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Moore, John W., Ed. – Journal of Chemical Education, 1985
Describes: (1) an interactive computer simulation for a science fair display of chromatography inks; (2) analytical chemistry programs; (3) microcomputer-assisted drills in organic synthesis; (4) programs for conformation analysis of ethane and butane; (5) MOLPIX--a program for generating and displaying molecular structures; and (6) chemical…
Descriptors: Chemistry, College Science, Computer Simulation, Computer Software
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Grabe, Mark – Computers in the Schools, 1984
Reviews author's opinions of the evaluation process as applied to microcomputer applications in elementary and secondary classrooms and discusses additional specific evaluation issues that need to be considered, i.e., motivational value, computer simulations, and social interaction among students and teachers and students and peers. (23…
Descriptors: Computer Assisted Instruction, Computer Simulation, Elementary Secondary Education, Evaluation
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Brooks, David W. – Journal of Chemical Education, 1984
Alternatives to traditional, large-class lecturing are discussed. They include using canned lectures, demonstrations and lecture experiments, computer simulations, problem-solving strategies, breaks during lectures, and movies. Moving out of large classrooms to laboratories and resource rooms (or giving an examination) is also suggested. (JN)
Descriptors: Chemistry, College Science, Computer Simulation, Demonstrations (Educational)
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Zinkhan, George M.; Taylor, James R. – Simulation and Games, 1983
Describes RESTSIM, an interactive computer simulation program for graduate and upper-level undergraduate management, marketing, and retailing courses, which introduces naive users to simulation as a decision support technique, and provides a vehicle for studying various statistical procedures for evaluating simulation output. (MBR)
Descriptors: Business Administration Education, Computer Simulation, Data Analysis, Decision Making
Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
Borgese, Anthony – 2002
This paper discusses Virtual Enterprise (VE), a technology-driven business simulation program in which students conceive, create, and operate enterprises that utilize Web-based and other technologies to trade products and services around the world. The study examined the effects of VE on a learning community of at-risk students, defined as those…
Descriptors: Academic Achievement, Basic Skills, Business Education, Community Colleges
Kurtz, Barry; O'Neal, Michael – 1998
This paper describes the use of Java to develop a variety of educational materials to supplement both traditional instruction and Internet-based instruction. Efforts have focused on three projects that vary in course level, content, and style of interaction. Unlike the simple Java applets on the Web, these are very sophisticated simulation…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Science, Computer Simulation
Verona, Mary Ellen; Curtis, David – 2002
When developing curriculum materials for new contexts, designers feed forward work from similar projects. This customization process must attend to various influences to determine how features from previous efforts will be emphasized and combined. This paper discusses resources and ideas that influenced the design of the RiverWeb Water Quality…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Curriculum Development
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Fazio, Rosario P.; Berenty, Francis J. – Science Teacher, 1983
Suggests cooperative learning projects if only one microcomputer is available for a large class. An example of such a project using a program dealing with correlating sedimentary rock layers through cross-sectional analysis is described. Instructional strategies and academic objectives of the three-module program are included. (JN)
Descriptors: Computer Programs, Computer Simulation, Earth Science, Geology
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Xakellis, George C.; And Others – Academic Medicine, 1996
A computer simulation was developed to estimate the number of medical residents one or two faculty teachers could supervise in a university-based primary medical care teaching clinic. With no non-teaching tasks, it was shown that two teachers could supervise 11 residents, while one teacher was able to supervise only three residents under similar…
Descriptors: Clinical Experience, Computer Simulation, Cost Effectiveness, Graduate Medical Education
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Strang, Harold R. – Computers in the Schools, 1997
Traces the evolution of the Curry Teaching Simulations and their impact on preservice and experienced teachers during the past 16 years. Highlights include versatility in software; navigation; pedagogical assumptions, including transfer of learning; and research on training skills and on teaching patterns. (Author/LRW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Technology
Gubser, Lyn; Held, Thomas H. – Journal of Instruction Delivery Systems, 1996
Examines automated speech technologies (AST) and describes uses in education and training. Topics include AST in foreign language instruction and translation; AST in medical education, including economic considerations; and needed research and development for AST in education and training, including voice recognition technology and advanced…
Descriptors: Computer Simulation, Economic Factors, Educational Technology, Higher Education
Ransdell, Sarah – Collegiate Microcomputer, 1989
Describes simulation software that was used with an LCD overhead display and laptop computers for large introductory psychology courses. The use of experiment simulators to increase student interest and activity is discussed, hardware is explained, and interaction between students, instructor, and the simulation is described. (14 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Higher Education
Lake, Dan – Computing Teacher, 1989
Describes projects developed through the Long Distance Learning Network (LDLN) that experimented with using telecommunications in classrooms in the United States and in other countries. A creative writing project involving elementary school students in the United States, Canada, and Australia is described, and a seventh-grade geography project is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Creative Writing
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Walton, Karen Doyle – Mathematics Teacher, 1990
Discusses the use of the mathematics classroom for discovering the relationship among computers, mathematics, and real-world problems. Provides three probability problems and compares the results of three methods, actual trial, computer simulation, and mathematical solution. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Uses in Education, Higher Education
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