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Patete, Anna; Marquez, Ronald – Education Sciences, 2022
The world is changing, and university education must be able to adapt to it. New technologies such as artificial intelligence and robotics are requiring tools such as simulation and process control to develop products and services. Thus, control systems engineering schools are adapting to new educational frameworks tailored to deploy promising and…
Descriptors: Animation, Distance Education, Electronic Learning, COVID-19
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2017
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Programming
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Liao, Christine; Motter, Jennifer L.; Patton, Ryan M. – Art Education, 2016
Redefining the educational model of science, technology, engineering, and math curriculum (STEM) to also include art to become STEAM (Fournier, 2013; Guyotte, Sochacka, Constantino, Walther, & Kellam, 2014) is a current method to encourage students to actively participate in 21st-century learning (Saxena, 2014). The skills emphasized for…
Descriptors: STEM Education, Art Education, Art Activities, Females
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Zarin, Ru; Lindbergh, Kent; Fallman, Daniel – Design and Technology Education, 2012
Widely acknowledged as an archetypal design activity, sketching is typically carried out using little more than pen and paper. Today's designed artifacts however, are often given qualities that are hard to capture with traditional means of sketching. While pen and paper sketching catches the character of a building, it may not equally well capture…
Descriptors: Building Design, Architecture, Animation, Workshops
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Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
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Connelly, John; Connelly, Marilyn – TechTrends: Linking Research and Practice to Improve Learning, 2008
This article provides tips for K-12 educators to help students communicate and create using visual motion media, photography, and technology. One of the most popular and successful techniques in teaching students to create and communicate using media is student-produced animation. Before educators engage students in an animation project of any…
Descriptors: Animation, Student Projects, Films, Mathematics
Hershock, Chad; LaVaque-Manty, Mika – Center for Research on Learning and Teaching, 2012
The rapid proliferation of technology can have profound effects on the evolution of teaching, learning, scholarship, and governance in higher education (Katz, 2008). However, instructors report that simply "keeping up" with new instructional technologies, let alone integrating them productively into one's teaching, can be a significant…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Learner Engagement
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Foosaner, Lynne Daroff – School Arts, 1981
Describes an art project in which junior high students are producing a 16mm animated cartoon using stop-action filming of handmade plastic figures on a built-to-scale set. (SJL)
Descriptors: Animation, Art Activities, Film Production, Junior High Schools
Martino, Alfreda; Martin, Ron – School Library Media Activities Monthly, 1987
Describes a project in which students are involved in producing an animated videotape recording and discusses the advantages of modern videotape equipment over other film media. An outline of the process covers materials used, storyboard and artwork production, videotaping procedures, and audio dubbing. (CLB)
Descriptors: Animation, Cartoons, Film Production, Learning Activities
Sher, Lawrence; Wilkinson, Patricia – 1996
The Mathematics Department at Borough of Manhattan Community College (BMCC) (New York) has been actively involved since 1988 in a serious and successful program to improve instruction, understanding, and retention for women and minority students in calculus courses. One result of this work has been students creating calculus animations using…
Descriptors: Animation, Calculators, Calculus, Educational Change
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Connelly, John; Connelly, Marilyn; Tibbitts, Connie; Rudkin, Jeff – TechTrends: Linking Research & Practice to Improve Learning, 2004
As the authors write this on October 26, 2003, they are flying home to Hawaii after four days of educational excitement at the 2003 AECT International Student Media Festival in Anaheim. While there, they spent 16 hours a day meeting students and teachers from all over the country, attending meetings, teaching workshops, being amazed at the quality…
Descriptors: Conferences, Film Production, Animation, Educational Media
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Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
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Kiser, Mary Beth – TechTrends, 2001
When planning her social studies unit on world exploration, this teacher offered the opportunity for her fifth-grade students to create a claymation video of a New World explorer. Students learn about exploration; practice research skills; and write, revise and edit a script. Finally, they incorporate both the acquired content and skills while…
Descriptors: Animation, Clay, Elementary Secondary Education, Grade 5
Cross, Linda – Learning & Leading with Technology, 1995
Describes an eighth grade computer literacy course in which students used spreadsheet programs to illustrate statistics for classroom presentations. Discusses the use of color and animation in graphs, and the value of active participation using technology to increase student motivation, retention, and self-expression. (AEF)
Descriptors: Animation, Class Activities, Color, Computer Graphics