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Ionel Popa; Florin Saitis – Journal of Chemical Education, 2022
Proteins are "magical" workers inside our body, as they accomplish most of the cellular functions. Here we report on a novel approach to teach protein folding and unfolding, using magnets and flexible 3D-printed protein structures. To illustrate this physical process, we used colored circular magnets designed for whiteboards, connected…
Descriptors: Magnets, Printing, Computer Peripherals, Simulation
Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
Stone, Brian; Kay, Donovan; Reynolds, Antony; Brown, Deana – International Journal of Teaching and Learning in Higher Education, 2020
Students with blindness or visual impairment face learning barriers in the typical higher education classroom where a great deal of information is conveyed visually. Instructors can use a variety of strategies to accommodate such students and make visually presented information accessible. One common and inexpensive strategy is the use of tactile…
Descriptors: Computer Peripherals, Service Learning, Open Educational Resources, Accessibility (for Disabled)
Paul, Stepan – PRIMUS, 2018
As three-dimensional (3D) printing technology is fast becoming more affordable and accessible, calculus instructors can now consider using 3D printing and 3D printed models to actively engage students in core concepts relating to objects in R[superscript 3]. This article describes three lessons for a multivariable calculus class in which students…
Descriptors: Manipulative Materials, Calculus, Mathematics Instruction, Visual Aids
Knochel, Aaron D.; Hsiao, Wen-Hsia; Pittenger, Alyssa – Art Education, 2018
In this article, the authors present early research in using 3-D printing to develop tactile experiences to improve understanding and enable broader aesthetic participation in arts learning contexts for all learners that would benefit from tactility and in particular those with low vision. Their exploration of 3-D printing to create assistive…
Descriptors: Visual Aids, Art Education, Assistive Technology, Manipulative Materials
O'Reilly, Michael K.; Reese, Sven; Herlihy, Therese; Geoghegan, Tony; Cantwell, Colin P.; Feeney, Robin N. M.; Jones, James F. X. – Anatomical Sciences Education, 2016
For centuries, cadaveric dissection has been the touchstone of anatomy education. It offers a medical student intimate access to his or her first patient. In contrast to idealized artisan anatomical models, it presents the natural variation of anatomy in fine detail. However, a new teaching construct has appeared recently in which artificial…
Descriptors: Anatomy, Visual Aids, Models, Medical Education
Deal, Walter F., III; Hsiung, Steve C. – Technology and Engineering Teacher, 2016
Today there are a number of 3D printing technologies that are low cost and within the budgets of middle and high school programs. Educational technology companies offer a variety of 3D printing technologies and parallel curriculum materials to enable technology and engineering teachers to easily add 3D learning activities to their programs.…
Descriptors: Technology Education, Engineering Education, Manufacturing, Visual Aids
Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Poetzel, Adam; Muskin, Joseph; Munroe, Anne; Russell, Craig – Mathematics Teacher, 2012
Imagine high school students glued to computer screens--not playing video games but applying their mathematical knowledge of functions to the design of three-dimensional sculptures. Imagine these students engaging in rich discourse as they transform functions of their choosing to design unique creations. Now, imagine these students using…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Education, College School Cooperation
Holtzman, Caren; Susholtz, Lynn – Stenhouse Publishers, 2011
When Caren Holtzman and Lynn Susholtz look around a classroom, they see "a veritable goldmine of mathematical investigations" involving number, measurement, size, shape, symmetry, ratio, and proportion. They also think of the ways great artists have employed these concepts in their depictions of objects and space--for example, Picasso's use of…
Descriptors: Visual Arts, Art Education, Artists, Museums
Cox, James R. – Biochemistry and Molecular Biology Education, 2011
This report describes the incorporation of digital learning elements in organic chemistry and biochemistry courses. The first example is the use of pen-based technology and a large-format PowerPoint slide to construct a map that integrates various metabolic pathways and control points. Students can use this map to visualize the integrated nature…
Descriptors: Organic Chemistry, Biochemistry, Educational Technology, Web Based Instruction
Fahlberg, Tim; Fahlberg-Stojanovska, Linda; MacNeil, Graeme – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2007
In this article, we discuss whiteboard math movies (a.k.a. mathcasts) and their applications to mathematics education. A whiteboard math (wbm) movie is a screen recording of writing plus voice and/or text explaining a mathematical concept or solving a problem. The movie is then produced to Flash movie format and distributed via CD or Internet. The…
Descriptors: Mathematics Education, Mathematical Concepts, Mathematics Instruction, Technology Uses in Education
Branzburg, Jeffrey – Technology & Learning, 2006
Interactive whiteboards are desirable peripherals these days. When hooked up to a computer, the whiteboard's screen becomes a "live" computer desktop, which can be tapped to pull down menus, highlight, and move or open files. Users can also circle relevant sections on the projected image, draw geometric figures, and underline. Then they can save…
Descriptors: Internet, Computer Peripherals, Visual Aids, Technology Uses in Education
Branzburg, Jeffrey – Technology & Learning, 2007
Interactive whiteboards have made quite a splash in classrooms in recent years. When a computer image is projected on the whiteboard using an LCD projector, users can directly control the computer from the whiteboard. In some systems such as Smart and Mimio, the finger is used in place of a mouse to open and run programs or move windows around. In…
Descriptors: Educational Technology, Visual Aids, Computer Assisted Instruction, Computer Software
Branzburg, Jeffrey – Technology & Learning, 2005
According to InfoTrends/CAP Ventures, by the end of this year more than 55 percent of all U.S. households will own at least one digital camera. With so many digital cameras in use, it is important for people to understand how to organize and store digital images in ways that make them easy to find. Additionally, today's affordable, large megapixel…
Descriptors: Computer Software, Photography, Visual Aids, Computer Peripherals
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