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Qodim, Husnul; Herningsih; Nguyen, Phong Thanh; Nguyen, Quyen Le Hoang Thuy To; Toding, Apriana – International Journal of Higher Education, 2019
This paper defines the methods of educating the information integration by the use of ontologies. For this there are two various architecture are central and peer-to-peer data integration. A ciis generally has a worldwide mapping, which gives the client a uniform interface to get to data put away in the information sources. Conversely, in piis,…
Descriptors: Information Systems, Access to Information, Information Sources, Information Science
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Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
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Hinds, Matthew; Baghaei, Nilufar; Ragon, Pedrito; Lambert, Jonathon; Rajakaruna, Tharindu; Houghton, Travers; Dacey, Simon – International Association for Development of the Information Society, 2017
Programming promotes critical thinking, problem solving and analytic skills through creating solutions that can solve everyday problems. However, learning programming can be a daunting experience for a lot of students. "RunJumpCode" is an educational 2D platformer video game, designed and developed in Unity, to teach players the…
Descriptors: Educational Games, Video Games, Computer Science Education, Programming
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Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing
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Kwon, Yeil; Sahin, Nesrin – International Society for Technology, Education, and Science, 2021
Probability is generally considered one of the most challenging areas to teach in mathematics education due to its intricate nature. However, the simulation-based teaching method can increase students' accessibility significantly to the probability problems because it enables students to resolve the problems with minimal mathematical skills. By…
Descriptors: Probability, Mathematics Instruction, Difficulty Level, Teaching Methods
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Moon, Cameron – Technology and Engineering Teacher, 2018
Baking a cake and programming have many attributes in common. Both baking and programming rely on a specific process to produce an expected outcome. A cake needs the right amount of each ingredient mixed in at the right time, the oven to be set at a specific temperature, and the cake to be baked for a specific length of time. Programs need to be…
Descriptors: Teaching Methods, Food, Cooking Instruction, Computers
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De Haan, David O.; Schafer, Julia A.; Gillette, Eleanor I. – Journal of Chemical Education, 2021
There is an increasing need for research chemists and biochemists to have a basic familiarity with computer programming. Adding programming content to already crowded STEM undergraduate curricula, however, can be challenging. When programming content is introduced within the chemistry curriculum, it is most often incorporated into upper division…
Descriptors: Science Instruction, College Science, STEM Education, Programming
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Martínez, Alexuan; Nieves, Christian; Rúa, Armando – Physics Teacher, 2021
Many physics projects recently designed for high school teachers use Arduino as the main tool for managing sensors and data acquisition. This is a low-cost integrated development environment programmed with a simplified version of the C++ language. In comparison, the Raspberry Pi 3 platform, which also allows for the design of physics projects,…
Descriptors: Science Instruction, Science Laboratories, Physics, Secondary School Science
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Gojkovic, Ljubomir; Malijevic, Stefan; Armakovic, Stevan – Physics Education, 2020
In this work three examples of textbook circuits (resistor-capacitor, resistor-inductor and resistor-inductor-capacitor) have been modeled by employing the Euler method for the approximate solution of differential equations using algorithms implemented in the "Python" programming language. The aim of this work was to demonstrate how…
Descriptors: Science Instruction, Programming Languages, Teaching Methods, Mathematics
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
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Dogucu, Mine; Çetinkaya-Rundel, Mine – Journal of Statistics and Data Science Education, 2022
It is recommended that teacher-scholars of data science adopt reproducible workflows in their research as scholars and teach reproducible workflows to their students. In this article, we propose a third dimension to reproducibility practices and recommend that regardless of whether they teach reproducibility in their courses or not, data science…
Descriptors: Statistics Education, Data Science, Teaching Methods, Instructional Materials
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Kritzer, Karen L.; Green, Laurie – American Annals of the Deaf, 2021
While focusing on numeracy is essential in preschool classrooms with deaf and hard of hearing (DHH) children, it is also important that concepts of numeracy be taught in a way that incorporates executive functions, introduces computational thinking, and prepares students for life in a 21st-century world. Technology-enhanced teaching resources…
Descriptors: Programming, Numeracy, Mathematical Concepts, Deafness
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Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
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Weiss, Charles J. – Journal of Chemical Education, 2021
Scientific computing and computer literacy are increasingly important skills for chemistry students to learn, but despite this need, there is an absence of chemistry-specific texts available for teaching the subject. This article introduces a freely available textbook released under a Creative Commons license for use in an undergraduate scientific…
Descriptors: Science Instruction, Chemistry, College Science, Undergraduate Study
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Parent, Simon; Iatauro, Sara – LEARNing Landscapes, 2019
The 2018 edition of RoboCup allowed young people from "Centre de formation en entreprise et récupération (CFER) de Bellechasse" to demonstrate their skills in programming and robotics. In this school, as in many schools, the use of technology is a particularly effective learning tool, especially for students facing challenges. The…
Descriptors: Robotics, Inclusion, Programming, Technology Uses in Education
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