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McPherson, Heather; Frank, Gregory; Pearce, Rebecca; Hoffman, Ernest – Science Teacher, 2021
In this article, the authors share a unique science, technology, engineering and math (STEM) online field trip structure developed for high school students. The ninth-, tenth-, and eleventh-grade students who participated in the virtual field trips were from multiple high schools. This article focuses on two virtual trips that the authors…
Descriptors: Computer Simulation, Field Trips, Experiential Learning, High School Students
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Liritzis, Ioannis; Volonakis, Pantelis – Education Sciences, 2021
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important…
Descriptors: Archaeology, Laboratory Equipment, Computer Simulation, Electronic Learning
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Robinson, Bradley; Wright, William Terrell – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to demonstrate the power of affective pedagogies and playful literacies to resist neoliberal framings of video game play and design in educational contexts. Design/methodology/approach: Focusing on the Giga-Games Camp, a video game design camp for adolescents, the authors mobilize different methodological…
Descriptors: Video Games, Camps, Photography, Teaching Methods
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Ibiagbani M. Max-Harry; Grace P. Counts; Craig S. Nunemaker; Nicholas B. Whitticar – Journal of Chemical Education, 2023
Enzyme-linked immunosorbent assay (ELISA) is a valuable tool in various chemical and biological fields for investigating the presence and quantity of proteins of interest in given samples. The high importance of the assay makes it widely used in biological research and hence a crucial skill to master for up-and-coming scientists. A major…
Descriptors: Evaluation Methods, Chemistry, Biology, Skill Development
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Marissa E. Tousley; Ariana M. Dyer; Michael J. Grzenda; Dylan A. Kovacevich; Jonathan P. Singer – Journal of Chemical Education, 2023
Laboratory research experiences can be an important part of the training process for STEM professionals, but barriers exist that can prevent broad access to these opportunities. Virtual Research Group (VRG) modules, which use data curated from the scientific literature to simulate aspects of the research process, provide a scalable alternative to…
Descriptors: Group Instruction, STEM Education, Laboratory Experiments, Secondary School Science
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Özyalçin, Büsra; Avci, Filiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The present study aimed to develop, introduce, and conduct an activity for the integration of augmented reality to the jigsaw IV technique in a planned and systematic manner. The activity developed for secondary school students is related to the "Pure Substances" subject which it is included in the "Particulate structure of…
Descriptors: Computer Simulation, Cooperative Learning, Secondary School Students, Secondary School Science
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Zeng, Shuang – English Language Teaching, 2022
This paper considers the opportunities and challenges posed to formal second language education given the penetration of digital technologies in young people's daily lives. This paper broadly discusses the issues of information technology (IT) infrastructure, classroom management and IT use restrictions in relations to language learning. The paper…
Descriptors: Second Language Learning, Second Language Instruction, Information Technology, Learning Processes
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Torres, Kelly M.; Statti, Aubrey – International Research and Review, 2022
Due to the impact of COVID-19 in 2020, higher education institutions swiftly shifted to online education and canceled all university sponsored travel, including field experiences and study abroad programs. Faculty transitioned to virtual activities to provide students essential access to international engagement. Immersive learning experiences…
Descriptors: Higher Education, COVID-19, Pandemics, School Closing
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Student, Sanford R. – Educational Researcher, 2022
Empirical growth benchmarks, as introduced by Hill, Bloom, Black, and Lipsey (2008), are a well-known way to contextualize effect sizes in education research. Past work on these benchmarks, both positive and negative, has largely avoided confronting the role of vertical scales, yet technical issues with vertical scales trouble the use of such…
Descriptors: Computer Simulation, Benchmarking, Effect Size, Intervention
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Akyüz, Beyza – International Online Journal of Education and Teaching, 2022
In this study, it is aimed to reveal the importance of physical training in e-sports. Today, with the development of technology, people have become sedentary and even carried the sports in their lives to the virtual world. E-sports is a good example of this subject. It is necessary to find an answer to the question of how this situation can be…
Descriptors: Physical Education, Electronic Learning, Online Courses, Computer Simulation
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Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
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Vasiliadou, Rafaela – Biochemistry and Molecular Biology Education, 2020
Coronavirus (COVID-19) disease is an emerging situation that brought challenges to all sectors, including academia and research. Undergraduate and postgraduate students in biochemistry and molecular biology have been affected significantly due to the recent laboratory closures. Experiments have been suspended for long causing extreme stress to the…
Descriptors: Computer Simulation, Science Laboratories, Laboratory Experiments, COVID-19
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Jones, Ryan Seth; Jia, Zhigang; Bezaire, Joel – Mathematics Teacher: Learning and Teaching PK-12, 2020
Too often, statistical inference and probability are treated in schools like they are unrelated. In this paper, we describe how we supported students to learn about the role of probability in making inferences with variable data by building models of real world events and using them to simulate repeated samples.
Descriptors: Statistical Inference, Probability, Mathematics Instruction, Mathematical Models
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Karbowiak, Michal; Wibig, Tadeusz; Alvarez-Castillo, David; Beznosko, Dmitriy; Duffy, Alan R.; Góra, Dariusz; Homola, Piotr; Kasztelan, Marcin; Niedzwiecki, Michal – Physics Education, 2020
The Cosmic-Ray Extremely Distributed Observatory (CREDO) is the project to search and study ultra high-energy cosmic ray particles from deep space producing simultaneous extensive air showers over the entire exposed surface of the Earth. The concept of the CREDO infrastructure assumes absorbing all kinds of cosmic ray data from any apparatus all…
Descriptors: Science Instruction, Radiation, Science Activities, Energy
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Lyford, Alex; Czekanski, Michael – Teaching Statistics: An International Journal for Teachers, 2020
Students are typically introduced to probability through calculating simple events like flipping a coin. While these calculations can be done by hand, more complex probabilistic events, both in class and in the real world, require the use of computers. In this paper, we introduce a new tool--an R shiny web app and associated CRAN package based on…
Descriptors: Probability, Games, Simulation, Mathematics Instruction
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