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Parette, Howard P., Jr.; Hourcade, Jack; Blum, Craig – TEACHING Exceptional Children, 2011
Over the past decade, a wide array of instructional technology applications have found their way into early intervention settings. Of particular importance to young learners who evidence developmental delays or are at risk for school failure are those technologies with the potential to more effectively teach basic emergent literacy skills: (1)…
Descriptors: Animation, Early Intervention, Phonemic Awareness, Young Children
National Institute of General Medical Sciences (NIGMS), 2009
Computer advances now let researchers quickly search through DNA sequences to find gene variations that could lead to disease, simulate how flu might spread through one's school, and design three-dimensional animations of molecules that rival any video game. By teaming computers and biology, scientists can answer new and old questions that could…
Descriptors: Science Careers, Computers, Genetics, Biology
Eilks, Ingo; Witteck, Torsten; Pietzner, Verena – EURASIA Journal of Mathematics, Science & Technology Education, 2009
This paper discusses what chemistry students might see while working with animations found on the Internet and how these electronic illustrations can potentially interact to reinforce rather than resolve misconceptions about chemical principles that a student may possess. The Daniell voltaic cell serves as an example to illustrate the ways in…
Descriptors: Visual Learning, Visual Aids, Chemistry, Internet
Limond, David – Sex Education: Sexuality, Society and Learning, 2009
This paper concerns the response to the sex education film "Growing Up", made in 1971 by Dr Martin Cole, which used a combination of animation and live action to offer a frank and uncompromising account of sexual reproduction. As part of this, both male and female masturbation and an unsimulated act of male-female coitus featured in the…
Descriptors: Sex Education, Foreign Countries, Films, Sexuality
Ingram, Jenni – Mathematics Teaching Incorporating Micromath, 2008
In this article, the author explores how to use "PowerPoint" to support the mathematics itself, not just to "present" but actually to "enhance" learning. For the purposes of this article, she has explored three tools: colour, animation and hyperlinks. (Contains 1 note.)
Descriptors: Computer Software, Computer Assisted Instruction, Mathematics Instruction, Animation
Ruble, Julie; Lysne, Kim – English Journal, 2010
Each year, seventh graders at Woodlawn School in Davidson, North Carolina, learn about Japan through a compilation of literature, history, and art. They are introduced to a wide range of ideas and materials: they study the Heian and Tokugawa Periods as well as modern Japan, the code of the samurai warriors, haiku and its components, and Japanese…
Descriptors: Visual Arts, Foreign Countries, Grade 7, Student Motivation
Holdsworth, Nadine – Research in Drama Education, 2007
Joan Littlewood is best known for offering re-vitalized textual and visual interpretations of classic plays and for her work with new writers, animating representations of working-class life during the 1950s and early 1960s. This picture of Littlewood's contribution to British theater has cemented her reputation as one of the foremost directors of…
Descriptors: Animation, Play, Citizenship, Democracy
Robinson, James – Mathematics Teaching Incorporating Micromath, 2007
In this article, the author provides simple instructions for making an animation using "PowerPoint". He describes the process by walking readers through it for a sample image. (Contains 1 figure and 1 note.)
Descriptors: Animation, Geometric Concepts, Computer Software, Mathematics Instruction
Sklar, Jeffrey C.; Zwick, Rebecca – Journal of Statistics Education, 2009
Proper interpretation of standardized test scores is a crucial skill for K-12 teachers and school personnel; however, many do not have sufficient knowledge of measurement concepts to appropriately interpret and communicate test results. In a recent four-year project funded by the National Science Foundation, three web-based instructional…
Descriptors: Test Results, Standardized Tests, Multimedia Materials, Cognitive Psychology
Voges, E. L.; Joubert, S. V. – International Journal of Mathematical Education in Science and Technology, 2008
Lecturers in mathematical modelling courses are always on the lookout for new examples to illustrate the modelling process. A physical phenomenon, documented as early as the nineteenth century, was recalled: when a wineglass "sings", waves are visible on the surface of the wine. These surface waves are used as an exercise in mathematical…
Descriptors: Structural Elements (Construction), Mathematical Models, Prediction, Mathematics Instruction
Wiebe, Eric; Annetta, Leonard – Journal of Educational Multimedia and Hypermedia, 2008
Previous work applying cognitive load theory has demonstrated the effect of various text/graphic/narration relations on learning using multimedia material. Other work has looked at how the degree of integration between the text and graphics influences their use. This study set out to look at how the degree of integration between text and graphics…
Descriptors: Attention, Multimedia Materials, Instructional Materials, Narration
Karavirta, Ville – ACM Transactions on Computing Education, 2009
Online learning material that students use by themselves is one of the typical usages of algorithm animation (AA). Thus, the integration of algorithm animations into hypertext is seen as an important topic today to promote the usage of algorithm animation in teaching. This article presents an algorithm animation viewer implemented purely using…
Descriptors: Electronic Learning, Web Based Instruction, Animation, Hypermedia
Rossling, Guido; Vellaramkalayil, Teena – ACM Transactions on Computing Education, 2009
Hypertextbooks for Computer Science contents present an interesting approach to better support learners and integrate algorithm animations into the learning materials. We have developed a prototype for integrating a selection of the functionality of such a hypertextbook into the established Moodle LCMS. This article describes the goals and…
Descriptors: Instructional Materials, Integrated Learning Systems, Computer Science Education, Programming
Tech Directions, 2008
Art and animation work is the most significant part of electronic game development, but is also found in television commercials, computer programs, the Internet, comic books, and in just about every visual media imaginable. It is the part of the project that makes an abstract design idea concrete and visible. Animators create the motion of life in…
Descriptors: Animation, Computer Graphics, Computer Software, Internet
Easton, Denise; McCord, Alan – Innovate: Journal of Online Education, 2009
In this edition of Innovate-Ideagora, Al McCord and Denise Easton report on developments in this online community, which now boasts over 400 members. As members engaged in active discussions about ways to support sustainable, accessible technologies, discussion coalesced around rumors of a $10 laptop and what such a development might mean for…
Descriptors: Foreign Countries, Information Technology, Sustainable Development, Educational Innovation

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