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Centelles, Josep J.; de Atauri, Pedro R.; Moreno, Estefania – International Society for Technology, Education, and Science, 2022
Games are highly appreciated by the population, so due to the COVID-19 pandemic confinement we decided to carry out an Internet research of several games, in order to use them for the assimilation of new words of Biochemical students. Games found in puzzle books allow the stimulation of memory, reasoning and other brain capacities, such as keeping…
Descriptors: Biochemistry, Science Instruction, Puzzles, Alphabets
Stansfield, William D. – American Biology Teacher, 2014
The goal of this Quick Fix is to inform biology teachers about the availability of online crossword puzzles that can be used to engage students and help them learn technical biological terms.
Descriptors: Biology, Science Instruction, Learner Engagement, Vocabulary Development
Iley, John L.; Hague, Doug – Tech Directions, 2012
Sustainable, or "green," manufacturing and its practices are becoming more and more a part of today's industry, including wood product manufacturing. This article provides introductory information on green manufacturing in wood technology and a crossword puzzle based on green manufacturing terms. The authors use the puzzle at the college level to…
Descriptors: Puzzles, Educational Technology, Educational Games, Woodworking
Whisenand, Thomas G.; Dunphy, Steven M. – Journal of Information Systems Education, 2010
The authors suggest using an alternative teaching methodology to impart knowledge regarding information systems phraseology and vocabulary. Specifically, a series of crossword puzzles or scrabbles are used to present information system (IS) terminology to students in an introductory business information systems course. The puzzle terms and answers…
Descriptors: Feedback (Response), Vocabulary Development, Introductory Courses, Educational Games
Peer reviewedChilders, Cheryl D. – Teaching Sociology, 1996
Reviews a teaching strategy built on the body of research revealing crossword puzzles as effective means of introducing fundamental concepts and vocabulary. Discusses methods for constructing the puzzle. Student responses suggest that the puzzle was useful as a tool for both learning and review. (MJP)
Descriptors: Educational Games, Fundamental Concepts, Higher Education, Learning Activities
Sherwood, Judith – Studies in Language Learning, 1981
A summary is presented of types of Esperanto materials available on PLATO--a general overview section, a picture introduction, lessons that accompany a textbook, vocabulary drills, crossword puzzles, dictation drills, reading practice, and a concentration game. The general overview lesson gives a comprehensive summary of the history and…
Descriptors: Artificial Languages, Artificial Speech, College Second Language Programs, Computer Assisted Instruction
Cole, Peter; And Others – Studies in Language Learning, 1981
The use of PLATO computer assisted instructional materials to teach Modern Hebrew at the University of Illinois is considered. To enable students to progress toward competency with the full range of styles in use in Israel including conversation, journalistic, and literary Hebrew, an emphasis is placed on informal spoken Hebrew during the first…
Descriptors: College Second Language Programs, Communicative Competence (Languages), Computer Assisted Instruction, Educational Games

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