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McKee, Alan – Journal of Learning Design, 2007
A number of elements of scaffolding are identified that contribute to the operationalization of real world video production projects as authentic learning environments in which students can learn the intellectual television production skills necessary for working in the television industry. Three key elements are identified. Firstly projects must…
Descriptors: Production Techniques, Television, Television Curriculum, Video Technology
Banda, Devender R.; Matuszny, Rose Marie; Turkan, Sultan – TEACHING Exceptional Children, 2007
Video modeling (VM) is one of the strategies that may help teachers increase appropriate behaviors among children with autism spectrum disorders (ASD). Children with ASD exhibit deficits in the areas of communication, socialization, behavior, and other life skills. Teachers need strategies that are evidence-based to improve these skills in…
Descriptors: Autism, Pervasive Developmental Disorders, Models, Video Technology
Bullard, Susan; Tanner, Robin; Reedy, Brian; Grabavoi, Daphne; Ertman, James; Olson, Mark; Vaughan, Karen; Espinola, Ron – Nevada Department of Education, 2007
The standards in this document are for digital video and broadcast production programs and are designed to clearly state what the student should know and be able to do upon completion of an advanced high-school program. Digital Video and Broadcast Production is a program that consists of the initial fundamentals and sequential courses that prepare…
Descriptors: Video Technology, Programming (Broadcast), Information Technology, High School Students
Crabbe, M. James; Karaviotis, Sarah; Smith, David J. – Journal of Biological Education, 2004
Digital videophotography, computer image analysis and physical measurements have been used to monitor sedimentation rates, coral cover, genera richness, rugosity, and estimated recruitment dates of massive corals at three different sites in the Wakatobi Marine National Park, Indonesia, and on the reefs around Discovery Bay, Jamaica.…
Descriptors: Parks, Interviews, Foreign Countries, Undergraduate Study
Furbeck, Lee F.; Harding, Marc L.; Wohlgemuth, Darin R.; Bousquet, David R. – Journal of Marketing for Higher Education, 2003
Based on compelling financial and strategic reasons, Iowa State University replaced its paper viewbook with a CD-ROM digital viewbook following the Fall 1998 recruiting cycle. The first interactive DVD viewbook debuted for the Fall 2003 recruiting cycle, following a qualitative research study designed to gauge the effectiveness of the medium.…
Descriptors: State Universities, Land Grant Universities, Student Recruitment, Video Technology
Rude-Parkins, Carolyn; Miller, Karen Hughes; Ferguson, Karen; Bauer, Robert – Innovate: Journal of Online Education, 2006
Critical in virtually all educational arenas, gaming and simulation techniques and distance learning are major areas of interest in today's U.S. Army training. The U.S. Army Armor School at Ft. Knox, KY contracted with the University of Louisville and Northrop Grumman Mission Systems in 2003 to develop online training for Army Captains. They…
Descriptors: Distance Education, Computer Simulation, Educational Games, Video Technology
Branch, Robin Gallaher – Christian Higher Education, 2005
As an Old Testament professor, I struggled with how to teach the Book of Proverbs and the genre of Wisdom Literature in general to my seminary students. As I read and re-read Proverbs, however, I saw it contained many character stereotypes. It is a very contemporary book, for it shows the qualities that contribute to success or failure in life…
Descriptors: Proverbs, Drama, Stereotypes, Student Attitudes
Erb, Thomas O., Ed. – National Middle School Association (NJ3), 2005
NMSA/AMLE's position paper "This We Believe" has come to be recognized as the best articulation of the middle school concept, the accepted standard. But inevitably, a position paper speaks in visionary generalizations; to move these ideals into actual practice is a very demanding task, but one that has to be undertaken if needed and…
Descriptors: Middle Schools, Educational Change, Time Perspective, Position Papers
Fortino, Giancarlo; Russo, Wilma; Palau, Carlos E. – Interactive Technology and Smart Education, 2006
In this paper we present a CDN-based system, namely the COMODIN system, which is a media on-demand platform for synchronous cooperative work which supports an explicitly-formed cooperative group of distributed users with the following integrated functionalities: request of an archived multimedia session, sharing of its playback, and collaboration…
Descriptors: Cooperative Learning, Synchronous Communication, Video Technology, Information Technology
Laskowski, Mary S. – Acquisitions Librarian, 2004
Media selection and acquisition is highly dependent on a number of variables, perhaps the most important of which is changing technologies. New technology is a wonderful and frightening thing, with a high level of impact on media collection development. New technologies can improve sound and visual quality, but can also play havoc with established…
Descriptors: Media Selection, Information Technology, Technological Literacy, Selection Tools
Miller, Sandra L. – EDUCAUSE Quarterly, 2005
A sales institute helps students develop powerful communication skills to meet the goal of establishing successful careers in professional selling. It often employs the concept of video self-modeling to teach the finer points of salesmanship. Russ Berrie, a devotee of the art of sales, donated to William Paterson University enough money to found a…
Descriptors: Salesmanship, Educational Technology, Communication Skills, Sales Occupations
Rynearson, Kimberly; Kerr, Marcel S. – Journal of Computing in Higher Education, 2005
Several versions of a Web-based graduate-level course in statistics are described. In the final version, the experiential aspects of a face-to-face course in statistics are maintained through frequent interaction between the instructor and students using digital video lectures that depict real-time statistical computations. The use of text-based…
Descriptors: Statistics, Instructional Effectiveness, Television, Online Courses
Xu, Richard Y. D.; Jin, Jesse S. – International Journal of Distance Education Technologies, 2007
This article presents a schematic application of computer vision technologies to e-learning that is synchronous, peer-to-peer-based, and supports an instructor's interaction with non-computer teaching equipments. The article first discusses the importance of these focused e-learning areas, where the properties include accurate bidirectional…
Descriptors: Computer System Design, Program Development, Program Implementation, Electronic Learning
Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
Cameron, Ian; Crosthwaite, Caroline; Norton, Christine; Balliu, Nicoleta; Tadé, Moses; Hoadley, Andrew; Shallcross, David; Barton, Geoff – Advances in Engineering Education, 2008
This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant…
Descriptors: Engineering Education, Industry, Electronic Learning, Simulated Environment

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