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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Niebaum, Kelly; Cunningham-Sabo, Leslie; Carroll, Jan; Bellows, Laura – Journal of Extension, 2015
Using infographics as educational tools has emerged as a strategy to reach consumers in today's information-saturated environment. Through the use of engaging and informative graphics, educators can deliver meaningful messages tailored to targeted audiences. Varying types of effectively designed infographics can be used to capture the attention of…
Descriptors: Attention, Consumer Education, Audience Analysis, Computer Graphics
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Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
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McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
Peterson, Dale – Popular Computing, 1984
Discusses the works of Darcy Gerbarg, Ruth Leavitt, David Em, Duane Palyka, and Harold Cohen, visual artists who work with computers to create art works by relying on standard hardware/software tools, using custom tools created for nonartistic tasks, manipulating images at the programing level, and programing creativity into computers themselves.…
Descriptors: Artists, Computer Graphics, Computer Software, Creativity
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Lamb, Dana J. – Academic Computing, 1989
Discusses the impact of computers on the art community. Topics discussed include merging technology with art, full color graphics on personal computers, commercial painting software, graphic design, visual flexibility, programing, the computer as an art medium unto itself, cost factors, and benefits to art instructors. (LRW)
Descriptors: Art Teachers, Commercial Art, Computer Graphics, Computer Software
Nicholls, David – 1997
Art works created with conventional materials reflect the hand of the artist. Artists with physical disabilities such as muscular spasms, weakness, or limitations of mobility impedes efforts to produce works of art. An experimental program uses computers to introduce art curricula into two British schools: (1) Thurlow Park (a school for children…
Descriptors: Art Education, Computer Graphics, Curriculum Design, Elementary Secondary Education
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Atlee, Marilyn; Hardin, Linda Friddle – English Journal, 1995
Presents 2 articles concentrating on middle-school teaching: 1 that describes how a teacher, using 12 zip-lock sandwich bags and 300 small ceramic tiles, may create "grammar tiles," a method for teaching the parts of speech; and another that describes several innovative ways in which students have learned to work with language while manipulating…
Descriptors: Audiovisual Aids, Computer Graphics, Computer Software, Grammar
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Stone, Gerald; Sylvain, Philip – Library Trends, 1990
Describes ArchiVISTA, an optical disk image retrieval system that provides access to cartoons and caricatures in the National Archives of Canada. Planning, evaluation, design and image capture, and retrieval are explained, as well as how the system developed from earlier efforts of bibliographic control and imaging technology. (10 references) (EAM)
Descriptors: Archives, Cartoons, Computer Graphics, Foreign Countries
Velasquez, Geraldine – 1996
This paper examines the process of drawing, including theories of perception and visualization. The intent is to apply knowledge of teaching drawing as a right brain activity to students using the computer and overcome the limitations that drawing on the computer imposes on students. The paper identifies the following domains of drawing: (1)…
Descriptors: Art Education, Brain Hemisphere Functions, Computer Assisted Design, Computer Graphics
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage
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Gardner, J. R. – Journal of Computer Assisted Learning, 1986
Describes the design and development of inservice teacher education courses on application of computer assisted instruction (CAI) in art classrooms, and summarizes participating teachers' opinions on educational value of computer software and peripheral equipment for specific art applications to which they were introduced during the session. (MBR)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software
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Johnson, Mia – Art Education, 1996
Examines the nature and future of computer graphics as an art form. Characterizes four basic beliefs about art and considers their relevance to computer graphics. Discusses the special qualities of computer graphics and how they can enrich art instruction. (MJP)
Descriptors: Aesthetic Values, Aesthetics, Art Activities, Art Education
Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
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