Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Games | 3 |
Game Based Learning | 3 |
Web Sites | 3 |
Computer Games | 2 |
Inquiry | 2 |
Teaching Methods | 2 |
Active Learning | 1 |
Chemistry | 1 |
College Science | 1 |
College Students | 1 |
Comparative Analysis | 1 |
More ▼ |
Author
Anymir Orellana | 1 |
Christie, Simon | 1 |
Darrin M. York | 1 |
Donna Rennar-Potacco | 1 |
Francesca Guerra | 1 |
Jonathan Tai | 1 |
Karlun Chun | 1 |
Marc Mun~iz | 1 |
Rita Ramirez-Levine | 1 |
Xiao Li | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Elementary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
New Jersey | 1 |
New Zealand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xiao Li; Marc Mun~iz; Karlun Chun; Jonathan Tai; Francesca Guerra; Darrin M. York – Journal of Chemical Education, 2022
We report a new online suite of tools that enables inquiry-based active-learning activities to develop students' representational competence about atomic orbitals. Orbital Explorer is a Web site for the visualization and interactive investigation of atomic orbital properties. Orbital Explorer contains two integrated tools, namely, Atomic Orbital…
Descriptors: Chemistry, Active Learning, Inquiry, Educational Games
Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing