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Robins, Gill; Evans-Jones, Laura-Jane – Routledge, Taylor & Francis Group, 2012
Charles Dickens is arguably the greatest storyteller in English Literature and his novels have been loved and respected for nearly two hundred years. As accurate reflections of Victorian society they are unparalleled. Vivid characters and realistic settings are created in the mind of the reader, all laced with Dickens inimitable humour, wit and…
Descriptors: Foreign Countries, English Literature, Classics (Literature), Web Sites
Hershock, Chad; LaVaque-Manty, Mika – Center for Research on Learning and Teaching, 2012
The rapid proliferation of technology can have profound effects on the evolution of teaching, learning, scholarship, and governance in higher education (Katz, 2008). However, instructors report that simply "keeping up" with new instructional technologies, let alone integrating them productively into one's teaching, can be a significant…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Learner Engagement
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Arnold, Pip; Pfannkuch, Maxine; Wild, Chris J.; Regan, Matt; Budgett, Stephanie – Journal of Statistics Education, 2011
Computer simulations and animations for developing statistical concepts are often not understood by beginners. Hands-on physical simulations that morph into computer simulations are teaching approaches that can build students' concepts. In this paper we review the literature on visual and verbal cognitive processing and on the efficacy of…
Descriptors: Foreign Countries, Statistics, Learning Theories, Cues
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Nachimuthu, K. – Journal on School Educational Technology, 2010
The amount of knowledge in the world has doubled in the past 10 years and is doubling every 12 months according to NCTE. Now technology increases conversation, sharing, and learning among and between students and teachers. Today's digital students think of information and communications technology (ICT) as something akin to oxygen: they expect it,…
Descriptors: Teacher Education, Technological Literacy, Learning Theories, Influence of Technology
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Hicks, Lisa; Higgins, John – Strategies: A Journal for Physical and Sport Educators, 2010
This article discusses exergaming, a groundbreaking type of video game which is creating a revolution in physical education. Exergaming combines physical activity and video gaming to create an enjoyable and appealing way for students to be physically active. An extremely popular choice in this genre is the music video/dance rhythm game (MVDG). One…
Descriptors: Physical Education, Obesity, Music, Dance
Nowak, Amy L. Versnik; Hale, Heidi; Lindholm, Jessica; Strausser, Elizabeth – American Journal of Health Education, 2009
Objectives: After this lesson, students will be able to: (1) list the five stages of materials production, (2) report key facts related to the materials economy, (3) identify sustainable solutions that positively impact the environment, and (4) recognize how the environment affects health. Target Audience: This activity is designed for students in…
Descriptors: Middle School Students, Environmental Education, Junior High School Students, Sustainable Development
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Wheeler, Eric S. – E-Learning, 2009
Human language is a rich and complex part of human behaviour that can be studied in many ways. The author and his colleagues are developing an application that accepts simple texts as input and presents an animated display of characters acting out the text. It mimics the human visualization of texts, the so-called Theatre of the Mind. In so doing,…
Descriptors: Visualization, Language Processing, Program Descriptions, Literacy
Brewer, Jim; Dyal, Donald H.; Sweet, Robert – Campus Technology, 2009
Libraries have always been poised at the crossroads of access tools and content. Librarians, their personnel, and supporters have worked for generations to create tools to store and utilize content for the benefit of patrons. Libraries house materials and the tools to unlock them; their staffers teach patrons to use the materials and associated…
Descriptors: Animation, Computer Software, College Libraries, Instructional Materials
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Swann, Annette C. – Childhood Education, 2009
Young children are most attracted to classroom centers that offer the lively social interaction of play, stimulating construction activities, or animated computer programs. Efforts to create an attractive art center with abundant shelves of markers, crayons, various kinds of paper, and assorted materials attract a few children who want to…
Descriptors: Feedback (Response), Play, Interpersonal Relationship, Toys
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Crawford, Philip Charles – Knowledge Quest, 2007
In an era in which cartoon animation has experienced a renaissance of popularity with American audiences ranging from full-length animated motion pictures to successful television series and popular Japanese anime, it is important to remember the genre's origins and preserve those enduring examples of early comics and animation for each new…
Descriptors: Animation, Films, Cartoons, Artists
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Graesser, Arthur C.; Jeon, Moongee; Dufty, David – Discourse Processes: A Multidisciplinary Journal, 2008
During the last decade, interdisciplinary researchers have developed technologies with animated pedagogical agents that interact with the student in language and other communication channels (such as facial expressions and gestures). These pedagogical agents model good learning strategies and coach the students in actively constructing knowledge…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Interactive Video, Animation
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Hoban, Garry; Nielsen, Wendy – Teaching Science, 2010
"Slowmation" (abbreviated from "Slow Animation") is a simplified way of making an animation that enables students to create their own as a new way of learning about a science concept. When students make a slowmation, they create a sequence of five multimodal representations (the 5 Rs) with each one contributing to the learning…
Descriptors: Animation, Hands on Science, Teaching Methods, Scientific Concepts
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Cox, Timothy; Lekner, John – European Journal of Physics, 2008
Exact closed-form solutions of the time-dependent Schrodinger equation are obtained, describing the propagation of wavepackets in the neighbourhood of a potential. Examples given include zero reflection, total reflection and partial reflection of the wavepacket, for the sech[superscript 2]x/a, 1/x[superscript 2] and delta(x) potentials,…
Descriptors: Undergraduate Students, Quantum Mechanics, Equations (Mathematics), Science Instruction
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Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
Fletcher, Trevor – Mathematics Teaching Incorporating Micromath, 2007
In this article, the author describes his experiments with Steiner's Porism using the drawing/animation program "Cinderella" and discusses insights into this theorem gleaned from the manipulation of his animation. (Contains 2 notes.)
Descriptors: Computer Software, Animation, Mathematical Concepts, Geometric Concepts
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