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White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
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Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
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Faraco, G.; Gabriele, L. – Computers & Education, 2007
Simulations make it possible to explore physical and biological phenomena, where conducting the real experiment is impracticable or difficult. The implementation of a software program describing and simulating a given physical situation encourages the understanding of a phenomenon itself. Fifty-nine students, enrolled at the Mathematical Methods…
Descriptors: Mathematical Models, Computer Software, Computer Simulation, Engineering Education
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Lamontagne, Claude; Desjardins, Francois; Benard, Michele – British Journal of Educational Technology, 2007
Managing the pedagogical aspects of the "computational turn" that is occurring within the Humanities in general and the disciplines associated with cognitive science and neuroscience in particular, first implies facing the challenge of introducing students to computation. This paper presents what has proven to be an efficient approach to bringing…
Descriptors: Laboratories, Computer Simulation, Spreadsheets, Humanities
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Ong, James – Performance Improvement, 2007
Practice and experience, whether simulated or on the job, are not enough to ensure effective learning. Learners must be able to make sense of those experiences to identify poor decisions and actions, missing knowledge, and weak skills that deserve attention. Using instructors to provide one-on-one instruction is effective but also expensive. This…
Descriptors: Play, Student Evaluation, Performance Based Assessment, Performance Tests
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Redondo, Miguel A.; Bravo, Crescencio; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2007
Experimental learning environments based on simulation usually require monitoring and adaptation to the actions the users carry out. Some systems provide this functionality, but they do so in a way which is static or cannot be applied to problem solving tasks. In response to this problem, we propose a method based on the use of intermediate…
Descriptors: Intelligent Tutoring Systems, Cooperative Learning, Experiential Learning, Educational Environment
Bollag, Burton – Chronicle of Higher Education, 2007
This article describes how a top physicist took charge of reforming undergraduate science education at the University of British Columbia. Carl E. Wieman, the 2001 Nobel Prize winner in Physics, gave up his research career to devote himself to improving the way college science is taught. Wieman is heading up a $10.2 million science education…
Descriptors: Foreign Countries, Teaching Methods, Educational Change, College Science
Bell, Benjamin – 1994
This paper describes the "Sickle Cell Counselor" (SCC), a goal based scenario on permanent display at the Museum of Science and Industry in Chicago. SCC is an exploratory hypermedia simulation program which provides users with a basic understanding of Sickle Cell Anemia. The user of the program plays the role of a genetic counselor, and,…
Descriptors: Computer Simulation, Hypermedia, Instructional Design, Instructional Effectiveness
Hummel, Thomas J. – 1990
This paper provides an overview of a prototype simulation-centered intelligent computer-based training (CBT) system--implemented using expert system technology--which provides: (1) an environment in which trainees can learn and practice complex skills; (2) a computer-based coach or mentor to critique performance, suggest improvements, and provide…
Descriptors: Computer Assisted Instruction, Computer Simulation, Expert Systems, Instructional Design
Hewett, Thomas T. – 1985
There are a number of areas in psychology where an electronic spreadsheet simulator can be used to study and explore functional relationships among a number of parameters. For example, when dealing with sensation, perception, and pattern recognition, it is sometimes desirable for students to understand both the basic neurophysiology and the…
Descriptors: Computer Simulation, Computer Software, Higher Education, Instructional Materials
Pavlik, John V. – 1986
An interactive simulation program was developed for use in teaching students how to handle public relations problems. The program user is placed in the role of assistant newsletter editor, facing a series of decision-making situations. Each choice the user makes affects the subsequent reality created by the program, which is designed to provide…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Media, Higher Education
Easter, Amanda Williams; And Others – 1986
This report is the first of two volumes which document the Instructor Support Feature (ISF) Guidelines for aircrew training. Designed to provide a communication vehicle among personnel involved in the acquisition process for new aircrew training devices (ATDs), these guidelines focus on the development of specifications for the instructional…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Design
Friedlander, Larry – Academic Computing, 1988
Describes an interactive video system of animated programs developed at Stanford University that enables drama students to design and stage their own versions of scenes, and learn about the theatrical process quickly and inexpensively. The discussion covers the development of the programs and examples of their implementation. (CLB)
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Drama
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Armstrong, C. J.; Large, J. A. – Education for Information, 1987
Describes a microcomputer-based software package, Online Search Tutor (OST), which is designed to teach users online bibliographic searching. Modeled on software previously developed for the European Space Agency Information Retrieval Services (ESA-IRS), OST includes a database of 600 bibliographic records which will simulate actual search…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval
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Toval, Ambrosio; Flores, Mariano – Computers and Education, 1987
Description of Atenea, the Spanish National Project for Computers in Education, focuses on the use of computer simulation and modeling in elementary and secondary education. Highlights include system dynamics, training courses for teachers, a microcomputer-based software package called System Dynamics Simulator for Education (SDSE), and a list of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Developing Nations
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