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Rodriguez, Armando A.; Metzger, Richard P.; Cifdaloz, Oguzhan; Dhirasakdanon, Thanate; Welfert, Bruno – International Journal of Mathematical Education in Science and Technology, 2004
This paper describes an interactive modelling, simulation, animation, and real-time control (MoSART) environment for a class of 'cart-pendulum' electromechanical systems that may be used to enhance learning within differential equations and linear algebra classes. The environment is useful for conveying fundamental mathematical/systems concepts…
Descriptors: Mathematics Instruction, Mathematical Models, Motion, Animation
Abbey, Cherie D., Ed. – 2002
This special subject volume, "Biography Today Author Series," Volume 12, was designed to appeal to young readers in a format they can enjoy reading and readily understand. Each volume contains alphabetically arranged sketches; each entry provides at least one photograph of the individual profiled, and bold-faced rubrics lead the reader…
Descriptors: Adolescent Literature, Animation, Authors, Biographies
Wright, Jerry; Ollman, Lloyd, Jr. – Creative Computing, 1982
Presents a computer program (Atari basic) called Animath (animated math program). A modified character set is to create a sauntering gorilla who, for example, jumps up and down when a problem is correctly solved. Extensive documentation is included. (JN)
Descriptors: Animation, Computer Graphics, Computer Programs, Elementary Education
Gurney, Ron – Vocational Education Journal, 1989
The author describes an award-winning high school program in film animation. Features of this program include (1) close ties with industry and community resources, (2) an interdisciplinary approach, and (3) a spirit of cooperative learning. (CH)
Descriptors: Animation, Film Production, High Schools, Interdisciplinary Approach
Peer reviewedStephens, Pamela Geiger – School Arts: The Art Education Magazine for Teachers, 2004
Going to the movies or watching Saturday morning cartoons has become a fixture of contemporary American life, but have you ever stopped to contemplate how those "moving" images on film are conveyed to our eyes and brain? The movement that we see on film is actually a series of still images, every image separated from the next by brief spaces of…
Descriptors: Art Activities, Animation, Toys, Scientific Principles
Simeone, Paula – Australian Educational Computing, 2002
Multimedia is one of the biggest buzzwords around in education in this age of computer technology. Multimedia is short for multiple media and simply means using computers to bring together words, photographs, sounds, animations and video. In this article, the author talks about multimedia presentations as a powerful education learning tool. It is…
Descriptors: Constructivism (Learning), Multimedia Materials, Computers, Instructional Materials
Law, Linda E. – Learning & Leading with Technology, 2006
This article talks about fulldome video, a new technology which has been adopted fairly extensively by the larger, well-funded planetariums. Fulldome video, also called immersive projection, can help teach subjects ranging from geology to history to chemistry. The rapidly advancing progress of projection technology has provided high-resolution…
Descriptors: Projection Equipment, Space Exploration, Simulated Environment, Computer Simulation
Thalmann, Nadia Magnenat – 1994
The face is a small part of a human, but it plays an essential role in communication. An open hybrid system for facial animation is presented. It encapsulates a considerable amount of information regarding facial models, movements, expressions, emotions, and speech. The complex description of facial animation can be handled better by assigning…
Descriptors: Animation, Computer Graphics, Computer Mediated Communication, Computer System Design
Martino, Alfreda; Martin, Ron – School Library Media Activities Monthly, 1987
Describes a project in which students are involved in producing an animated videotape recording and discusses the advantages of modern videotape equipment over other film media. An outline of the process covers materials used, storyboard and artwork production, videotaping procedures, and audio dubbing. (CLB)
Descriptors: Animation, Cartoons, Film Production, Learning Activities
Bruno, R.; Mizushima, M. – Optical Information Systems, 1986
Outlines new CD-I (compact disc-interactive) standard jointly developed by Sony and Philips which specifies what can be present on the compact disc and how it is coded. Specification allows for mixing CD digital audio and CD-I tracks on CD-I disks, and for CD digital audio decoding on CD-I players. (MBR)
Descriptors: Animation, Audio Equipment, Computer Graphics, Data Processing
Steinhauer, Gene D.; Peden, Blaine F. – Collegiate Microcomputer, 1985
Contrasts artificial behavior with artificial intelligence, traces Law of Effect's development from a verbal statement into a mathematical model providing algorithms for artificial behavior programs, and describes an attempt to use computer graphics and animation to simulate behavior and teach abstract concepts. (MBR)
Descriptors: Abstract Reasoning, Animation, Artificial Intelligence, Computer Graphics
Smith, David A. – Pipeline, 1982
Describes experiences at Duke University in teaching mathematics using computer graphics. Includes comments on the software library, slide shows, assessment of activities, teaching of calculus and differential equations, and various graphics devices for instructional purposes. (JN)
Descriptors: Animation, College Mathematics, Computer Graphics, Computer Oriented Programs
Joslin, Ellen – Classroom Computer News, 1982
An approach to teaching BASIC to twelve-year-olds makes full use of the graphics capability of PET computers. Student experimentation with the use of loops leads to the creation of something tangible as well as intellectual. Students discover how modifications to simple programs affect outcomes. (MP)
Descriptors: Animation, Computer Programs, Elementary Secondary Education, Experiential Learning
Peer reviewedGrunbaum, Judy; Small, Christopher – School Arts, 1981
Describes a year-long, technically-oriented photography/film course developed by the authors for the Newton (Massachusetts) Public Schools. Lists some of the program's objectives, discusses problems of working with chemicals and providing darkroom space, and emphasizes the program's motivational effects. (SJL)
Descriptors: Animation, Art Education, Class Organization, Course Descriptions
Peer reviewedMilheim, William D. – British Journal of Educational Technology, 1993
Provides a summary of research on the effectiveness of animation in computer-assisted learning, suggests guidelines and strategies for implementing animation for specific materials in both educational and training environments to assist instructional designers and developers, and includes examples for the strategies. (Contains 17 references.) (LRW)
Descriptors: Animation, Computer Assisted Instruction, Courseware, Guidelines

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