequities in digital access, especially for Black, Hispanic, and low-income K-12 students. By spearheading efforts to collect data, collaborate with partners, buy digital devices and infrastructure, and reimagine effective technology use,…
Descriptors: Technology Uses in Education, State Boards of Education, Electronic Learning, Educational Technology
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Waller, Sophie; Schempp, Paul – Journal of Physical Education, Recreation & Dance, 2022
Online learning in physical education is here to stay. While this may be unfamiliar territory to many physical education teachers, it is an area ripe with possibilities and potential. Recent research offers teachers the best practices for creating an exciting online learning environment. This article offers the top ten tips for any teacher to…
Descriptors: Online Courses, Physical Education, Teaching Methods, Physical Education Teachers
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Hobbs, Renee; Coiro, Julie – Journal of Adolescent & Adult Literacy, 2019
The authors introduce readers to three design features of the University of Rhode Island's Summer Institute in Digital Literacy, a 42-hour, weeklong professional learning experience in digital literacy for educators, librarians, college faculty, and other adult learners. The program is explicitly designed to promote reflection on one's motivations…
Descriptors: Computer Literacy, Institutes (Training Programs), Summer Programs, Professional Development
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2021
The COVID-19 pandemic continues to affect the lives of millions. It has caused untold human suffering, delivered a sudden, sharp shock to sectors including retail, hospitality, travel and arts and culture, and placed health services around the world under enormous strain. Education has also been affected. When teaching and learning were forced to…
Descriptors: Vocational Education, COVID-19, Pandemics, International Organizations
Parveva, Teodora; Motiejunaite, Akvile; Noorani, Sogol; Riiheläinen, Jari – European Education and Culture Executive Agency, European Commission, 2022
This report contains more than 30 structural indicators on education policies in five areas: early childhood education and care (ECEC), achievement in basic skills, early leaving from education and training (ELET), higher education and digital competence. The Eurydice project on Structural Indicators for Monitoring Education and Training Systems…
Descriptors: Foreign Countries, Educational Indicators, Educational Policy, Early Childhood Education
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Aru-Chabilan, Heli – Educational Media International, 2020
This article gives an overview of how Estonia has designed and implemented initiatives to equip its young people with digital skills starting from the 1990s when the Tiger Leap program was initiated. The overview will feature the state of affairs for implementing technology into education as part of the National Lifelong Learning Digital Turn…
Descriptors: Educational Strategies, Foreign Countries, Technological Literacy, Program Descriptions
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Napier, Nannette P. – Information Systems Education Journal, 2018
Dashboards allow managers to interact with data, asking "what if" questions and looking for patterns. This topic is typically mentioned in information systems courses; however, many students will not have experience with developing dashboards or using them to answer business questions. The purpose of this assignment is to provide…
Descriptors: Information Systems, Computer Literacy, Visualization, Computer Software
Mikheeva, Ekaterina, Ed.; Meyer, Sebastian, Ed. – International Association for the Evaluation of Educational Achievement, 2020
IEA's International Computer and Information Literacy Study (ICILS) 2018 is designed to assess how well students are prepared for study, work, and life in a digital world. The study measures international differences in students' computer and information literacy (CIL): their ability to use computers to investigate, create, participate, and…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Assisted Testing
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
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